So, after a lengthy hiatus, I am going back into Oblivion. This will be my first modded playthrough. I started modding Oblivion last summer, spent many hours learning how to install mods and extensively testing a load order with well over 100 mods, etc. My test character made it to something like level 20, but I never really roleplayed him. I was just testing the game.
I eventually got a little burned out on all that, started modding Morrowind (much easier than Oblivion) and played Morrowind for a while, then took a break from TES entirely to play Fallen Enchantress Legendary Heros for the past four months.
Now I am getting the itch to play Oblivion again, thanks to the folks on this forum’s continual enthusiasm and thanks to the updates for a number of mods, including Better Cities, Unique Landscapes, Masker’s Oblivion Overhaul, Hotkey Pro, Camping, Better Dungeons, Snus Dungeons, Fighters Guild Quests, Guild Advancement, etc., all of which have had significant upgrades since I installed my load order last summer. It's amazing how many mods are still being significantly improved eight years after Oblivion was released.
So, I am redoing my load order, getting rid of a few things I don’t need and adding a few more I do need and upgrading everything to current versions for what will be my first modded playthrough of something other than a test character.
I am having trouble deciding on what type of character to play, I love playing pure mages, but I have played a ton of them. I love Khajiit but sneak characters don’t hold my interest for too long, so I am thinking of maybe doing a sword and board character. I have not played one of those much, but with Symphony of Violence, I really like the way Oblivion melee combat now sounds.
I want to incorporate some magic, since I just really like magic. But I don’t want to become a Jack of all trades. My only other sword and board character was Appellas Sulineaus, who was an Imperial Knight of the Pelinal Whitestrake variety with The Ritual birthsign, who specialized in Restoration magic and turning undead in addition to his melee skills. That gave him a roleplay reason to use certain types of magic and no real reason to use other types of magic, and I really liked the character. Don’t want to do that character again, through and I don’t even have KOTN installed on my PC.
If anyone has any suggestions for any roleplaying ideas about how to incorporate magic into a melee fighters repertoire without letting the magic dominate too much, let me know.
I am not really looking for build advice, since I think I got that covered, plus I am using a bunch of mods that changes the typical advice about builds, such as Realistic Levelling (changes character levelling), COBL Balanced Races (changes racial stats and birthsigns), Maskar’s Oblivion Overhaul (changes world levelling/scaling). So vanilla build advice would not apply anyway.
I am looking for roleplay advice for how to stay interested in the character and have an internally consistent philosophy for using magic to a limited but significant degree for a melee character. Why does he use magic? If he is skilled at magic, why doesn’t he just abandoned weapons and armor entirely and go pure mage, since magic is where the true power lies? That’s why most of my characters go pure mage, but I want this character to be different. I need legitimate roleplay based answers to these questions to create the character I am looking for.
Of if you just want to share your own experiences with similar characters and staying interested in the same character for a long period. I tend to be ADD with my characters, hopping from this one to that one, so I am going to try to build more of a commitment to just a single character this time. Help me do that.