Global damage setting?

Post » Fri Oct 08, 2010 12:48 am

Is it possible to increase the damage for all creatures without editing them one by one? As far as i understand fDamageSkillbase effects the damage for all ranged weapons and fDamageStrengthBase for all close combat (meleeweapons, unarmed) but theese values don't effect creatures, only NPCs?

Is there an easier way to increase all damage in the game by a certain percentage without it effecting the overall balance?
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Claudz
 
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Post » Thu Oct 07, 2010 9:49 pm

Have you tried editing "fDamageWeaponMult"? If I remember correctly, increasing it will scale up all damage.

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Heather Kush
 
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Post » Fri Oct 08, 2010 3:03 am

Have you tried editing "fDamageWeaponMult"? If I remember correctly, increasing it will scale up all damage.

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I tried setting that value from 1.0000 to 10.0000 and my weapons damage and NPCs increased but not the creatures. Thanks for the tip though, alot easier to mess around with the settings now :) .

The only creature values i can find are fCreatureCalcCombat and fCreatureCalcDamage but thoose values don't seem to do anything?
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Hannah Whitlock
 
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Post » Fri Oct 08, 2010 7:45 am

you can ask in the FWE thread they have a menu option that increases global damage maybe they can tell you the specific settings?
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Quick Draw
 
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