Going Back to Fallout 3

Post » Fri May 06, 2011 5:27 pm

That's exactly how I feel. The game world just seems to be more atmospheric or something.


I think its President Eden....yep definitely President Eden. President Eden is what gives the game its greatness. You all owe your allegiance to President Eden. :stare:
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Sat May 07, 2011 12:26 am

going back to fo3 is nostalgic, it's a great game and clearly has a wider map area and more exploration. it made a distinct mark in the rpg gamers. so fo3 is raw compared to the improved new vegas game. but it still however special in its own way, the content, story and game flow.
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Fri May 06, 2011 9:44 pm

Well Fallout 3 is my all time favorite game. It did everything correctly in my opinion. It had some much exploring, length and details! I couldn't believe how much effort went into this game, it's just so amazing. I've played it so much and honest to god it still entertains me more than these garbage games such as Black Ops. Will it put you to sleep? If you love it as much as I do than no. Also why is the game fun without mods? I wish I was able to use some of the amazing mods that the Fallout community made for the game but I still enjoy it without them. And yes, you can use mods on a Xbox 360.. Just be careful. Microsoft are fun killers! Oh well, Fallout 3 is genius, all there is to it.
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Fri May 06, 2011 1:02 pm

Hehehe no I'm not that elite, not even close. It will be larger than any of the Fallout 3 DLCs, something like a combination of Broken Steel and Point Lookout in size but with similar questing to a DLC. What I will say is that I'm determined to finish because I love modding so much, that I'm just not in a rush. Over the holiday once I realized that moving to New Vegas was the wrong choice for Skyhaven, I spent time to develop a detailed project plan around the work done/remaining to get my bearings set right. I tried to factor in how long each remaining task would take me, the numbers:

149 Total Weeks
37 Total Months
66 Weeks Worked
83 Weeks Remaining

44.56% Complete Overall
63.43% Complete with the level design (interior/exterior).

As the crow flies and giving myself a generous 2 month break for Skyrim, I project being done around 8/1/2012. :) I will at least be 100% done with the level design ~9/15/2011 (before Skyrim), after which I have the reaming quests, voice acting, trailer and integration. I'm having so much fun that I can't imagine doing anything else with my free time, and will likely not even look at another video game prior to Skyrim coming out. My only goal now is to beat the Next Fallout game (I'd like to release at least a few months before that actually, when folks will be coming back to Fallout 3 in anticipation of the next game).

Fun Times. :) Your mod is looking Great BTW, but I just started it (took me awhile to get my character rebuilt over the weekend). I hope to have it fully explored this coming weekend - very inspirational!

Cheers,

Miax

Should have put this with my last post but what? Your making a Fallout 3 dlc? Or game? Which ever it is it sounds like it's going to be awesome. Do a YouTube walkthrough for the console users eh? :)
User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Fri May 06, 2011 10:15 am

Should have put this with my last post but what? Your making a Fallout 3 dlc? Or game? Which ever it is it sounds like it's going to be awesome. Do a YouTube walkthrough for the console users eh? :)

Fallout 3 DLC with a very large Enclave theme - if you enjoy fighting/helping the Enclave then this mod may have special meaning. It's definitely just a mod for Fallout 3 - though a very large one. I would classify it as an adventure mod with ~6 quests, lots of new places to go and explore.

I have a trailer planned / scripted, but I don't have all the assets / places created yet to finish it - but definitely plan on doing that! I have not WIP-threaded it because there is still so much to do, I don't want news about it to be ancient by the time the trailer is ready to go.

Cheers. :)

Miax
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Fri May 06, 2011 5:05 pm

Hehehe no I'm not that elite, not even close. It will be larger than any of the Fallout 3 DLCs, something like a combination of Broken Steel and Point Lookout in size but with similar questing to a DLC. What I will say is that I'm determined to finish because I love modding so much, that I'm just not in a rush. Over the holiday once I realized that moving to New Vegas was the wrong choice for Skyhaven, I spent time to develop a detailed project plan around the work done/remaining to get my bearings set right. I tried to factor in how long each remaining task would take me, the numbers:

149 Total Weeks
37 Total Months
66 Weeks Worked
83 Weeks Remaining

44.56% Complete Overall
63.43% Complete with the level design (interior/exterior).

