Glow Map Trouble

Post » Tue Dec 08, 2009 2:00 pm

I have a skeleton with jewels for eyes. I want the "eyes" to glow red, but they only glow blue.

Here is an image of the skull and texture paths in NifSkope: http://img163.imageshack.us/img163/3691/nifskopeskullscouttaint.jpg
As you can see, nice red "eyes".

But here's what I see in game: http://img708.imageshack.us/img708/3239/skullscouttaintedingame.jpg
Glowing Blue "eyes". Definitely not what I want.

Here's a shot of the texture: http://img718.imageshack.us/img718/8611/redstonetexture.jpg
Here's a shot of the Glow Map for it: http://img97.imageshack.us/img97/1646/redstonetextureg.jpg
Here's a shot of the Normal Map: http://img718.imageshack.us/img718/8238/redstonetexturen.jpg

I don't know much about Glow Maps. What I did for this one was take an existing texture from a mod, change the color a bit and save under a new name. then i copied the Glow Map to another location, renamed it and moved it back. I did the same for the Normal Map. So how do I make a Glow Map that will actually cause this to glow Red?
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Sophie Miller
 
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Post » Tue Dec 08, 2009 7:22 pm

Check block details of NiMaterialProperty branches, Emissive Color should be set to white there (FFFFFF in hex).
And btw that's some messy nif you've got - the second NiSourceTexture that points to glow map is unnecessary and can be deleted along with the 29th and 30th branches as well (these are some junk).
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JD FROM HELL
 
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Post » Wed Dec 09, 2009 3:18 am

Check block details of NiMaterialProperty branches, Emissive Color should be set to white there (FFFFFF in hex).

Thanks! :foodndrink: That fixed the problem. :celebration: For some reason, it was set to teal (00cccc in hex). :shrug:

And btw that's some messy nif you've got - the second NiSourceTexture that points to glow map is unnecessary and can be deleted along with the 29th and 30th branches as well (these are some junk).

Yeah, it's from JGreybear's Ayleidoon Karan mod. He gave me permission to use some of his stuff for one of my mods. I've just been modifying textures from it and applying them to his NIFs. I'll get rid of the unneeded stuff. Thanks again. :D
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Amiee Kent
 
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