Glorious end battle...

Post » Sat May 28, 2011 4:32 pm

To all...please listen...and understand...perhaps an epic...huge battle would be best for Skyrim's storyline...now before you judge please read carefully...I picture not 200 npc's fighting at once...but instead 20 guys battling in small areas of the battle map...and a mass of many FAKE npcs in the distance you can see fighting each other...(not too close, not too far)...imagine you start off with 10 guys behind you battling 10 enemies in one small area...then you move on alone to another area where 10 vs 10 guys and so forth...giving the illusion of a grand battle...this is a very grand possibility that would not cripple the graphics or characters...as long as they don't name every little character of course...please take in what I am saying...and understand...the more thumbs up for this topic (big battle check box) you support only enhancing the greatest installment in bethesda's history...
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Chloe Lou
 
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Post » Sat May 28, 2011 8:58 am

I'm sorry to burst your bubble, but they're already done with the game, as far as I know. From now on till release it's just testing, testing, and more testing.
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biiibi
 
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Post » Sat May 28, 2011 6:17 pm

I'm sorry to burst your bubble, but they're already done with the game, as far as I know. From now on till release it's just testing, testing, and more testing.


Actually no...they are not...they have announced that they are merely in the beta stages...in other words...they are nowhere near done...
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Loane
 
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Post » Sat May 28, 2011 6:29 am

Actually no...they are not...they have announced that they are merely in the beta stages...in other words...they are nowhere near done...

In other words, get your facts right. Here's what Wikipedia has to say about a beta:

Beta is the software development phase following alpha (beta is the second letter of the ancient Greek alphabet, used as the number 2. It is not nowadays usual to speak of a later gamma test). It generally begins when the software is feature complete. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it.
The users of a beta version are called beta testers. They are usually customers or prospective customers of the organization that develops the software, willing to test the software without charge, often receiving the final software free of charge or for a reduced price.
Beta version software is often useful for demonstrations and previews within an organisation and to prospective customers. Some developers refer to this stage as a preview, prototype, technical preview (TP), or early access.

Now, what does "feature complete" mean?

A feature complete version of a software is not yet final, but contains all intended functionality of the final version.
Usually a feature complete software still has to undergo testing and bug fixing as well performance or stability enhancing before it can go to release candidate and finally gold status.

So yeah, the game is pretty much done.
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Mariana
 
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Post » Sat May 28, 2011 10:32 am

...
Which gives us hope that they will be done in time :)
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Facebook me
 
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Post » Sat May 28, 2011 9:05 am

...
Which gives us hope that they will be done in time :)

It really is comforting that they are done already. Means they have plenty of time to get rid of most bugs and glitches. At least the game-breaking ones.
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Eoh
 
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Post » Sat May 28, 2011 5:47 am

In other words, get your facts right. Here's what Wikipedia has to say about a beta:


Now, what does "feature complete" mean?


So yeah, the game is pretty much done.


forgive me...i just read another reference that agrees with you...
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aisha jamil
 
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Post » Sat May 28, 2011 12:36 pm

Yay give me a huge epic battle like Helms Deep not like in Bruma 10 men and 5 spiders that's not epic and not rewarding after all the trouble to shut so many gates. Epic means hundreds, and if that's too demanding on hardware, then just fake it with an animated 2d layer or something. The player will be busy with the nearby real enemies anyway, so it won't be so obvious that's happening in the distance is in 2d.
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Tessa Mullins
 
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Post » Sat May 28, 2011 4:31 pm

To all...please listen...and understand...perhaps an epic...huge battle would be best for Skyrim's storyline...now before you judge please read carefully...I picture not 200 npc's fighting at once...but instead 20 guys battling in small areas of the battle map...and a mass of many FAKE npcs in the distance you can see fighting each other...(not too close, not too far)...imagine you start off with 10 guys behind you battling 10 enemies in one small area...then you move on alone to another area where 10 vs 10 guys and so forth...giving the illusion of a grand battle...this is a very grand possibility that would not cripple the graphics or characters...as long as they don't name every little character of course...please take in what I am saying...and understand...the more thumbs up for this topic (big battle check box) you support only enhancing the greatest installment in bethesda's history...

I thought you had a good idea with this on another thread of yours, it would be interesting to see how it could fit into the game and see how well done and implemented it could be, if done in this way it could add to the experiance, instead of take away.
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Nicole Kraus
 
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Post » Sat May 28, 2011 12:51 pm

I don't care, as long as the ending is good I'm satisfied.
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Kim Bradley
 
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Post » Sat May 28, 2011 5:15 am

Yay give me a huge epic battle like Helms Deep not like in Bruma 10 men and 5 spiders that's not epic and not rewarding after all the trouble to shut so many gates. Epic means hundreds, and if that's too demanding on hardware, then just fake it with an animated 2d layer or something. The player will be busy with the nearby real enemies anyway, so it won't be so obvious that's happening in the distance is in 2d.


You are a genious my friend you understand what must happen! I congratulate you Michael!
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Ashley Tamen
 
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Post » Sat May 28, 2011 5:42 am

Larger scale battles are more suited to turn/party based games.

The AI just ends up getting in the way and being annoying in almost every first person game I've ever played that featured "epic battles".
Escort quests can also die in a fire.

