Is going around unarmored now pointless?

Post » Sat Sep 10, 2011 1:10 pm

First let me say I have not seen this topic before an if it was brought up in another discussion I have not seen it. Now then, if you do not understand what I mean I am saying in previous Elder Scrolls Games you had the opportunity to pick armor based on your skills that you choose earlier. There was also the opportunity to not get an armor skill and instead get another skill so as to leave that slot open. This was a good idea for a magic user because it left more room for different magic skills. When making a mage I would often choose conjuration or mysticism over an armor simply because you can gain more uses out of those while only receiving a little extra damage as a result. Without the class system you will now level faster while wearing armor then if you had none on, meaning by not wearing armor you are slowing down your leveling progression.

In Morrowind the Unarmored skill made not having any armor a very viable option, but Oblivion made it an option through limiting the skills so as to not have an armor specialization. Even though it was still a good idea to have armor on anyway because there still was no reason not to besides low skill in it which would slowly rise anyway. Now we have no reason not to use armor except if you are a heavy role-player who believes mages and armor do not mix and should not be joined under any reason. Unless light armor now ways a ton, the cost of carrying a set far out-ways the cost of having none. Their seems to be only pros for wearing armor and no reason not to now.

What I am trying to say with this is is there now any reason what-so-ever to not where armor? Unless if they make robes into light armor (which is sad but possible) is the iconic mage not even a reasonable option now. I am not saying that wearing a robe for the aesthetic nature it gives is a bad thing, but when actually fighting you are loosing possible experience by wearing it and I see that as a flawed system. Just wondering if anyone knows a way for an unarmored person to stand on equal grounds as an armored person, or if it really is a flawed aspect of gameplay. I am assuming that the developers have thought of this before and have found a solution, but I am worried and can't think of a solution outside of making robes and clothing light armor to balance the system. So anyone have any ideas on this matter?
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Hazel Sian ogden
 
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Post » Sat Sep 10, 2011 8:14 am

You have more reason not to wear armor than in Oblivion. In Oblivion, it would still be a good idea to wear armor for more protection even if you didn't have it as one of your main skills, but with the new leveling system you get rewarded for specializing more so without using any armor skill you would be specializing more (by not having the armor skill added with your other skills). Maybe there's special perks you can get too, so who knows.

edit: for clarity
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emily grieve
 
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Post » Sat Sep 10, 2011 3:52 am

If mages get less power for wearing armor, then there's still a point in not using armor.

But I do understand your concern about leveling up.
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Neliel Kudoh
 
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Post » Sat Sep 10, 2011 5:23 am

You have more reason not to wear armor than in Oblivion. In Oblivion, it would still be a good idea to wear armor for more protection even if you didn't have it as one of your main skills, but with the new leveling system you get rewarded for specializing more so without using any armor skill you would be specializing more. Maybe there's special perks you can get too, so who knows.



:confused: I dont follow
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Khamaji Taylor
 
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Post » Sat Sep 10, 2011 4:08 am

Has there been any mention of spell effectiveness? That's a pretty deciding factor.
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SHAWNNA-KAY
 
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Post » Sat Sep 10, 2011 11:40 am

:confused: I dont follow


If you wear armor, you'll get better at using that armor. In SK there are no major and minor skills, so you'll lvl up faster since the armor skill would be going up. Why that would be a problem, however, is what I don't know. The specialization is in the perks, so if you don't take any armor perks having the skill wouldn't hurt you really.

If armor dampens magical abilities, then it's a different story. But that hasn't been confermed or denied yet as far as I know.
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Laura-Jayne Lee
 
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Post » Sat Sep 10, 2011 7:00 am

There is confirmation on apparel that does stuff like "lose X% of magicka than you normally would when casting X spells". And you can still enchant robes with the new skill. :thumbsup:
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MARLON JOHNSON
 
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Post » Sat Sep 10, 2011 7:14 am

Look at it this way. If you want to be an unarmored mage who can take lots of hits just spend that extra point kicking around on health as well as the usual plentiful upgrades for magicka. A nice little subtle merge of of 'Unarmored' done correctly. If you want perks for not using armor as opposed to placing them in spells than that's just stupid.

If you want a Monk-like character that wants perks for unarmored and H2H well you're pretty well good and screwed and will have to rely on mods lol.
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helen buchan
 
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Post » Sat Sep 10, 2011 6:13 am

So anyone have any ideas on this matter?

Encumbrance, character speed, and stamina will hopefully be linked to the weight of armor your are lugging around. But with all the gutting they are doing with various attributes and their effects who knows? :confused:
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Benito Martinez
 
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Post » Sat Sep 10, 2011 8:37 am

:confused: I dont follow

The new leveling system is supposed to encourage specialization so being an all-rounder isn't as good. That would make some benefit of not using armor. That's basically what I'm trying to say.
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Emerald Dreams
 
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Post » Sat Sep 10, 2011 9:41 am

Maybe no armor is a stamina perk have we even seen the list for that?
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Gisela Amaya
 
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Post » Sat Sep 10, 2011 10:43 am

The new leveling system is supposed to encourage specialization so being an all-rounder isn't as good. That would make some benefit of not using armor. That's basically what I'm trying to say.


