Going Back to Fallout 3

Post » Fri May 06, 2011 6:19 pm

I wouldn't worry too much about that. I put in almost 170 hours on New Vegas before I took a couple months' break from all things Fallout. I've just started another playthrough on Fallout 3, my first one with FWE and MMM installed (my previous game had MMM only). I was very interested in seeing how this compared with playing in hardcoe mode in New Vegas, so I installed FWE, replaced some other mods I had been using, and I'm off and going again through the Capital Wasteland.

In a nutshell, the two don't even compare - hardcoe in NV seems like a joke in comparison. It has huge potential, but once again, as with FO3, it's going to be up to the modders to make NV realize that potential. And frankly, I'm probably going to be waiting quite a while for some really good NV mods to come out, as well as a couple more NV patches to fix stability issues, before I start playing it again.

So I'll still be using good Fallout 3 mods for some time to come.

I couldn't agree more - after 258 hours in New Vegas and then several weeks without playing, I see the games as very equal overall (different/better in various respects). I was also initially worried about the same thing where people would loose interest in any mod made for Fallout 3 now and with New Vegas out.

What I find refreshing is that the Fallout 3 modding community is still quite active compared to New Vegas, which as you aptly pointed out is still on the up-curve of modding activity. I say that because I noted that my Fo3Edit manual is still getting more downloads than my FNV-Edit manual, which tells me that there are alot more modders out there who are actively working on Fallout 3 mods (and who need help from Fo3Edit/FNVEdit). Like the sale of men's underwear is often a strong bell weather of how the economy is doing, I figure that the level of Fo3Edit/FNVEdit downloads is also as a sort of "activity barometer" of where lots of modding is still taking place. If Fo3 modding was falling off, I would see very few Fo3Edit/tutorial downloads versus FNVEdit/tutorial downloads, but the reverse is true.

Overall I have more confidence now that my fears of New Vegas making Fallout 3 mods useless was unfounded, and that there is still plenty of Fallout 3 modders out there still working on projects right along with us. :)
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Andy durkan
 
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Post » Sat May 07, 2011 12:45 am

Well I started a new game up with the some mods on a 360. Turns it out its pretty fun if you mod it. Got a mod that maxes everything out and the La Maison has a vault,an armory,a medical bay and other cool stuff.

how do u get mods for xbox
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Angus Poole
 
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Post » Sat May 07, 2011 4:49 am

... That's what I'm wondering. It might just make me hate Fallout 3 a little less.
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Eire Charlotta
 
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Post » Fri May 06, 2011 5:28 pm

WHOS AFTER MY FALLOUT 3 COPY?!! COME ON *branishes previously hidden plasma pistol* I'LL TAKE YOU ALL ON!!!

OOC: done.

IC:

*Eleanor Rigby stays crouched and moves cautiously behind Lt. Andronicus whilst wearing Chinese Stealth Armor and having a Stealth Boy active. She patiently waits for the Lt. to calm down, then reverse pickpockets a Cryo Grenade on the Lt. Whilst the Lt. is frozen from the detonation, she steals everything in the Lt.'s inventory including the beloved FO3 DVD, and escapes from the area. As she races through the corridors of Raven Rock, the detonations of Cryo Mines is heard behind her, until she escapes back into the outdoors of the DC Wasteland, where she heads to her current base of operations, The Pitt.

Jenifur Charne
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Hot
 
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Post » Fri May 06, 2011 7:21 pm

I'm about ready to start a new FO3 character. Fallout NV just fell flat for me in replay value for some reason. Got about 1/3 the way through my second character and was so bored with the linearity of it I quit. Didn't like its level scaling (or lack of it) compared to FO3 either. Some of the mechanics were more tedious than interesting (Survival, a myriad of ammo types, perk every other level, armor damage thresholds, energy weapon nerfs, etc...). Plus the exploration value is kind of lacking. FO3 kept me busy for a year off and on with about five totally different characters.

I don't know who Obsidian was aiming that game for but it wasn't me. Bethesda spanks them where open world RPGs with good replay value are concerned.
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Crystal Birch
 
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Post » Fri May 06, 2011 9:29 pm

I'm about ready to start a new FO3 character. Fallout NV just fell flat for me in replay value for some reason. Got about 1/3 the way through my second character and was so bored with the linearity of it I quit. Didn't like its level scaling (or lack of it) compared to FO3 either. Some of the mechanics were more tedious than interesting (Survival, a myriad of ammo types, perk every other level, armor damage thresholds, energy weapon nerfs, etc...). Plus the exploration value is kind of lacking. FO3 kept me busy for a year off and on with about five totally different characters.

