[RELz] Glorious Map

Post » Thu Jul 16, 2015 11:28 pm

Glorious Map

http://www.nexusmods.com/oblivion/mods/46239/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D46239%26preview%3D&pUp=1

About:

So I made this map mod using SpewBoy's 2006/07ish map I've had on file for a long time. It combines all landscape modifications that I'm currently using such as Stirk, Elsweyr, Valenwood Improved, Hammerfell, Sutch, UL, etc.

The map is 3400 pixels wide for the regular version and 6000 pixels wide for the Dynamic Map version.

Screenshots:

https://www.dropbox.com/s/pzoc5qm8b5zas0y/GloriousMapMAX.jpg?dl=0

Credit:

Credit goes to yian for the original Elsweyr map here: http://www.nexusmods.com/oblivion/mods/25150/?
SpewBoy for his incredible map here http://www.nexusmods.com/oblivion/mods/14390/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D14390%26preview%3D&pUp=1
Tamriel Rebuilt for the original Hammerfell map.
Dynamic Map mod for Bartholm, Stirk, and River Ethe: http://www.nexusmods.com/oblivion/mods/35969/?
Version History:
Update: Version 3 now out! Includes Valenwood Improved and ULTRA HD resolution.
v. 3.0:
- Resized to original resolution
- Added Rimmen
- Added Gideon
- Added roads in Elsweyr
- Fixed text in various locations
- Created esp for 3400x version and Dynamic Map tweak for original size version.
v.2.0:
- Added Valenwood.
- Resized for Dynamic Map
v.1: Original map

I'm trying to figure out how to accommodate Dynamic Map mod addons with the 6000 resolution file without messing up road/location/icon placement.

Would anyone know a way around that?

Thoughts, comments welcome! :twirl:

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Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

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