Glowing weapons

Post » Sun Jan 23, 2011 12:21 am

Bear in mind Brink is a game built around a modified iDTech4 engine. There'll probably be in all likelihood a variable tucked in the depths of some config filre that'll let you disable the pulsating glow.

..and perhaps allowing your character to go completely naked.

- F
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Mélida Brunet
 
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Post » Sun Jan 23, 2011 2:28 am

I can understand a quick glimer over your gun


Good idea adding on to it: if someone buffs your gun, your gun pulses with a glow once and an indicater comes up. nothing more when it stops working another pulso goes out returning your gun to normal. and on the bottom next your weopan. and before i go on people do look at ther HUD for info on how much ammo they have left so adding a + icon next to it will let people know their gun is buffed without them having to focus on a glowng gun.
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Daniel Lozano
 
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Post » Sat Jan 22, 2011 6:16 pm

Really, it's not that terrible or distracting. You can still mostly see your weapons customization; although I would have preferred that effect not to be in the game as well, I don`t mind it at all. The whole point of customizing a weapon is how it performs, not how it looks, right?


both, one of the finer points of this game is visual customization. Making a gun and character that you think looks great... all I'm saying is it distracts from the gritty, distinct art style of the game.

I think it would be better if it glowed for a couple of seconds after you got the buff, and maybe changed the color of your ammo counter to show the bullets are buffed, not glowed the entire time. I just really hate it and know that when I play my weapon will be glowing about 80% of the time.
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Kari Depp
 
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Post » Sun Jan 23, 2011 2:19 am

Good idea adding on to it: if someone buffs your gun, your gun pulses with a glow once and an indicater comes up. nothing more when it stops working another pulso goes out returning your gun to normal. and on the bottom next your weopan. and before i go on people do look at ther HUD for info on how much ammo they have left so adding a + icon next to it will let people know their gun is buffed without them having to focus on a glowng gun.
Exactly. Our eyes are always drawn to ammo count, ticket count(game objective), mini maps etc on the HUD...having a glowing gun is just kiddish frankly.


i find it hilarious that people complain about the silliest things, and then they question if they should still get the game.
thank god none of yall are game developers.
You're right, a glowing golden gun is simply silly, hense why any hardcoe gamer wouldn't like it in their right mind. Its distracting at the least and annoying at best. I mean, we might as well make a floating icon of a shield and gun and call them power ups. This isn't the 90's, we aren't playing on nintendos and frankly developers should have been able to do this better. Its simply infantile.

What Oblivion and I are hitting on is a solid fix to this golden gun issue.
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Stephy Beck
 
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Post » Sat Jan 22, 2011 6:50 pm

Good idea adding on to it: if someone buffs your gun, your gun pulses with a glow once and an indicater comes up. nothing more when it stops working another pulso goes out returning your gun to normal. and on the bottom next your weopan. and before i go on people do look at ther HUD for info on how much ammo they have left so adding a + icon next to it will let people know their gun is buffed without them having to focus on a glowng gun.


I'd be fine if the enemy sees the glow and I cannot, but this is a game where there are 4 classes. 2 of which can buff, and you play close to your team with regenerating buffing ability. If you play with bad players you won't get buffs but when you play with friends you should have health/weapon buffs almost all the time to maximize your teams effectiveness. After a while, having a constantly glowing weapon is going to get really old, and since the games strengths are intense customization/ art style... I think people are going to make a bigger deal of it than it is right now because in almost all of the vids we have seen, and the ones they have shown us showing off the art style/graphics of the game they don't ever have the gun buffed. This is because it looks more organic and better when unbuffed.

When they were showing off the guns, every gun should have been buffed to show its combat effectiveness... if every gun was glowing as hard in the weapon showoff vid, I bet a huge amount of people would have wondered why all the guns were glowing like they were made of some enchanted radioactive material.
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jess hughes
 
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Post » Sat Jan 22, 2011 10:23 pm

Don't mind the glow at all, I just don't want the shimmer to distract me even a tiny iota from hitting my target while using my sights. I understand the mechanics behind the decision though. Both you, your teammates, and your enemies need to know that you are sporting a buffed gun. Making your gun glow is probably the best means of accomplishing this. Simple as that.
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Nikki Morse
 
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Post » Sat Jan 22, 2011 9:53 pm

Exactly. Our eyes are always drawn to ammo count, ticket count(game objective), mini maps etc on the HUD...having a glowing gun is just kiddish frankly.


You're right, a glowing golden gun is simply silly, hense why any hardcoe gamer wouldn't like it in their right mind. Its distracting at the least and annoying at best. I mean, we might as well make a floating icon of a shield and gun and call them power ups. This isn't the 90's, we aren't playing on nintendos and frankly developers should have been able to do this better. Its simply infantile.