I don't know who Obsidian was aiming that game for but it wasn't me. Bethesda spanks them where open world RPGs with good replay value are concerned.

yes thats what i dont understand why they put perks every othere level i mean there are plenty of perks why would you do that. that is just degrading the games potential and it wont be as fun to the gamer since they cant get all what they want
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Trevi
 
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Post » Fri May 06, 2011 7:08 pm

I'm going to play Fallout 3 for a bit aswell, it's always good to add some variety :)
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Tinkerbells
 
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Post » Sat May 07, 2011 8:38 am

If you do go back to Fallout 3, here is a YouTube link that Jason Bergen just posted about how how far "not to go". :)

http://www.youtube.com/watch?v=eeygDA1Mj0Q&feature=player_embedded

Enjoy, I loved it!

Miax
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maria Dwyer
 
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Post » Fri May 06, 2011 11:57 pm

If you do go back to Fallout 3, here is a YouTube link that Jason Bergen just posted about how how far "not to go". :)

http://www.youtube.com/watch?v=eeygDA1Mj0Q&feature=player_embedded

Enjoy, I loved it!

Miax


Thanks for the laugh Maix...I personally would of went for the speech challenge question :hubbahubba:

bigcrazewolf
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Ross Zombie
 
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Post » Sat May 07, 2011 6:06 am

I don't know who Obsidian was aiming that game for but it wasn't me. Bethesda spanks them where open world RPGs with good replay value are concerned.


Uh... Fallout 1 and 2 fans. Traits and DT was in Fallout 1 and 2. Fallout 1 and 2 you got perks every 3 levels. A lot of NV's features were ones that were in the old games. Pick up 1 and 2, you'll see what us "cranky old elitists" have been REALLY complaining about.

Here's the thing. Bethesda can make a damn good sandbox, but when it comes to making an actual RPG, they fall horribly short.

I actually got bored with both Oblivion and Fallout 3, because I didn't care about exploring and Fallout 3 missed on what made Fallout... Fallout. I love Fallout: New Vegas because it struck a lot closer at what made me like 1 and 2.
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Sarah Evason
 
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Post » Sat May 07, 2011 5:43 am

If you do go back to Fallout 3, here is a YouTube link that Jason Bergen just posted about how how far "not to go". :)

http://www.youtube.com/watch?v=eeygDA1Mj0Q&feature=player_embedded

Enjoy, I loved it!

Miax


Hahahaha oh wow, that was so awesome.
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Vera Maslar
 
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Post » Sat May 07, 2011 2:25 am

Uh... Fallout 1 and 2 fans. Traits and DT was in Fallout 1 and 2. Fallout 1 and 2 you got perks every 3 levels. A lot of NV's features were ones that were in the old games. Pick up 1 and 2, you'll see what us "cranky old elitists" have been REALLY complaining about.

Here's the thing. Bethesda can make a damn good sandbox, but when it comes to making an actual RPG, they fall horribly short.

I actually got bored with both Oblivion and Fallout 3, because I didn't care about exploring and Fallout 3 missed on what made Fallout... Fallout. I love Fallout: New Vegas because it struck a lot closer at what made me like 1 and 2.

yah but most people dont like getting there perks on odd levels i know i dont. They want them on every level so that they can get more and more is better. plus there are so many perks to choose from so they shoulve just put it on every level to choose a perk
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SEXY QUEEN
 
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Post » Sat May 07, 2011 8:12 am

Fallout 3's perks were not very powerful. Hell, most of them were just useless bonus skill points. At least with getting perks every 3 levels that perks would actually have a meaningful impact. Like bonus rate of fire, sniper, and slayer.
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Josee Leach
 
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Post » Sat May 07, 2011 10:03 am

Fallout 3's perks were not very powerful. Hell, most of them were just useless bonus skill points. At least with getting perks every 3 levels that perks would actually have a meaningful impact. Like bonus rate of fire, sniper, and slayer.

yah but most of them are useless to in New vegas. also they just added like half from fallout 3 into there. i dont get why you wouldnt like perks every level even if they arnt that good there still a perk that you can benefit from.
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Phoenix Draven
 
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Post » Sat May 07, 2011 3:17 am

Because I want perks that actually have UMPF! For the sake of balance a perk every level has to svck. 3's perks had no meaningful impact, in fact it was skill points skill points skill points. I want perks that do something! I want Sniper back! I want Slayer! I want Bonus Rate of Fire! I want Lifegiver! I want More Criticals! But for balance's sake I want perks to be every 3 levels so I don't become godly quick. I want godly to be something I aspire to. I want godly to be a challenge to get. I want godly to be something to invest time into. This is what keeps me coming back to Fallout 2, because it's awesome to have a nobody who's ass can be kicked by anyone become a force of nature. Fallout 3 doesn't have that, as soon as you step out of the vault you destroy everything. New Vegas comes close, but after 15ish the Courier facerolls over everything.
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JERMAINE VIDAURRI
 
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Post » Sat May 07, 2011 8:11 am

