Godrays

Post » Fri May 27, 2011 12:17 am

Why do you think sun is always at top left corner? :P That's why I always only moved sideways or forwards. :)


I've merely done nothing but maybe gave some motivation. :D And I want to look those white papers(a little synchronization between Morrowind and Oblivion), MGE is really in a state where anything(global illumination, soft shadows, cone step mapping :evil: ) is possible. :chaos:
To be honest I wasn't a 100% sure because, as you said, you always moved sideways or forwards. So it could have been a coincidence that the sun was always at the top left corner. Anyway, it should be possible to calculate the sun position, atleast in Oblivion scripting and a few OBSE functions. Don't ask me about the details cause I don't know them. All I know is you can use the http://obse.silverlock.org/obse_command_doc.html#Climate to determine when and how long a sunrise and sunset takes, combining that with a little math should make it possible. :shrug:
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Rebecca Dosch
 
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Post » Fri May 27, 2011 1:53 pm

Oh my goodness. The depth buffer is pretty much almost found? Man, we certainly do need IlmrynAkios to come back. Hurry, someone PM him!

Great work guys!
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kiss my weasel
 
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Post » Fri May 27, 2011 2:37 am

I'm just popping in to say that I'm absolutely floored by this thread. I followed the OVEP ones, but the progress that has been made here has been incredible.

Keep it up guys.
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Czar Kahchi
 
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Post » Fri May 27, 2011 4:23 am

Fantastic idea. Fantastic mod. Fantastic progress. Fantastic fantastic.

Fantastic fantastic fantastic fantastic fantastic fantastic fantastic fantastic fantastic fantastic fantastic fantastic.




Fantastic!
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Erika Ellsworth
 
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Post » Fri May 27, 2011 12:56 am

Fantastic idea. Fantastic mod. Fantastic progress. Fantastic fantastic.

Fantastic fantastic fantastic fantastic fantastic fantastic fantastic fantastic fantastic fantastic fantastic fantastic.




Fantastic!


:rofl:
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Damian Parsons
 
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Post » Fri May 27, 2011 10:23 am

Once we solve this, its time to tackle SSAO, DoF, and possibly new HDR
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Music Show
 
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Post » Fri May 27, 2011 10:40 am

uhhg... Pictures of how i couldn't run morrowind because of an incompatable video card... Runs oblivion like its a joke, but MGE made my laptop very sad... and me too, I loved Morrowind, oh well. I havent seen or heard of any mods that do what your looking for, but from my understanding of things Morrowind handles such mods much more smoothly than Oblivion which can take big fps and performance hits simply because of its engine and core, but hey thats just my tiny knowledge.


What I really want is a re-release of morrowind with MGE(ESNB series + Vality7's unspeakable win) level graphics, Deadly reflexes combat, and the diversity of FCOM, and of course no blunt axes, and with robes on top of armor/ different gloves/boots/pauldrens. But this will probably never happen. Speaking of which, what ever happened to Vailty and his mods? He just seemed to dissapear... I miss the videos on youtube...
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Setal Vara
 
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Post » Fri May 27, 2011 7:59 am

ENB can already be used for oblivion so theres no need to have a game mod for that.
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DAVId Bryant
 
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Post » Fri May 27, 2011 7:08 am

What is ENB ? :blink:

vtastek, could you please spoil us some more with your lovely eye candy, it`s seems that I almost need a daily dose :angel:
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Julia Schwalbe
 
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Post » Fri May 27, 2011 2:25 pm

What is ENB ? :blink:

vtastek, could you please spoil us some more with your lovely eye candy, it`s seems that I almost need a daily dose :angel:


:rofl: lol
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Makenna Nomad
 
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Post » Fri May 27, 2011 1:04 pm

People, let's not place any pressure on the modders. We on the receiving end should not be so demanding.
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Emzy Baby!
 
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Post » Fri May 27, 2011 8:56 am

People, let's not place any pressure on the modders. We on the receiving end should not be so demanding.

Agree. They will not post screens every day. Be patient!!!!
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Taylor Thompson
 
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Post » Fri May 27, 2011 2:45 am

Looks amazing :celebrate: :cake: :celebrate: !
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^_^
 
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Post » Fri May 27, 2011 3:34 am

Could you add a Depth of Field please :bowdown: ?
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Shianne Donato
 
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Post » Fri May 27, 2011 6:12 am

This looks great, keep up the good work.
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marina
 
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Post » Fri May 27, 2011 2:01 pm

Just throwing this out there, but Oblivion might use something like a w-buffer, meaning it stores 1 over Z. Not quite sure where these exponential things are coming from, as TTBOMK they have to use a scheme that allows for linear interpolation. Are you sure you're not getting muddled up by the monitor gamma correction? It seems a weird coincidence, as the output color is the input color^2.2. (for most setups, at any rate)

I would also have volunteered to help you get your depth thingy working for nVidia cards, but my GF8800GT died. I run a Radeon HD 4870 and plan on switching over to the 5870 pretty soon :)
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Mrs. Patton
 
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Post » Fri May 27, 2011 1:19 pm

