» Fri Sep 09, 2011 9:16 pm
Bonuses for no armour : Spell effectiveness, faster movement, less encumbrance.
Though it may seem Skyrim has simplified many mechanics, they seem to be adding the necessity of tactical choices. No spellmaking, but the need to choose the right spell for the job, and the need to equip to a hand, for example. I can't believe, given this design ethos, that there won't be a choice between protection and spell effectiveness. The two hands approach limits the spellsword/battlemage type more than any other, similar limiting vis. armour would only make sense.
Faster movement speaks for itself. he only differences in speed are by armour type.
Encumbrance has been said to be a bit more forgiving, but a successful mage is not going to be able to take much in the way of extra stamina. so your carrying capacity won't increase as higher quality, and heavier, armours become available. want to carry all those ingredients and all that shiny magical loot home? Enchanted robes seem more atractive than a heavy tin suit in that situation.