Is going around unarmored now pointless?

Post » Sat Sep 10, 2011 12:02 am

Here is what I would do, not that anyone cares, but what the hell :
Penalties to damage for destruction, duration for timed spells, magicka drain for sustained spells, enemy level for command/calm/frenzy/turn undead -

Light armour : armour 6%, gloves 6%, boots 3%, helm 3%, 18% penalty for full set.

Heavy armour : armour 10%, gloves 10%, boots 5%, helm 5%, 30% penalty for full set.

Then robes would definitely be viable.



Double those values and then were talking. 70% effectiveness vs. 100% while walking around in a full set of daedric plate? Not much of a penaly.
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Adam Kriner
 
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Post » Sat Sep 10, 2011 10:49 am

im sure armour weakness is still restriction on mage skills in skyrim ,making armour completely useless to magicka users
well at least untill you take enchantmet and arcane smithing into considuration im sure armour will have no restriction affect on staff and wand weapons

im in hopes that custom enchantments are usable on staffs then we could create are own version of neo version of apotheosis for my right hand and staff of weakness 100% in my left hand muhahaha
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Mashystar
 
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Post » Fri Sep 09, 2011 10:30 pm

In Oblivion, correct me if I'm wrong but you could raise Light Armor without affecting your leveling if you didn't pick it as a skill. However in Skyrim, if you use it then it will affect your leveling = disincentive for pure mages.
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luis ortiz
 
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Post » Fri Sep 09, 2011 11:11 pm

in Skyrim, if you use (lightarmour) then it will affect your leveling = disincentive for pure mages.

yes -_- all 18 skills are major skills but you can save the perk points to spend only on magic perks :)
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Valerie Marie
 
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Post » Sat Sep 10, 2011 6:29 am

why unarmored?its ridiculous running around without armor

and thus the streamlining continues ...
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Angel Torres
 
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Post » Sat Sep 10, 2011 1:37 am

I have played and will continue to play (or at least try to play) unarmored for RP reasons. Hopefully the reduced encumberance will allow for some speed advantage. If not, oh well.

One thing that seems apparent is that with every skill contributing to leveling up there would seem to be a need to raise every skill - as opposed to having a subset of skills defined by a class contribute to leveling. Seems the way to play this game as an RPer is to limit use of skills as appropriate and accept a lower max level.
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Taylrea Teodor
 
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Post » Sat Sep 10, 2011 9:39 am

One thing that seems apparent is that with every skill contributing to leveling up there would seem to be a need to raise every skill - as opposed to having a subset of skills defined by a class contribute to leveling. Seems the way to play this game as an RPer is to limit use of skills as appropriate and accept a lower max level.

That depends on how the numbers work out. What is the minimum number of skills to take you to max level? Around seven I would guess. If that is too many for your char. then you will have to accept a lower level, yes. But don't know for sure.
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Gen Daley
 
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Post » Fri Sep 09, 2011 9:47 pm

In Oblivion, correct me if I'm wrong but you could raise Light Armor without affecting your leveling if you didn't pick it as a skill. However in Skyrim, if you use it then it will affect your leveling = disincentive for pure mages.

So what?You can still level all skills to 100 and put all your perks into magic skills, just because you level the light armor skill doesn't mean you have put perks in it.All I want is for a dev to confirm in an interview that there is a decent incentive for using robes instead of armor, movement speed isn't good enough because with a mage's abilities you don't really need to dodge in the first place.Some people have said better enchantments on robes but I haven't seen any evidence of that.
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Penny Wills
 
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Post » Sat Sep 10, 2011 11:25 am

I have played and will continue to play (or at least try to play) unarmored for RP reasons. Hopefully the reduced encumberance will allow for some speed advantage. If not, oh well.

One thing that seems apparent is that with every skill contributing to leveling up there would seem to be a need to raise every skill - as opposed to having a subset of skills defined by a class contribute to leveling. Seems the way to play this game as an RPer is to limit use of skills as appropriate and accept a lower max level.

To match the levelling of content and enemies, you only need to reach level 50, so ignoring a third of the skills should be fine. Also, if you level with a broad range of skills, you will level more slowly. If you want to get perks, sticking to a narrower set is the way to go.
Taking all the magic skills, one weapon type, and one armour, you may level a bit slower than a pure mage, the important thing is every armour or weapon perk taken is one less for magic, and these will play as much a part in defining your character as your skills. A battlemage will have them spread more thinly, so a pure mage is more effective at casting than a hybrid, regardless of skills. It's one thing for a caster to wear armour, and raise the skill passively, quite another to invest in it's effectiveness.
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Jennifer Rose
 
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Post » Sat Sep 10, 2011 10:10 am

You can still level all skills to 100

I doubt that.
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ILy- Forver
 
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Post » Sat Sep 10, 2011 6:34 am

Now that I think about it, if I walk around Naked, will the AI notice and respond?
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Esther Fernandez
 
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Post » Sat Sep 10, 2011 2:18 am

I doubt that.

You can, that's why there is a theoretical level limit. Why you would actually want to is a different matter.
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Marlo Stanfield
 
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Post » Sat Sep 10, 2011 12:02 am

Here is what I would do, not that anyone cares, but what the hell :
Penalties to damage for destruction, duration for timed spells, magicka drain for sustained spells, enemy level for command/calm/frenzy/turn undead -

Light armour : armour 6%, gloves 6%, boots 3%, helm 3%, 18% penalty for full set.

Heavy armour : armour 10%, gloves 10%, boots 5%, helm 5%, 30% penalty for full set.

Then robes would definitely be viable.