As the crow flies and giving myself a generous 2 month break for Skyrim, I project being done around 8/1/2012. :) I will at least be 100% done with the level design ~9/15/2011 (before Skyrim), after which I have the reaming quests, voice acting, trailer and integration. I'm having so much fun that I can't imagine doing anything else with my free time, and will likely not even look at another video game prior to Skyrim coming out. My only goal now is to beat the Next Fallout game (I'd like to release at least a few months before that actually, when folks will be coming back to Fallout 3 in anticipation of the next game).

Fun Times. :) Your mod is looking Great BTW, but I just started it (took me awhile to get my character rebuilt over the weekend). I hope to have it fully explored this coming weekend - very inspirational!

Cheers,

Miax



Oh I look forward to :gun: some Enclave and knowing you I can say it will be great!!

Are you talking about my mod? :blink:

Also my whole take on our latest FO's are FO3=FONV they are on equal ground for very different reasons though and I do love them both :fallout:

bigcrazewolf
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Fri May 06, 2011 12:11 pm

That's exactly how I feel. The game world just seems to be more atmospheric or something.


More of a dark and gloomy look and feel.

It actually reminds me of two things, a horror movie and a choose your own adventure book.
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Fri May 06, 2011 3:50 pm

I have FO3 on the PC but my laptop can't even handle it on the lowest settings.. :(

Need to buy a gaming computer..
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Fri May 06, 2011 11:22 pm

I have FO3 on the PC but my laptop can't even handle it on the lowest settings.. :(

Need to buy a gaming computer..

Yes, yes you do....and you will thank yourself in the end, it should only cost you about 500-700 $ for a PC that will run FO3 or FONV on high setting with mods to.

bigcrazewolf
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Fri May 06, 2011 9:44 pm

Oh I look forward to :gun: some Enclave and knowing you I can say it will be great!!

Are you talking about my mod? :blink:

Also my whole take on our latest FO's are FO3=FONV they are on equal ground for very different reasons though and I do love them both :fallout:

bigcrazewolf

Yeah definitely talking about your mod, it's my weekend gig and tomorrow is Friday! (Can't wait). I'll give you some feedback on the other side. :)

The last time I played New Vegas now was about 3 weeks ago, and the further I get away from F:NV the more and more I find I enjoyed Fo3 more - going back there is just So Much To Do with Fallout 3 and it's 5 DLCs, so many different ways I can play it this time. Like you I definitely enjoyed F:NV, but am glad to be modding for Fo3 again at the same time.

Now I have my Fo3 rig loaded up with FWE, MMM, DarN, WMK, FOOK, etc - will this cause me any issues with your mod? I can play it either way...

Miax
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Fri May 06, 2011 10:58 pm

More of a dark and gloomy look and feel.

It actually reminds me of two things, a horror movie and a choose your own adventure book.


Melodramatic much? care to elaborate? Nothing in FO3 reminds me of a horror movie, not even that so called "horror" building Dunwich.
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Fri May 06, 2011 1:59 pm

Melodramatic much? care to elaborate? Nothing in FO3 reminds me of a horror movie, not even that so called "horror" building Dunwich.


Maybe not a SAW III BLOOD AND GORE OMG horror movie, but they're definetely some elements about it that have that "creepy 1950s Gothic style" to it., the metros, the old abanoned and decrepit ruins, the ghouls and mutants, and the dunwich building are just a few examples (I don't care what anyone says Dunwich freaked me out the first time I went in it).

and it doesn't necessarily need to resemble a horror movie. I think Fallout 3 resembles a 1950s version of a Nuclear holocaust the best out of all the games.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Fri May 06, 2011 11:29 pm

... Except it's 200 years after the war :facepalm:

I said it once and I'll say it again. Fallout isn't about thrills, chills, and Michael Bay explosions. It's about a new world being born out of the ashes of the old. It's about choices and consequences. It's about ethics and controversy, and not making the proverbial "better plasma gun".