Just throwing this out there, but Oblivion might use something like a w-buffer, meaning it stores 1 over Z. Not quite sure where these exponential things are coming from, as TTBOMK they have to use a scheme that allows for linear interpolation. Are you sure you're not getting muddled up by the monitor gamma correction? It seems a weird coincidence, as the output color is the input color^2.2. (for most setups, at any rate)

I would also have volunteered to help you get your depth thingy working for nVidia cards, but my GF8800GT died. I run a Radeon HD 4870 and plan on switching over to the 5870 pretty soon :)


ya mine died to i had a GeForce 8800 GT ( 512megs.) and now i have a Radeon HD 8070 ( 512 megs.) so iam happy :bigsmile:
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Hussnein Amin
 
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Post » Fri May 27, 2011 1:47 pm

Yeah, for all interested parties I recommend the card wholeheartedly; it slaughters pretty much whatever I throw at it (read: Crysis on VHigh) mercilessly (read: average ~45FPS @ 1280x1024; 2xFSAA and still probably CPU limited) and now that the HD5000 series is out you can get them for http://www.newegg.com/Product/Product.aspx?Item=N82E16814131148 prices :) The 5870 is also just *obscene.* Theoretical computing capacity is that of three Xbox 360s glued together @ roughly three trillion floating-point operations per second. And that's just the (surprisingly cheap) GPU. But I digress.

Scanti/other code monkeys: Can I ask what method you used to retrieve the depth buffer? I can try and research a method for nVidia boards, though it's been almost a year since I've actually worked with anything other than DX10.1 or DX11. :X
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Big Homie
 
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Post » Fri May 27, 2011 11:25 am

I'm typing this on my mobile phone so I don't know how it'll turn out. I located where the game stores the depth buffer surface. All I do is intercept it and create a fourcc DF24 depth buffer instead. In theory for a nvidia card I would need to create an INTZ depth buffer instead. I'll try to throw together a test plug-in that you can test shaders with. I'm away from home for a couple of days with no regular internet access, so it'll be day or two until I can upload anything.
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GabiiE Liiziiouz
 
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Post » Fri May 27, 2011 5:01 am

Sounds good scanti, keep up the great work :goodjob:
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sara OMAR
 
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Post » Fri May 27, 2011 6:01 am

WURRRRGGHHH. I don't have my Oblivion discs here in NY so I ponied up for the GoTY edition on Steam. It now insta-CTDs whenever I run the game. Dammit, Beth! Why must you torment me so? D:<

Any advice? I've been off the Oblivion scene for some time, so I'm not really well versed in how it plays with Win7 and x64. Exception code is c0000005 and offset is 0018927e, and I'll probably make a post in the tech forum in the event nobody knows of a useful fix off-the-cuff.
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Lauren Dale
 
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Post » Fri May 27, 2011 6:00 am

WURRRRGGHHH. I don't have my Oblivion discs here in NY so I ponied up for the GoTY edition on Steam. It now insta-CTDs whenever I run the game. Dammit, Beth! Why must you torment me so? D:<

Any advice? I've been off the Oblivion scene for some time, so I'm not really well versed in how it plays with Win7 and x64. Exception code is c0000005 and offset is 0018927e, and I'll probably make a post in the tech forum in the event nobody knows of a useful fix off-the-cuff.

Just checking the obvious first, are you running it via the OBSE Steam loader that comes with OBSE v17b and above?
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no_excuse
 
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Post » Fri May 27, 2011 8:23 am

Just checking the obvious first, are you running it via the OBSE Steam loader that comes with OBSE v17b and above?

Yeah, all the standard stuff. Tried it without OBSE or mods entirely, crash. Disabled sound/music-- also crashed. Removed FFDShow; still crashed. Enabled ALchemy- crash. No dice. Sum[censored] just doesn't want to play ball.
EDIT: Clean INIs, too.
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Shianne Donato
 
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Post » Fri May 27, 2011 5:21 am

Yeah, all the standard stuff. Tried it without OBSE or mods entirely, crash. Disabled sound/music-- also crashed. Removed FFDShow; still crashed. Enabled ALchemy- crash. No dice. Sum[censored] just doesn't want to play ball.
EDIT: Clean INIs, too.


you could try Daemon tools i have the disk but dont like haveing it runing all the time so i use that
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Matt Bigelow
 
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Post » Fri May 27, 2011 6:22 am

Post limit reached, godrays II thread anyone??? I would make it myself, but I wouldn't know what info to put in.


WURRRRGGHHH. I don't have my Oblivion discs here in NY so I ponied up for the GoTY edition on Steam. It now insta-CTDs whenever I run the game. Dammit, Beth! Why must you torment me so? D:<

Any advice? I've been off the Oblivion scene for some time, so I'm not really well versed in how it plays with Win7 and x64. Exception code is c0000005 and offset is 0018927e, and I'll probably make a post in the tech forum in the event nobody knows of a useful fix off-the-cuff.

why the heck did you post this here??? It should be in the ?hardware? Thread! I could understand if you put it in the mods thread (would still be in the wrong thread...) but the Godray's thread?!?!?!? Let's please try to stay on topic.
Edit: Wow... Just read that over and it sounded really harsh... Don't take that to harshly. Ummmm..... Please?
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Laura Wilson
 
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