What you're saying doesn't make sense. Wearing armour, and leveling that armour skill by getting hit, doesn't detract from your ability to level other skills at all.

Maybe no armor is a stamina perk have we even seen the list for that?


Stamina is not a skill, so there will be no perks for it.
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Kit Marsden
 
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Post » Fri Sep 09, 2011 11:18 pm

Depends on the character's gender.

[Skyrim is cold]
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Anthony Santillan
 
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Post » Sat Sep 10, 2011 12:06 pm

Encumbrance, character speed, and stamina will hopefully be linked to the weight of armor your are lugging around. But with all the gutting they are doing with various attributes and their effects who knows? :confused:


I assume that there will be perks affecting those hidden stats. In fact, I'm assuming that's how the devs handled it--the perks really will be what define our char. We just don't know what the skill trees are under Light and Heavy armors.
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Alexandra Louise Taylor
 
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Post » Sat Sep 10, 2011 2:12 am

What you're saying doesn't make sense. Wearing armour, and leveling that armour skill by getting hit, doesn't detract from your ability to level other skills at all.

Doesn't it contribute to leveling up?
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Len swann
 
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Post » Sat Sep 10, 2011 3:47 am

Doesn't it contribute to leveling up?


It does, but you only lose out if you put perks into the armor skill. Otherwise it wouldn't affect anything else really. You'd just lvl up faster because another skill is going up.
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Darren
 
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Post » Fri Sep 09, 2011 9:50 pm

If you want perks for not using armor as opposed to placing them in spells than that's just stupid.


Fallout did it. I thought it was a good idea. I feel that there should be a reason substantial enough to warrant going unarmored instead of armored for mage purposes. This game is all about the 3 archetype of mage (unarmored), thief (light), and warrior (heavy). It feels sad that they would ignore a major part of one archetype again.
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Fiori Pra
 
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Post » Sat Sep 10, 2011 1:56 am

I think robes might be light armor I haven't really found anything on garments besides actual armor. I don't know or maybe no armor is tied to one of the schools of magic perks. I looked but don't see anything. However not wearing armor will probably make you shiver all the time unless your resistant to cold.
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lilmissparty
 
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Post » Fri Sep 09, 2011 10:54 pm

I assume that there will be perks affecting those hidden stats. In fact, I'm assuming that's how the devs handled it--the perks really will be what define our char.

I wouldn't be surprised. Sad to see them devolve the game so much. :sadvaultboy:
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Ian White
 
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Post » Sat Sep 10, 2011 6:08 am

I wouldn't be surprised. Sad to see them devolve the game so much. :sadvaultboy:


Little ironic that you use the vault boy to post that.

Devolve? Really? It's clearly an adding to the game. Everyone seems to want more complexity, more options, blah blah. I think you need to explain yourself better.
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Your Mum
 
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Post » Sat Sep 10, 2011 5:24 am

Fallout did it. I thought it was a good idea. I feel that there should be a reason substantial enough to warrant going unarmored instead of armored for mage purposes. This game is all about the 3 archetype of mage (unarmored), thief (light), and warrior (heavy). It feels sad that they would ignore a major part of one archetype again.


You may be on to something. However, I'm at a loss as for what kind of perks there could be for "unarmored" when you can just add a bit more health to your character. There is no "spell disruption" in any ES game that I can think of...
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Guinevere Wood
 
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Post » Sat Sep 10, 2011 1:13 am

I'm going to say different doesn't mean worse try it before you freak too much you might love it. That's why I say we need a playable demo but we know they don't do demos beyond for gamer conventions and reviewers and such.
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Lew.p
 
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Post » Sat Sep 10, 2011 1:11 pm

You may be on to something. However, I'm at a loss as for what kind of perks there could be for "unarmored" when you can just add a bit more health to your character. There is no "spell disruption" in any ES game that I can think of...


I've been trying to wrap my head around how archtype warrior, mage, and thief will boost their hp/magicka/stamina. Mage is obviously mana, but would the warrior need stamina for encumbrance and charging and all that jazz? Or is that clearly a thief's stat (replacing athletics and acrobatics, even)?

--
In Morrowind, if you hit someone, they have a chance of shuddering backward. That's cancelled my spells so many times :(
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Patrick Gordon
 
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Post » Fri Sep 09, 2011 11:24 pm

You may be on to something. However, I'm at a loss as for what kind of perks there could be for "unarmored" when you can just add a bit more health to your character. There is no "spell disruption" in any ES game that I can think of...


Yeah, that's the problem. There is no place that would make sense to put unarmored bonuses which makes me think that traditional mages with get the shaft again.
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Cash n Class
 
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Post » Sat Sep 10, 2011 10:58 am

Little ironic that you use the vault boy to post that.

No, not really.


Devolve? Really? It's clearly an adding to the game.

Not even close.


Everyone seems to want more complexity, more options, blah blah.

Funny, that.
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Avril Louise
 
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