Plus, some characters are not going to be typical warrior types, and as a player who likes a more stealthy style(hence my avatar) I'd be disappointed if the main quest shoved me into this kind of thing.
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Kate Norris
 
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Post » Sat May 28, 2011 5:49 pm

I thought you had a good idea with this on another thread of yours, it would be interesting to see how it could fit into the game and see how well done and implemented it could be, if done in this way it could add to the experiance, instead of take away.


Thank you dear friend for your support of the grand image!
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D LOpez
 
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Post » Sat May 28, 2011 8:16 pm

Larger scale battles are more suited to turn/party based games.

The AI just ends up getting in the way and being annoying in almost every first person game I've ever played that featured "epic battles".
Escort quests can also die in a fire.


What you have just said is an example of what cripples great games...never say that's a bad idea...or else nothing ever changes for the good...
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Josh Dagreat
 
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Post » Sat May 28, 2011 4:42 pm

To stand alone against Alduin... The very thought makes the hair on the back of my next stand straight up.
Yes, I want a one-on-one with Alduin, and I also want there to be a pretty large battle going on at the same time.
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Barbequtie
 
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Post » Sat May 28, 2011 7:06 pm

Thank you dear friend for your support of the grand image!

Your welcome I think it could work I mean Helms Deep in another post I seen is a good comparison for this, you fight along in a 20 to 30 man battle and see an epic battle in the distance would be awe inspiring and at the same time it would cast a dark atmosphere around the world during the battle, it would also give one a sense of urgency to end the cataclysm of war if you will.
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Nymph
 
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Post » Sat May 28, 2011 2:25 pm

What you have just said is an example of what cripples great games...never say that's a bad idea...or else nothing ever changes for the good...


Yeah well, until what gets foisted on us as AI changes drastically for the better, he's right. It is a bad idea. :shrug:


I don't really care about size, but how about any real battle? Not a Morrowind "Race past the Big Bad and destroy the artifact" POS ending, not an Oblivion "Keep [NPC] alive by running past the Big Bad then watch the ending" POS ending, but a real "Your Character has to defeat something, not avoid something" ending?

(And for those of you keeping score: Yes- I, Alois Hammer, just mercilessly slammed something about Morrowind. Mark your calendars, it isn't likely to happen again in this lifetime! :D )
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Kahli St Dennis
 
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Post » Sat May 28, 2011 2:40 pm

I like the idea of huge battles but what I'd really like to see is a never ending battle somewhere between a fort filled with soldiers and a cave or ruin full of goblins or evil NPC's of some type. They're both fortified with long range fighters and each sends their close combat guys to go out to battle in some valley that lies between. You could help either side win (for about 3 days before it started all over again with respawns, which I think is important) by clearing out one or the other. I think it'd be great to just run across a large scale battle that never seems to end just to have fun with it.
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Lovingly
 
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Post » Sat May 28, 2011 6:48 am

I'd prefer 2 "end fights" I'd like you face some sort of army with your allied army and face off against eachother, then your army wins and akatosh rises and destroys most of your army, you then follow akatosh and defeat him somehow in a one on one battle
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Nauty
 
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Post » Sat May 28, 2011 7:29 pm

A large battle lead by you against the dragons, ending with a 1 on 1 duel to the death between you and Mr. Bigbad.
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Nathan Hunter
 
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Post » Sat May 28, 2011 6:20 am

I like the idea of huge battles but what I'd really like to see is a never ending battle somewhere between a fort filled with soldiers and a cave or ruin full of goblins or evil NPC's of some type. They're both fortified with long range fighters and each sends their close combat guys to go out to battle in some valley that lies between. You could help either side win (for about 3 days before it started all over again with respawns, which I think is important) by clearing out one or the other. I think it'd be great to just run across a large scale battle that never seems to end just to have fun with it.

Well that wouldn't be very dynamic. I hope to NOT see any looping events in the game.
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marie breen
 
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Post » Sat May 28, 2011 12:42 pm

Well that wouldn't be very dynamic. I hope to NOT see any looping events in the game.

I would hate to see looping events as well, I am with you on that one. :thumbsup:
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Kelsey Anna Farley
 
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Post » Sat May 28, 2011 8:53 am

I like the idea of huge battles but what I'd really like to see is a never ending battle somewhere between a fort filled with soldiers and a cave or ruin full of goblins or evil NPC's of some type. They're both fortified with long range fighters and each sends their close combat guys to go out to battle in some valley that lies between. You could help either side win (for about 3 days before it started all over again with respawns, which I think is important) by clearing out one or the other. I think it'd be great to just run across a large scale battle that never seems to end just to have fun with it.

As others have stating, having anything reset would be quite an immerrsion breaker. I'd prefer to be able to run across battles between factions on my adventures instead. Like in new vegas where you'd sometimes run across NCR and Legion soldiers battling it out, only at a larger scale
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Matt Bigelow
 
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Post » Sat May 28, 2011 6:50 am

I don't know if I want this at the climix of the game, but I'd look forward to a battle with a few dozens, not necessarily hundreds, of men in a TES game. Just two big bunches or warriors and let them charge into each other after exchanging some volleys of missiles. Or make it a defensive battle with human attack waves. I think something like this should be possible. There have been more massive battles in Tamriel than the glorious battle of Bruma. :laugh:
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Doniesha World
 
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Post » Sat May 28, 2011 10:14 am

The "epic" battle in Oblivion in front of the Great Gate brought my computer to it's knees. I'd love to see it, but I don't know if they can do that kind of thing yet. I'd rather have a mano -a- draco with Alduin.
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Kim Kay
 
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