Because I want perks that actually have UMPF! For the sake of balance a perk every level has to svck. 3's perks had no meaningful impact, in fact it was skill points skill points skill points. I want perks that do something! I want Sniper back! I want Slayer! I want Bonus Rate of Fire! I want Lifegiver! I want More Criticals! But for balance's sake I want perks to be every 3 levels so I don't become godly quick. I want godly to be something I aspire to. I want godly to be a challenge to get. I want godly to be something to invest time into. This is what keeps me coming back to Fallout 2, because it's awesome to have a nobody who's ass can be kicked by anyone become a force of nature. Fallout 3 doesn't have that, as soon as you step out of the vault you destroy everything. New Vegas comes close, but after 15ish the Courier facerolls over everything.

you really shouldnt even bother buying any other fallout game if your going to complain about that. stuff is going to change and it proabably wont go back to that. today its about what the gamer wants to improve on the game not what one person wants from a old game that many people dont play anymore. plus life giver is in both new vegas and 3. so is sniper and critical chance is in there
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Kay O'Hara
 
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Post » Sat May 07, 2011 3:25 am

Sniper in F3 svcks. Higher chance for headshot in VATs pfft. Sniper used to be cool, it would make a roll for criticals based off your luck so if you had 10 luck every hit was a critical. Lifegiver also svcks in F3. What is wrong with wanting perks that actually have a serious impact? The only perk that is actually cool is grim reaper's sprint.
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Anna Kyselova
 
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Post » Sat May 07, 2011 9:19 am

Sniper in F3 svcks. Higher chance for headshot in VATs pfft. Sniper used to be cool, it would make a roll for criticals based off your luck so if you had 10 luck every hit was a critical. Lifegiver also svcks in F3. What is wrong with wanting perks that actually have a serious impact? The only perk that is actually cool is grim reaper's sprint.

theres nothing wrong with wanting perks with a serious impact but just dont expect to see them. some perks in both of the games are absolutly useless. like spray and pray that is so dumb and pointless
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Wayland Neace
 
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Post » Sat May 07, 2011 4:30 am

I would of loved that in F1... Ian shooting me in the back with that SMG... Bastard...
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Taylor Tifany
 
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Post » Sat May 07, 2011 9:20 am

I would of loved that in F1... Ian shooting me in the back with that SMG... Bastard...

no your attacks on your follower does less damage not the follower shooting you does less damage to you.
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jeremey wisor
 
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Post » Sat May 07, 2011 2:20 am

I would of loved that in F1... Ian shooting me in the back with that SMG... Bastard...


damn Ian :swear: I was glad to watch him die in the Military base

On topic(?)

In Both games Perks were either pretty useless or over powered, there were perks that were useful but imo not enough.

I also prefer the fact that I couldn't choose a perk every level in NV, it cut down on the 'choosing a perk for the sake of continuing' feeling but that's not to say I didn't experience that, but that I experienced it less.
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Jaylene Brower
 
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Post » Sat May 07, 2011 3:56 am

I liked how new Vegas added some perks to facilitate a characters "specialization" (perks for energy weapons characters and such). Its a pity though that some of those perks don't really work that well (explosives definetly needs an overhaul, I really want to make an explosives-based character).
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maria Dwyer
 
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Post » Sat May 07, 2011 9:23 am

We won't see that for years :sadvaultboy:

bigcrazewolf


I know. That makes me very sad. I wish they would at least make one more huge expansion for Fallout 3. There's so many empty buildings around the Capital Wasteland they could use.. I know that won't happen, but I can :cry: hope.
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Nathan Barker
 
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Post » Sat May 07, 2011 5:43 am

Explosives are built on splash damage. They don't do much single target damage, but if you want to take out a mob of ghouls a grenade is your best bet.
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Helen Quill
 
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Post » Sat May 07, 2011 4:52 am

yah but most people dont like getting there perks on odd levels i know i dont. They want them on every level so that they can get more and more is better. plus there are so many perks to choose from so they shoulve just put it on every level to choose a perk


More is not always better in an RPG. Making Characters that are good at somethings and not so good at others adds to role playing. FO3 I become super God master of everything very fast. Were is the role playing there? Add DLCs and the game just becomes Kill the Bullet Sponges.

Every two levels is good but I wish "skilled" came back as a trait for those that want perks every three can have that. In the originals it means every four levels.

Uh... Fallout 1 and 2 fans. Traits and DT was in Fallout 1 and 2. Fallout 1 and 2 you got perks every 3 levels. A lot of NV's features were ones that were in the old games. Pick up 1 and 2, you'll see what us "cranky old elitists" have been REALLY complaining about.


I agree. I have seen many people on this forum do just that. They went out an played FO1 and FO2 some reluctantly but when they did they finally see fallout beyond just FO3. Yes people there are other Fallouts besideds FO3 and Bethesda is selling them.

FO3 was made for fans of other Bethesda games, people that have not even heared of Fallout. Beth did a great job getting alot of new fans. Thing is many want Fallout to be Elder Scrolls.
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Rachel Tyson
 
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