My question is what needs to be done with custom interiors to have the radio's and pipboy play GNR with the static.
if ( RadioGalaxyNewsRef01.GetDisabled == 0 ) RadioGalaxyNewsRef01.Disableendifif ( RadioGalaxyNewsRef02.GetDisabled == 0 ) RadioGalaxyNewsRef02.Disableendifif ( MS16Vault101ExternalRadioREF.GetDisabled == 0 ) MS16Vault101ExternalRadioREF.DisableendifRadioEnclaveRef.Disableif ( MS17RadioRef.GetDisabled == 0 ) MS17RadioRef.Disableendif
;check stage in MQ09; if player hasn't left yet, enable radio again;otherwise check RRDestroy varif ( GetStage MQ09 < 60 ) RadioEnclaveRef.Enableelse if ( MQ09.RRDestroy == 0 ) RadioEnclaveRef.Enable endifendif;check whether player did MQ02 or not, and enable the proper refif ( GNRDishDone == 0 ) RadioGalaxyNewsRef01.Enableelseif ( GNRDishDone == 1 ) RadioGalaxyNewsRef02.Enableendif;Re-enable Agatha's station if that was running prior to entering the simif ( GetStageDone MS17 100 == 1 ) MS17RadioRef.Enableendif;finally, check if MS16 is running. If so, re-enable radio refif ( DLC05MZ1.DLC05MS16Check == 1 ) MS16Vault101ExternalRadioREF.Enableelseif ( DLC05Post.DLC05PQMS16Check == 1 ) MS16Vault101ExternalRadioREF.Enableendif