What Oblivion and I are hitting on is a solid fix to this golden gun issue.


The glowing is not an attempt to make it easy for the player to realize that their own gun is buffed. Think about it: that's ridiculous. The main reason is so you can see when an ENEMY'S gun is buffed, making that player more of a threat. That is why they don't put a plus sign in your HUD. The enemy can't see that, making it pointless.
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Benji
 
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Post » Sun Jan 23, 2011 3:11 am

Exactly. Our eyes are always drawn to ammo count, ticket count(game objective), mini maps etc on the HUD...having a glowing gun is just kiddish frankly.


You're right, a glowing golden gun is simply silly, hense why any hardcoe gamer wouldn't like it in their right mind. Its distracting at the least and annoying at best. I mean, we might as well make a floating icon of a shield and gun and call them power ups. This isn't the 90's, we aren't playing on nintendos and frankly developers should have been able to do this better. Its simply infantile.

What Oblivion and I are hitting on is a solid fix to this golden gun issue.


Agreed, Agreed, Agreed. If we dont pay attention to any of the things mentioned then were likely to die. We look at the mini map to know where enemies are, are ammo count to know how much ammo is in the clip and in are reserves, We have to know the game objective otherwise why are we playing? The glowing factor thorws me off dramitacally because i dont want to have that drawing my ye away form whats imprtant. A solid fix would call for toning down and improving the "Gun buff awareness factor" so that every one 1) knows their gun is buffed 2) knows when it is not 3) can determine if their gun is buffed without getting distraced from gameplay and 4) Every one likes it.
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Misty lt
 
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Post » Sat Jan 22, 2011 11:13 pm

The glowing is not an attempt to make it easy for the player to realize that their own gun is buffed. Think about it: that's ridiculous. The main reason is so you can see when an ENEMY'S gun is buffed, making that player more of a threat. That is why they don't put a plus sign in your HUD. The enemy can't see that, making it pointless.


Over the name put a lil gin sighn for a buffed gun or a littel medical cross for health buff simple as that.
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Umpyre Records
 
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Post » Sat Jan 22, 2011 7:53 pm

What Oblivion and I are hitting on is a solid fix to this golden gun issue.


that won't happen. if it was about broken gameplay, then maybe. you need to step out of your box of what you don't like and realize where the developers are coming from. this is the most obvious way of letting people know you are buffed. plain and simple.

when i meant by complaining about the silliest things, i was referring to how people complain about the smallest aspect of a game just because they don't like it.

so you don't like the idea of the glowing guns when your buffed. i get that. but you can't tell me its not SUPER obvious to know you are buffed, which is the exact reason why they did that, to let the game know the most obvious way that your buffed.

and oblivion, your wrong, when an enemy if buffed you DON'T see their gun glowing nor do you see your teammates guns glowing, the glowing aspect is something you can see and you only.
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Gisela Amaya
 
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Post » Sat Jan 22, 2011 6:43 pm

Over the name put a lil gin sighn for a buffed gun or a littel medical cross for health buff simple as that.


Then you'll have people complaining about too much going on above player's heads. Sacrifices must be made.
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James Smart
 
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Post » Sun Jan 23, 2011 5:37 am

Yeah too many useless nitpicking on this subject..
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Ashley Tamen
 
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Post » Sat Jan 22, 2011 8:52 pm

Thanx for in the info on how you can only see a gun buff. But still think that a glowing gun takes away from focusing on teh game. i standd by my decision of having it pulse one or twic and having an icon in your HUD
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Michelle Smith
 
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Post » Sat Jan 22, 2011 7:00 pm

Thanx for in the info on how you can only see a gun buff. But still think that a glowing gun takes away from focusing on teh game. i standd by my decision of having it pulse one or twic and having an icon in your HUD


im not trying to be mean, or pick a fight, so don't get it twisted when you have a discussion with me. (that goes for future posts as well) tell me how it takes away the focus? the point of showing your buffed through the glowing is to do 2 things, make it obvious, and to keep HUD cluster down.
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Clea Jamerson
 
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Post » Sun Jan 23, 2011 1:34 am

You're right, a glowing golden gun is simply silly, hense why any hardcoe gamer wouldn't like it in their right mind.



Because Unreal Tournament and Quake aren't hardcoe, right? What a maroon. You people will complain about anything.
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Auguste Bartholdi
 
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Post » Sun Jan 23, 2011 9:45 am

im not trying to be mean, or pick a fight, so don't get it twisted when you have a discussion with me. (that goes for future posts as well) tell me how it takes away the focus? the point of showing your buffed through the glowing is to do 2 things, make it obvious, and to keep HUD cluster down.