Agree. We don't know how much wearing armor will affect our spell effectiveness, but I think it should be pretty high. That would encourage mages to wear robes and clothing instead of heavy armor.
I'm certain that Beth have given this a thought and taken time to balance it.
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Stephanie Nieves
 
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Post » Fri Sep 09, 2011 11:36 pm

You can, that's why there is a theoretical level limit. Why you would actually want to is a different matter.

Oh, OK I guess so, but there is a perk limit I read.
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Kari Depp
 
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Post » Fri Sep 09, 2011 9:41 pm

@Mujokan

Yes you only get 50 perks for 50 levels, but that's still not going to stop people from pure magic + armor, if magic is as powerful as they imply they need some sort of penalty/limitation or else that combo is going to be really OP.
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Lynne Hinton
 
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Post » Sat Sep 10, 2011 3:34 am

I personally hope there is a heavy penalty for wearing armor and/or a bi bonus for not wearing armor in terms of magic effectiveness. The penalty in oblivion was so small that you really were just gimping yourself by not wearing armor.


It hurts the immersion in gameplay to see most dedicated casters in the game walking around in robes when robes offer no real benefit to spell casting in the first place.


But yes I miss the unarmored skill from morrowind as well, Oblivion had Galerion's Unarmored Acrobatics mod which was the closest thing, too bad it didnt affect NPCs though.

But as the PC it made them easier to kill, for example the necromancers in the mages guild quests unlike the mithic dawn who summoned armor and wepons makeing them much more difficult to defeat.
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Ross
 
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Post » Sat Sep 10, 2011 5:21 am

With Conjured summons and armors, the Disentigrate Armor spell (if it's there), and Alteration shielding, Mages won't need armor.You can fortify your health with Restoration, and send enemies scurrying with Illusion, or just become invisible if need be, and with the Enchant skill, you'll be able to buff rings, amulets, pants, shoes, shirts, hoods, or whatever clothing they're giving us with any of your spells. The reason not to use armors is because that's how somebody wants to play.
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Liii BLATES
 
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Post » Sat Sep 10, 2011 9:51 am

Oh, OK I guess so, but there is a perk limit I read.


You stop gaining perks when you can no longer level which is most likely when you capped out all skills.

In the end, you need to make a choice for perks, not for skills and I doubt mages who wear armor will put perks in armor unless there's a good reason for it which I doubt.
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Rhiannon Jones
 
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Post » Sat Sep 10, 2011 12:39 am

wow I was ignored to continue on a pointless debate

let me say it again

like in MW cloths will have a much higher enchanting potential (can hold more powerful enchants) thus playing a cloth wearing character will pay off big time eventually.
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Sxc-Mary
 
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Post » Sat Sep 10, 2011 8:39 am

wow I was ignored to continue on a pointless debate

let me say it again

like in MW cloths will have a much higher enchanting potential (can hold more powerful enchants) thus playing a cloth wearing character will pay off big time eventually.

Source?
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Nathan Risch
 
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Post » Sat Sep 10, 2011 1:07 pm

What was the point of unarmored in oblivion other then really minor penalties?

In fact in oblivion what was the point of taking skills you actually use in your preferred skills at all if you could manage and control the level system by taking skills you don't use for best attributes.
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Kellymarie Heppell
 
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Post » Sat Sep 10, 2011 7:02 am

that's still not going to stop people from pure magic + armor

There's no need to stop people going magic+armor. It's just whether (1) no armor is underpowered (as some posters say) or (2) armor is overpowered (as other posters say)

If you are not leveling armor, then you can have a different skill and all the perks to spend in it. It won't be on "Unarmored" so you have to think of a different way but I'm sure defense is possible by other means than a suit of armor. I doubt any class is super-powered, but if other people want to use an overpowered combination then so what? It will never be as cheesy as say 100% Chameleon I guarantee.

From what I hear there is a hard cap of 50 perks, so that forces a choice. And I think some perks will require a high level of skill. As for adding skills, you will eventually be able to get to 100 in everything if you play for a long long time, but in the early and mid game, leveling one skill means less points in another skill. It could be the difference between level 100 Destruction or level 50 Destruction and level 50 Light Armor.
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Genocidal Cry
 
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Post » Fri Sep 09, 2011 11:54 pm

Source?



common sense!!

if they made enchanting a skill (like MW) then I guess they revived the system and thats how it was in MW, really expensive cloths and robes were the best items to enchant.
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Carolyne Bolt
 
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Post » Sat Sep 10, 2011 3:22 am

With Conjured summons and armors, the Disentigrate Armor spell (if it's there), and Alteration shielding, Mages won't need armor.You can fortify your health with Restoration, and send enemies scurrying with Illusion, or just become invisible if need be, and with the Enchant skill, you'll be able to buff rings, amulets, pants, shoes, shirts, hoods, or whatever clothing they're giving us with any of your spells. The reason not to use armors is because that's how somebody wants to play.


Conjured armor works like non enchanted armor without weight, but you still need to train your armor skills to make the most of it which makes the point mostly moot. I could find you the reasoning in a previous post i made which points out why conjured armor was a worthless option compared to either robes or real armor.
And even when you can do all the things you said (minus the conjuration seeing that is not an option) an armored mage can do all of that while not having a noticeable disadvantage if they take the OB road.

wow I was ignored to continue on a pointless debate

let me say it again

like in MW cloths will have a much higher enchanting potential (can hold more powerful enchants) thus playing a cloth wearing character will pay off big time eventually.


Would be nice if it happens but is it confirmed?
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Matt Terry
 
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Post » Sat Sep 10, 2011 9:10 am

common sense!!

if they made enchanting a skill (like MW) then I guess they revived the system and thats how it was in MW, really expensive cloths and robes were the best items to enchant.

Then don't post it as a fact...
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victoria johnstone
 
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