And I think Fallout 3 strays too far from that objective.
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Fri May 06, 2011 9:44 pm

... Except it's 200 years after the war :facepalm:

And I think Fallout 3 strays too far from that objective.


ahh and you may be right about Fallout 3 not following Fallouts setting and atmosphere. But i never said that. I said I think it follows the 1950s view of what a nuclear holocaust aftermath would look like better than any other Fallout game.

I also never said I looked to Fallout to fufill my "chills" and "thrills" and "OMG EXPLOSIONS" (although sadly some peope do). I look to Fallout 3 to fufill my vision of a sense of poetic justice when it comes to seeing the ruined and desolate landscape that would follow such a catasrophe. Personally I don't really think that mankind should deserve a second chance if a nuclear war would happen, so I don't want to see rebuilding (unless the Enclave does it).

I've said it once and I'll say it again "don't put words in my mouth dang it!" :tongue:
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Fri May 06, 2011 8:43 pm

Okay, so I haven't played Fallout 1, 2, or NV, however, I understand that especially in F1 and 2 (I plan on playing NV eventually so I don't want to read or know much about it yet) there are established settlements/cities, all kinds of agriculture, etc. Many criticisms seem to stem from the fact that FO3 lacks these organized societies, there is still food lying around in stores, no agriculture, etc.

There actually is a failed farm in FO3 with a terminal, but anyways...

What I don't understand is why it's so difficult to imagine that a different part of the country simply hasn't come that far in terms of organized civilization, etc. When civilization began, it only began in (arguably) one place, and then branched out. Other societies developed slower or faster; established agriculture slower or faster; developed technology slower or faster. The entire world didn't develop at the same time under ideal conditions (fertile lands, plenty of clean water, etc.), why do we expect that it would happen after a nuclear war?

There are elements of the game that are...well, game-like. Finding food in abandoned stores, finding tons of medical supplies in the broken down hospital -- hell, even being able to enter and explore buildings with enough structural integrity to allow it.

I think that Bethesda had one of two basic choices with the franchise. They either rehash the other games in a different setting, or take a different perspective. It's not perfect, obviously, but still pretty good.
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Sat May 07, 2011 12:08 am

*whole thing*


A very interesting take on things and I completely agree. :foodndrink:
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Sat May 07, 2011 3:15 am

Melodramatic much? care to elaborate? Nothing in FO3 reminds me of a horror movie, not even that so called "horror" building Dunwich.


Umm... well, the RoboBrains are straight out of the B-class horror flick "Chopping Mall" and I'm sure I could name many other archetype horror elements, including the entire gothic vampire cult.
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Fri May 06, 2011 5:02 pm

entire gothic vampire cult.


Oh god......seeing....connection between........ Fallout 3...... and twilight...NO! must resist.... :cryvaultboy:

On a side note: Is that true about the Robobrains? I never knew that.
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Fri May 06, 2011 10:17 pm

What I don't understand is why it's so difficult to imagine that a different part of the country simply hasn't come that far in terms of organized civilization, etc. When civilization began, it only began in (arguably) one place, and then branched out. Other societies developed slower or faster; established agriculture slower or faster; developed technology slower or faster. The entire world didn't develop at the same time under ideal conditions (fertile lands, plenty of clean water, etc.), why do we expect that it would happen after a nuclear war?


What makes it hard is that there were vaults Skirt, and tons of them. They had GECKs, which are tools for starting a farm, starting a new life, and rebuilding society. Those vaults had arms, means of purifying water, and means of shelter in case of emergency. Yes, they were used as social experiments, but they were equipped for survival after some form of disaster. Yes, Vaults were to be used for not just nuclear war, but also meteor impacts, plagues, invasion, and even more.

What went wrong with DC? Why is it that 200 years that there seems to be no real progress to rebuilding society?

