1st off by the time Morrowind was made it has much lesser poly count because PCs of that time couldn't handle any more. So it wasn't any harder or easier to make it. It only probably took less time.
While I find this to be an odd thing to discuss in general, aren't you arguing against yourself here? If it took less time = more material could be made in a set timeframe = more material in the game?
Sure, Oblivion is a good game, but when you take into account that it is a sequel to Morrowind, grade goes down by a major number. 1st off they cut variety down, you get this simply by comparing skills only. Morrowind has 27 of them, Oblivion has 21, and this automatically takes down many classes and thus replay value.
Yeah, because more skills automatically means a better game, am I right? Streamlining unneccesary material has NEVER made a game better. Oh wait...
Can't argue against other claims of less variety since there's no more examples. I do find your philosophy of Oblivion being worse when comparing it to MW odd. Isn't it the same game in both situations?
Also Morrowind had much greater depth, while Oblivion was more of an action hack&slash game.
Aside from all this, I did spent much fun time, but it just had it's very short time limit. Oblivion is a good game, but a fact is a fact, you cannot compare it's atmosphere on any level to Morrowind's.
With that definition of facts, I hope you're not a scientist. Personally, I just can't feel immersed in Morrowind. It stands out too much as a game and I never feel any "wow"-factor. I don't know, it simply doesn't work. That doesn't mean I'll claim that people who disagree with me lie.
However, I sign what guy above said, hoping to Skyrim be Skyrim and nothing alike any previous TES games. Good action, compared with deep story, much lore and unique atmosphere is all I ask for, and I know Bethesda CAN do it (because they already have).
Well, I think we can agree here though! :foodndrink: