God mode.

Post » Wed Dec 02, 2015 11:04 am

Bethesda's https://bethesda.net/#en/events/game/fallout-4s-character-system/2015/09/24/31: "Levelling is experience point (XP) based like Fallout 3, not skill-based like Skyrim. But levelling speed is closer to Skyrim, and not as slow as Fallout 3. This means you’ll be getting more opportunities, especially early on, to level up and select a Perk. Additionally, whereas Fallout 3 had an initial level cap of 20, Fallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels."

Skyrim had a soft cap around level 40 or 50, or at least that was the point where leveling became a slog and all of the encounters stopped scaling. Fallout 4, we'll be able to keep leveling as long as we keep playing, absolutely; but it won't be fast enough that we max out the entire chart without a long grind.

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Everardo Montano
 
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Post » Wed Dec 02, 2015 1:33 pm

I think they'll be more accommodating with higher levels......I doubt that even the absolute highest of levels will take more than two hours each but you'll probably be going over an hour per level at level 20 so level 100 will be like 100 to 150 hours away and that is far from maxing everything....not even close. All max is likely to be at 300+ hours if you've been busy getting all the perk magazines.

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sarah taylor
 
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Post » Wed Dec 02, 2015 5:59 pm

Perk magazines have nothing to do with what's on the perk chart, they offer completely separate perks. And why on Earth would they have us level that fast, when they've never let us grow that insanely fast and they've outright said that leveling speed is comparable to Skyrim? Skyrim had about 251 perks you could pick, and after the last patch that added Legendary skills, you could potentially choose them all. But it was far from granting us a perk an hour.

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YO MAma
 
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Post » Wed Dec 02, 2015 6:21 am

2,500 hours people. Or 4 hours a day for just over a year and a half. Even if my calculations are slightly off, nobody is maxing their character out anytime soon without access to a time machine...
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Mashystar
 
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Post » Wed Dec 02, 2015 7:51 am

Speaking of God mode. How different Howard mode might be compared to regular consumer version?

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OnlyDumazzapplyhere
 
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Post » Wed Dec 02, 2015 9:14 am

I'm pretty sure a good chunk of the magazines do give perks from the chart......we'll know for certain soon enough. As I said the highest of levels will likely need closer to two hours.....but that is not leveling even close to fast. Having all perks in 300 to 400 hours sounds just about right.

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Rhysa Hughes
 
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Post » Wed Dec 02, 2015 3:09 am


See my previous post
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Invasion's
 
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Post » Wed Dec 02, 2015 6:46 pm

What makes you think any of the magazine perks will be on the chart? That would completely bypass any of the SPECIAL requirements, or level requirements for additional ranks - and we've been given no indication that the magazine perks are anything but completely separate perks, like Barbarian.

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Jinx Sykes
 
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Post » Wed Dec 02, 2015 10:03 am

It's not correct.....I never needed more than two hours to level in Skyrim even past 50 and that time seems obscene.....leveling was constant and quite fast. Didn't max all that because it wasn't even remotely close to as awesome as Fallout 4 but yeah....two hours absolute max even at highest levels to level up, mark my words.

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Emma Copeland
 
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Post » Wed Dec 02, 2015 11:00 am

I doubt you can bypass the SPECIAL requirement......you likely just won't be able to use the magazines if you lack the required special.....mind-blowing I know.

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Maya Maya
 
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Post » Wed Dec 02, 2015 9:56 am


I don't need to mark anything. I'm just using common sense and basic mathematics. By the time we reach some of the higher levels, the requirements per level will be more than the total XP needed to max out your character in Fallout 3.
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Jerry Jr. Ortiz
 
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Post » Wed Dec 02, 2015 3:46 pm

Have fun playing like a thousand hours just to become a God as you call it. It would take immensely long to get all perks legitimately.

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Amber Ably
 
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Post » Wed Dec 02, 2015 5:57 am

That's called a soft level cap.....they aren't working it like they did in Fallout 3, they specifically said it will be more like Skyrim.

Not if you properly hunt all the perk magazines and don't waste perk points on perks you can get free and so on......it's called optimizing.

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Michelle Chau
 
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Post » Wed Dec 02, 2015 6:21 pm

I still don't know where you got the idea that the magazine perks aren't separate. From the aforementioned article: "And on top of all that, you also get separate Perks from the many in-game magazines you can find (there are over 100). Some of these grant an individual Perk, while others up the rank of a Perk associated with that magazine. For example, there’s a 10-issue run of Grognak the Barbarian comics that each give you an additional rank of the Barbarian Perk, which raises the critical damage of melee attacks."

Parts bolded for emphasis. We have no basis to assume that magazines award anything that already exists on the perk chart, and lots to assume they're completely separate.

As an aside, I'm guessing most of the magazine perks will be simple, and incremental stat boosts, similar to the challenge perks from New Vegas. A few new crafting recipes or some new tricks would be great, though, too, maybe for the really rare magazines.

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Rinceoir
 
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Post » Wed Dec 02, 2015 9:20 am

A perk associated with a magazine does not mean it can't be on the perk chart.......perks from the chart can be associated with magazines easily.

Especially the gun modding and armor modding perks I very much suspect will have associated magazines.

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Schel[Anne]FTL
 
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Post » Wed Dec 02, 2015 3:22 pm


It's called exponential increase. It's similar to the principle of putting one grain of rice on the square of a chessboard, and then double the number of grains on each subsequent square. By the time you get to the last square, there are not enough grains of rice on earth to complete the task.

Depending on level of dedication, it would take most people between 1 and 3 years to max out Fallout 4.
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James Baldwin
 
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Post » Wed Dec 02, 2015 6:40 pm

OP read http://www.gamesas.com/topic/1538486-minimum-level-to-achive-max-stats/.

Yes it's possible to max everything, but not practical or likely without working towards it.

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Samantha Wood
 
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Post » Wed Dec 02, 2015 9:34 am

Doesn't matter what you call it....it is a soft level cap because while you technically gain XP you will never level again no matter what. Fallout 4 isn't doing that. It won't be even remotely close to years.

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Laura
 
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Post » Wed Dec 02, 2015 11:04 am

The take away for me.. I've played a few thousand hours on F3.
Some of those builds I played just to max out. Some Were way OP, but not quite maxed out, by the time the level cap hit. It was pretty easy to become seriously OP, just by playing the game. But the one thing that all of those builds had was that I was capped way early into each playthrough, given the time spent on each one.
This game requiring me to play for hundreds of hours before maxing out is great.

I still wish that the option to add points to attributes at any particular level up was not present.
But, I console myself knowing that it will take a great deal of time to fully exploit it.

The magazines are not tied to the perk chart, and there ins't anything saying they are tied to any of the special attributes.
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Jamie Lee
 
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Post » Wed Dec 02, 2015 12:46 pm


I suggest you read the thread linked above by BronzeKnight. I have explained this principle in full detail on the thread, and it has nothing to do with a soft cap :)
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Miss K
 
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Post » Wed Dec 02, 2015 11:27 am

You gotta be kidding right? The dude says he doesn't believe there will be skill books....there are confirmed to be over 100...the dude is woefully uninformed.

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Kat Lehmann
 
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Post » Wed Dec 02, 2015 11:21 am


I was referring to my own explanation within the thread, not the opinions of the OP.
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Nadia Nad
 
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Post » Wed Dec 02, 2015 2:55 pm

A bunch of nothing speculation based on how things worked before.

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Rozlyn Robinson
 
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Post » Wed Dec 02, 2015 4:19 pm

This is what you should read

That formula 25(2*n=4)(n-1) was derived from comparing the leveling speeds in Fo3 and Skyrim and deriving a number in the middle of the two. Which is what we have been told the leveling speed will (roughly) be.

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Carlos Rojas
 
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Post » Wed Dec 02, 2015 5:31 am

Soft cap, shmoft cap. Fallout 3, New Vegas, and Skyrim's leveling was all on a curve. Skills leveled on a curve in Daggerfall through Oblivion. They don't pick an arbitrary point where leveling suddenly becomes slower, but at some point in leveling it becomes restrictively slow to level up. Maybe you can level up every one or two hours in the 40-60 range in Skyrim, but at the 100 range? At the 200 range? Not a chance. And not a chance for Fallout 4, either.

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Joey Avelar
 
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