1. When I try to make a glow map for the Dremora face, it makes the face translucent! I make my black texture with my white parts for where I want glowing to occur, and I name it the same name as the Dremora face texture but with the "_g" at the end... but for some reason it makes my Dremora's face translucent. Not invisible mind you, but as if the glow map is actually a transparency map. The face texture is just barely visible for most of the head (looks ghostly), but then the areas where I wanted glowing, are slightly more visible, but that could just be because they are lighter anyway. It results in a very strange translucent head but with visible mouth, teeth, and eyes.
2. When I try to make a super-shiny Golden Saint, I take the alpha channel of the normal map, and paint it solid white. In the game, I end up with super-shiny ears, but the head and body are dull.
Any ideas on either of these issues? Could this just be my video card not working properly, is there something I'm doing wrong?