I highly recommend playing the originals, you can usually find them for about 20 USD.
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Fri May 06, 2011 1:07 pm

What makes it hard is that there were vaults Skirt, and tons of them. They had GECKs, which are tools for starting a farm, starting a new life, and rebuilding society. Those vaults had arms, means of purifying water, and means of shelter in case of emergency. Yes, they were used as social experiments, but they were equipped for survival after some form of disaster. Yes, Vaults were to be used for not just nuclear war, but also meteor impacts, plagues, invasion, and even more.

What went wrong with DC? Why is it that 200 years that there seems to be no real progress to rebuilding society?


I guess my response to that would be that the only capital wasteland vault that had a GECK was 87, and that place was used for mutation experiments. You just didn't have what you had in the west and didn't have the neutralization of the mutant threat as in the west.
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Fri May 06, 2011 6:15 pm

What makes it hard is that there were vaults Skirt, and tons of them. They had GECKs, which are tools for starting a farm, starting a new life, and rebuilding society. Those vaults had arms, means of purifying water, and means of shelter in case of emergency. Yes, they were used as social experiments, but they were equipped for survival after some form of disaster. Yes, Vaults were to be used for not just nuclear war, but also meteor impacts, plagues, invasion, and even more.

What went wrong with DC? Why is it that 200 years that there seems to be no real progress to rebuilding society?

I highly recommend playing the originals, you can usually find them for about 20 USD.


I looked into it but of course, I own a Mac :angel:

I can see what you're saying, but my original argument holds true. Humans all have the same skeletal structure, same number and placement of organs, and all the organs are ment to function in the same way. We all started at the same place, and all had the capacity to discover fire, invent the wheel, learn to domesticate animals, figure out irrigation, and so on and so forth. Yet, still, something didn't quite "click" or "went wrong" and there are a number of cultures that just didn't get past certain technological milestones.

All it takes is one person with the will and drive to make it work...or to break and all potential crumbles into nothing. There isn't a single NPC I met in FO3 that struck me as the type that could forge his or her own, except perhaps dear old dad or the Overseer, the former who DID apply his ambition towards establishing a major step towards what could turn into wide-spread agriculture, and the latter who didn't want to branch out beyond the Vault, so his loyalty to the program is what held him back.

Andronicus, I will accept your beer...this time. You won't be able to recruit me, though ;)
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Sat May 07, 2011 12:37 am

As usual, Fallout 3 refuses to make a lick of sense. As to why the only standard-issue Vaul-Tec GECK in DC's (the nation's capital city, and what I would think as, as important in sense of the government's sense of preservation) immediate area is in a vault that was not intended for rebuilding society is absolutely beyond me.

See where Fallout 3 starts to fall apart yet?
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Sat May 07, 2011 3:36 am

Another thing, at the time of the opening of vaults there would have been a heck lot more mutants than what Vault 87 had.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Fri May 06, 2011 2:14 pm

Another thing, at the time of the opening of vaults there would have been a heck lot more mutants than what Vault 87 had.


I don't quite understand this. Not trying to be a jerk here but what do you mean? just some clarification would be nice

As usual, Fallout 3 refuses to make a lick of sense. As to why the only standard-issue Vaul-Tec GECK in DC's (the nation's capital city, and what I would think as, as important in sense of the government's sense of preservation) immediate area is in a vault that was not intended for rebuilding society is absolutely beyond me.


I believe it is now established canon that not all vaults were equipped with GECKS and their usefullness for rebuilding society has been greatly improved (and thus there were less of them made). It seems to me that Vault 87, had it performed properly, should have been adequate to establish a new society in the wasteland ( and heck I think the experimentations with FEV were meant to provide a "super army" for this new power.)

See where Fallout 3 starts to fall apart yet?


Nope. if anything it makes more sense to me that not all vaults were equipped with this "super magic kit" that creates societies and civilization from thin air. If you don't mind me saying shdowhunt but you seem to be seeing how fallout 3 doesn't make sense because you don't want it to make sense.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Fri May 06, 2011 1:07 pm

On the last bit of, admittedly foolish ranting was "There's more humans than mutants"
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

PreviousNext

Return to Fallout 3