Imagine having this glowing thing right in front of your screen, and then when aiming down sights its even sloser to teh screen.
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Nikki Lawrence
 
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Post » Sun Jan 23, 2011 4:31 am

No, this is how it currently works.

Blame CoD's golden guns for it, because that's where they got it from.


Close to this. It was TF2's Medic-Heavy Buff's that turned red or blue depending on the team. There was also an interview I seen on it saying they liked the idea bioshock had going on and tried to implement some factors of that game into it.
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Benji
 
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Post » Sat Jan 22, 2011 7:42 pm

Imagine having this glowing thing right in front of your screen, and then when aiming down sights its even sloser to teh screen.


unless u have A.D.D. still don't find this an issue lol :ahhh: . you shouldn't be focusing on your gun in the first place, the crosshairs are what matters. when u ADS, your going to have a scope, and the scope doesn't glow.

like the guy above me said, other games have implemented this exact thing and have been successful with it.
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Kortknee Bell
 
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Post » Sun Jan 23, 2011 1:34 am

This sort of effect has been implemented in games like Quake and Unreal Tournament long before anything like CoD or Team Fortress 2 even existed. Is it really that surprising considering Splash Damage has worked on the Quake franchise in the past?
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Suzy Santana
 
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Post » Sat Jan 22, 2011 10:41 pm

The main reason is so you can see when an ENEMY'S gun is buffed, making that player more of a threat.

The man has a gun...thats threat enough for me to know to shoot back. 'nuff said.

when an enemy is buffed you DON'T see their gun glowing nor do you see your teammates guns glowing, the glowing aspect is something you can see and you only.
Voids above discussion and once again focuses on how useless the aspect is.

Because Unreal Tournament and Quake aren't hardcoe, right? What a maroon. You people will complain about anything.
Yup...sorry, I grew up...I don't need the "power up" sillyness in a game anymore to know my guns buffed. Imporved ammo, different color ammo, beefed up sound...something other than a childish glowing gun is far more playable and beliefable now. I suppose next you'll want jetpacks and super jumping too huh? I simple hate the idea of an areana style shooter...they should stay where they are, the scrap heep of a swap meet at the county fair grounds.
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CORY
 
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Post » Sun Jan 23, 2011 5:16 am

This sort of effect has been implemented in games like Quake and Unreal Tournament long before anything like CoD or Team Fortress 2 even existed. Is it really that surprising considering Splash Damage has worked on the Quake franchise in the past?


+1 Leventa lol
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Sudah mati ini Keparat
 
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Post » Sat Jan 22, 2011 9:53 pm

Yup...sorry, I grew up...I don't need the "power up" sillyness in a game anymore to know my guns buffed. Imporved ammo, different color ammo, beefed up sound...something other than a childish glowing gun is far more playable and beliefable now. I suppose next you'll want jetpacks and super jumping too huh? I simple hate the idea of an areana style shooter...they should stay where they are, the scrap heep of a swap meet at the county fair grounds.


like i said before, yall are complaining about the most MINOR aspect of the game. and since this has be implemented in other games they have done, i think yall need to get over n used to it fast cause i promise you they will not change it.

and oh yes, i want jetpacks and super jumping, gtfo of here. im not the one complaining. :violin:
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Luna Lovegood
 
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Post » Sun Jan 23, 2011 11:26 am

they should have just made the image of you gun in the HUD glow not the actual gun


+1
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Chris Ellis
 
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Post » Sun Jan 23, 2011 5:47 am

The man has a gun...thats threat enough for me to know to shoot back. 'nuff said.

Voids above discussion and once again focuses on how useless the aspect is.

Yup...sorry, I grew up...I don't need the "power up" sillyness in a game anymore to know my guns buffed. Imporved ammo, different color ammo, beefed up sound...something other than a childish glowing gun is far more playable and beliefable now. I suppose next you'll want jetpacks and super jumping too huh? I simple hate the idea of an areana style shooter...they should stay where they are, the scrap heep of a swap meet at the county fair grounds.


No, I don't need jetpacks or super jumping (though I think you're confused and mean "rocket jumping"). I just want Brink, which is the what the developers are bringing to me on May 10th. You're the one looking for "OMG GRITTY REALISM" in a shooter with a hyper realistic caricature artstyle in world where it's even possible to "buff" a gun in the first place. One of us is extremely confused, and I don't think it's me.
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Destinyscharm
 
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Post » Sat Jan 22, 2011 11:14 pm

I find it amusing that he (Anarchy) complains about childishness when referring to video games, where the absurd is normal and even blood and gore can be wacky and fun. It is...interesting, to say the least.

EDIT: Ninja'd.
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Antonio Gigliotta
 
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