Glowing Sea

Post » Fri Dec 11, 2015 1:01 pm

Kudos to Bethesda on the Glowing Sea area. It's beautiful and scary all rolled into one. Definitely my favorite place in game.
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Setal Vara
 
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Post » Fri Dec 11, 2015 7:42 pm

The Commonwealth certainly gives a great contrast between a world recovering from nuclear devastation and a nuclear wasteland.

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Nadia Nad
 
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Post » Sat Dec 12, 2015 2:50 am

It was larger then I thought it would be, kept losing my way.

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T. tacks Rims
 
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Post » Fri Dec 11, 2015 11:40 pm

I agree, Glowing Sea is like being on a freakin' different planet or something, like the bombs dropped an hour ago.

My only gripe is the place isn't NEARLY as dangerous as it looks or feels. Bring PA and a decent gun and you're good.

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FABIAN RUIZ
 
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Post » Fri Dec 11, 2015 8:10 pm

Cross it in a hazmat suit with a 10 mm pistol :D

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Wanda Maximoff
 
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Post » Fri Dec 11, 2015 11:24 pm

It's my ambition to fill the empty space with some dungeon interiors that offer serious challenge and longevity.

The sea is my favourite place. I want to add more content to it so you can stay there much longer roaming from interior to interior.

Also eager to push the limits of enemy numbers and size and scale of an underground area. I want a dungeon that compares to mehrunes Dagon in oblivion :)
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xx_Jess_xx
 
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Post » Fri Dec 11, 2015 1:32 pm

why cant we put armor over the hazmat suit? or at least mod it with ballistic weave :( complete waste imo.

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yermom
 
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Post » Fri Dec 11, 2015 1:29 pm

What I want to know is why isn't there some type of horrible mutated creature that only exists in the glowing sea? If you have played dying light there are terryfing monsters that come out at night...they should have added something like that creepy and very hard to kill.

Speaking of... Why the heck are NO creatures in fallout nocturnal? It seems all critters come out both day and night which seems silly.
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XPidgex Jefferson
 
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Post » Sat Dec 12, 2015 1:05 am

Meh, I did it in a greaser jacket using a pile of rad-x, hence my post. What I meant is that, properly equipped, it's no more dangerous than any other place. The Fens is probably more dangerous due to all the well-armed mobs.

If *I* made the Sea, going in without hazmat or a suit of PA with every possible anti-rad mod would be suicide. Maybe even have special rad mods for PA and/or hazmat which you must unlock to make the trip possible.

Perhaps some unique enemies too. Some kind of Lovecraftian horror living in the diseased waters.

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Kelsey Anna Farley
 
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Post » Fri Dec 11, 2015 12:45 pm


I know, it's almost like 1/10th of the Mojave.

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Bonnie Clyde
 
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Post » Fri Dec 11, 2015 7:05 pm

Yeah.. hazmat suit is my only option as I have no modding perks and only concentrated on finding studded leather armor. So basically I'm traveling through the wastes with no armor at all. Makes it a really deadly place if you get caught off guard. Almost nothing out there has a quest leading you to it... I imagine that most people don't see half of what's out there, or even know that the area extends past the borders of the grid. Thar be much death to be had in thine glowing sea.

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TRIsha FEnnesse
 
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