so I am working on a "stealth" armor mod, using vanilla glass armor as the base. what I want to do is blackout the textures, and make the armor non-reflective. I succeeded with the first part, after all, it is pretty easy, but when it came to making it non-reflective, I ran into a problem. I am pretty sure the reflections/"shinyness" is due to the glow maps, for example, on the glass boots, the boots_g.dds texture file. the problem I am having is I can't seem to figure out how they are used. I could not find a reference to it in nifskope, granted I am still a new player at this kind of stuff, so I could of missed it.
So I guess what I am asking is, how can I disable the use of glow maps on a certain set of armor? Are glow maps the reason for the reflectiveness on glass and amber armors?
Also, is it possible to change the color of the glow maps?
Thanks