I'm going to get FONV. Need some advice.

Post » Wed May 09, 2012 1:09 pm

Hello ya'll,

I'm currently come down off a Skyrim high, played it nearly 500 hours and feel like i need to take a break from being an exploration maggit.

I've been reading through the forums and the one thing that interst me the most about this game is the in-depth role-playing aspects, i.e., dialouge with NPCs, faction systems, hardcoe mode, etc.

Now, i played FO:3 for a good 100 plus hours yet it seemed cool for that time but i got no where near the amount of gameplay as i did from Oblivion (played it 1000 plus hours). What i want to hone in on is: how many hours of gameplay can i expect to get from this game? One of my favorit things to do is go out and explore. Skyrim is great cause you radom actions can lead you into unscripted events by discovery. I also know that FO:3 was heavy on exploration.

Thus, i figure if i want to explore i'll live in Skyrim, and if i want a deeper RPG experience i'll try out FO:NV. Now, another concern i have is i know there is a lot of DLC out there and i just want to get the best ones, and the ones that raise the level cap so talking points on that would be great.

Also, if this game was judged by the relative of how we judge morrowind, oblvion and skyrim, apart from lore, which one of these game in terms of its RPG essenc would it most be like. And, is there anyone out there that has had FO:NV since day one and is still playing it? If so, what is it about this game that gives it such a lasting appeal? Thanks :)
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-__^
 
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Post » Thu May 10, 2012 2:25 am

In my opinion New Vegas is most similar to Morrowind in comparison to ES games. And as a Morrowind veteran, it is the only RPG I have played since Morrowind that has really grabbed my attention and still holds it.

The game is all about building your character's story and exploring the world. Each DLC raises the level cap by 5, but you really want them all....just pick up the Ultimate Edition. It has a very different feel from Fallout 3, New Vegas's world is alot less destroyed, and has factions that are doing something to bring some order back (the NCR). The game is also a lot more serious, and when it does humor it is often rather dark.

The gameplay is also much improved over Fallout 3, with ironsights, weapon mods etc.....


The game is different as New Vegas forces you to make choices, and most often these choices are not 'good or evil' but rather grey (think final choice in 'The Pitt' DLC). Rather then being told 'this is the good/evil choice' by the game, you are told which faction this benefits...and from that you can decide if it was the right choice or not....... especially since every faction has flaws and advantages in it....there are no 'White Knights' in New Vegas, only morally grey people.
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The Time Car
 
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Post » Wed May 09, 2012 12:12 pm

1. Now, i played FO:3 for a good 100 plus hours yet it seemed cool for that time but i got no where near the amount of gameplay as i did from Oblivion (played it 1000 plus hours). What i want to hone in on is: how many hours of gameplay can i expect to get from this game? One of my favorit things to do is go out and explore. Skyrim is great cause you radom actions can lead you into unscripted events by discovery. I also know that FO:3 was heavy on exploration.

2. Thus, i figure if i want to explore i'll live in Skyrim, and if i want a deeper RPG experience i'll try out FO:NV. Now, another concern i have is i know there is a lot of DLC out there and i just want to get the best ones, and the ones that raise the level cap so talking points on that would be great.

3. Also, if this game was judged by the relative of how we judge morrowind, oblvion and skyrim, apart from lore, which one of these game in terms of its RPG essenc would it most be like.

4. And, is there anyone out there that has had FO:NV since day one and is still playing it?

5. If so, what is it about this game that gives it such a lasting appeal? Thanks :smile:
1. I currently have around 600 hours and still playing.

2. All the DLC's have different pro's and con's to them.

In Dead Money you have all your gear taken from you and you have to survive through an environment where the air is literally trying to kill you, all the while trying to help some mad man who's holding you captive through an explosive collar on your neck. It's a very SAW-like DLC, lots of horror and survival atmosphere. It is the best DLC RPG wise as every bit of dialogue matters and will help you or be held against you by the ened.

In Honest Hearts you get a more linear experience in terms of story, it's very fetchquest'y with it's choices lying by the end, but it's beautiful canyon, new addition of rain to Zion, clear water and survival of the fittest wildlife make it a wonderful experience along with great characters and a tough moral choice for the tribes of Zion.

Old World Blues I shall not comment on, I hated it and will not be fair.

Lonesome Road is linear'ish, it has choices with Ulysses, the main antagonist (sort of) to The Courier (you), but it's mostly a linear combat-based DLC.
Thing with LSR is that you can come and go as you please, you can at any point return back home if you want to aand come back later.

All of these DLC's give you new perks, weapons, armors, chems and medicine and each give +5 level cap (but it becomes very unbalanced at lvl 50).

Then we have Gun Runner's Arsenal which is basically a weapon pack with some challenges.

3. It can't be compared to any of the Elder Scroll titles as it's nothing like any of them apart from the obvious engine similarities, button layout and sandbox theme.

4. I do.

5. It's one of the few actual RPG's that's been released as of late. You can choose to end the game 7 ways with Dead Money installed. You can side with NCR, a flawed democracy nation who's greed and impotence makes them barely able to hold the Mojave. House, a man who cares only about his little town and land and couldn't care less if both Legion and NCR and all those in it burned. Legion, a nation of sixist slavers that will bring ultimate stability to the wasteland, or go with Yes Man. I will not spoil what the other 3 paths are though. It has so many choices in it that it's absurd, I still haven't been able to become leader of the _____ and I've helped them 3 times already. I play New Vegas to this day because it's a wonderful experience to actually have consequences to your actions, to seee that not everything in the world is black and white, and that sometimes evil must be done for the greater good.


I'd say buy it if you want a great RPG experience.
It has choices and consequences, real dialogue, great writing, a wonderful and coherent (albeit uneventful (in terms of encounters after a couple of playthroughs)) wasteland, fantastic characters which are memorable and not just random named NPC's, and a lot of vocie actors.

In short, New Vegas, despite it's flaws, is awesome.
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Causon-Chambers
 
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Post » Wed May 09, 2012 12:38 pm

I have 864 hours clocked into this game.

However, something to realize is Fallout New Vegas is NOT a game for exploring the map with. The locations are realistic, AKA, you don't find this giant underground city just by chance (technically one could argue you do, wtf Northside sewers, why you so damn BIG despite being pointless to the game and housing no quests?), but rather you find a gas station that's mostly been picked clean by scavengers already, but if you really look you might find a clip of ammo or two.

So what gives it replay value? Exploring the quest combinations: there's hundreds of different ways to complete this game. And what about weapons? This isn't Skyrim, where there's one sword that's known to be the end-all do-all of weaponry that every character gets at the end of the game; the best weapon is highly subjective. Each gun has a different reload speed, accuracy, damage per shot, damage per hit, ammo catalog, ammo availability, upkeep costs, crit rate, crit damage etc etc etc. This means that a character with low agility will find little to no use for a gun with a slow reload sequence, whereas an inaccurate character NEEDS an accurate gun to counter-act this. It's highly subjective depending on your character's stats.

Thus, you can spend ages exploring the conversations and the reasons behind what the factions do, making characters to explore each faction and each option the game provides, and as a nice bonus, each character has a different gun they'll specialize with, so while you may do one playthrough and think "damn, this Medicine Stick is godlike," you may end up doing another shortly after and thinking "HOLY CRAP, no, the Sprtel-Wood 9700, THAT'S godlike."
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Susan
 
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Post » Wed May 09, 2012 11:48 am

New Vegas is more story-oriented than exploration-oriented, so all quests combined total up to over several hundred hours(It isn't actually possible to do every quest in one playthrough) but you should still get about 100 hours out of questing and then another couple hundred from exploration. But replayability is a big part of the game so you could double or triple that in several playthroughs. I have 600 something hours currently and i'm still playing.

All DLC raise the level cap by 5, up to level 50. I recommend Dead Money, then Lonesome Road, Old World Blues, then Honest Hearts.

I can't really compare it to an Elder Scrolls game because they are too different.

It gives lasting appeal because every quest has several endings and the ending slides show change with every little thing that you do.

Overall it is nothing like Skyrim, it is more focused toward story and not exploration.
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Rich O'Brien
 
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Post » Wed May 09, 2012 2:55 pm

(technically one could argue you do, wtf Northside sewers, why you so damn BIG despite being pointless to the game and housing no quests?)
Actually, it has one quest, the one where you go down on behalf of Jules from North Square to get rid off some Greasers.
Though Obsidian said that content had to be cut, West-side and North Square were suppose to be meatier with content, I suppose that includes the sewers too.-

[edit]

Here are some of the things I have never done in New Vegas:

I've never completed a Yes Man playthrough, so I have tons of combinations left there.
I have never been down to that Arena outside of Westside.
I have never talked friendly with the Vault 19 Powder Gangers.
I have never completed the delivery to Motor-Runner.
I have never completed the quest with Alexis involved.
I have never become crowned Leader.
I have never killed the Think Tank.
I have never talked friendly with Mobius.
I have never talked with Ulysses through House, Independence or NCR dialogue.

Lots of stuff left for me to do. :)
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Mike Plumley
 
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Post » Wed May 09, 2012 3:32 pm

Actually, it has one quest, the one where you go down on behalf of Jules from North Square to get rid off some Greasers.
Though Obsidian said that content had to be cut, West-side and North Square were suppose to be meatier with content, I suppose that includes the sewers too.-

They also had to cut Underpass, which I really wanted to see.
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Mandy Muir
 
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Post » Thu May 10, 2012 1:53 am

Underpass?
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Christina Trayler
 
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Post » Wed May 09, 2012 5:28 pm

they only have a few files for it, a couple citizens and a quest, but it had a lot of potential
http://www.falloutwiki.com/Underpass_citizen

http://www.falloutwiki.com/Underpass_Water_Purifier
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Robert Garcia
 
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Post » Wed May 09, 2012 6:49 pm

they only have a few files for it, a couple citizens and a quest, but it had a lot of potential
http://www.falloutwiki.com/Underpass_citizen

http://www.falloutwiki.com/Underpass_Water_Purifier
We can only wish for Obsidian to release their initial design documents and hope for a Fallout 2 Restoration Mod thing to be release for New Vegas too.
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Cassie Boyle
 
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Post » Wed May 09, 2012 10:50 am

We can only wish for Obsidian to release their initial design documents and hope for a Fallout 2 Restoration Mod thing to be release for New Vegas too.
Yeah they had a lot of cut content.
27 maps
19 weapons
14 armors
62 characters
18 creatures
7 weapon mods
11 quests
41 notes

So much potential wasted
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Elina
 
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Post » Thu May 10, 2012 1:39 am

Yeah they had a lot of cut content.
27 maps
19 weapons
14 armors
62 characters
18 creatures
7 weapon mods
11 quests
41 notes

So much potential wasted

Woah wait what?

That's the cut content from New Vegas? Or Fallout 2?
I actually hope that's for Vegas, as it doesn't look AS bad as I expected. The only two that make me think "ah [censored] it!" are the characters and the maps missing. WTF does maps mean, anyways? Locations? (with markers?)
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JUDY FIGHTS
 
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Post » Wed May 09, 2012 1:58 pm

Woah wait what?

That's the cut content from New Vegas? Or Fallout 2?
I actually hope that's for Vegas, as it doesn't look AS bad as I expected. The only two that make me think "ah [censored] it!" are the characters and the maps missing. WTF does maps mean, anyways? Locations? (with markers?)

It is from New Vegas.
The maps refer to cells, or the areas that require a loading screen to enter such as most buildings. I don't think any of them were marked locations because most marked locations are in the Mojave and don't have a separate cells. Most of them never really got developed besides a room and maybe some furniture or a generic NPC. There was supposed to be a third floor in Gamorrah for example, but another one was just a floating roulette table, so I really don't know what to make of that number.
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Amysaurusrex
 
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Post » Wed May 09, 2012 3:10 pm

It is from New Vegas.
The maps refer to cells, or the areas that require a loading screen to enter such as most buildings. I don't think any of them were marked locations because most marked locations are in the Mojave and don't have a separate cells. Most of them never really got developed besides a room and maybe some furniture or a generic NPC. There was supposed to be a third floor in Gamorrah for example, but another one was just a floating roulette table, so I really don't know what to make of that number.


Still, I'm actually glad to see that. It's not AS bad as I thought it would be. What worried me the most is that they didn't flesh out the Legion as much as they would've liked to, but 11 quests suggests, to me, that it's not as bad as I thought.
Where'd you find that list and are there any details? For instance, 19 weapons? Weapon TYPES or does that include unique weapon types too? 14 enemies? Which kinds etc?
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NEGRO
 
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Post » Thu May 10, 2012 2:36 am

Still, I'm actually glad to see that. It's not AS bad as I thought it would be. What worried me the most is that they didn't flesh out the Legion as much as they would've liked to, but 11 quests suggests, to me, that it's not as bad as I thought.
Where'd you find that list and are there any details? For instance, 19 weapons? Weapon TYPES or does that include unique weapon types too? 14 enemies? Which kinds etc?
http://www.falloutwiki.com/Fallout:_New_Vegas_cut_content

It lists all cut content for New Vegas.
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RaeAnne
 
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Post » Wed May 09, 2012 11:42 pm

Skyrim and F:NV are total opposites to me. Skyrim is mainly about exploration and scenery. While New Vegas is about questing, story, choices, and interesting characters and weapons/armor. A Jarl in Skyrim has around the same amount of dialogue as a minute character in New Vegas. Skyrims story was borderline mediocre.
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Megan Stabler
 
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Post » Wed May 09, 2012 2:44 pm

http://www.falloutwiki.com/Fallout:_New_Vegas_cut_content

It lists all cut content for New Vegas.

That's actually quite a relief, imo. That's far less than I expected.
Looking at that, the game does feel finished, as though the fact that they had to cut content only meant they had less time for beta testing, not that we're actually missing out on anything. :D

Skyrims story was borderline mediocre.

I hope you mean borderline mediocre at best. As in, it's god awful.
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Life long Observer
 
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Post » Wed May 09, 2012 8:20 pm

That's actually quite a relief, imo. That's far less than I expected.
Looking at that, the game does feel finished, as though the fact that they had to cut content only meant they had less time for beta testing, not that we're actually missing out on anything. :biggrin:


That was only the content that got into the development stage. They only had like a year or so to develop the game so i doubt that's all the content that they intended to put in, it was only what was developed into game files.
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Ebou Suso
 
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Post » Wed May 09, 2012 6:09 pm



That was only the content that got into the development stage. They only had like a year or so to develop the game so i doubt that's all the content that they intended to put in, it was only what was developed into game files.
That shows me that Obsidian is a great developer. New Vegas already has a vast amount of content. Imagine if they had two years time to put into New Vegas. It would be that much better. New Vegas feels like a true extension of the Fallout series to me, Fallout 3 helped it along though.
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Alina loves Alexandra
 
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Post » Wed May 09, 2012 11:42 pm


I hope you mean borderline mediocre at best. As in, it's god awful.
Yea it's not very good. Yet it's getting Best in Story with so many awards. WTF!
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Dewayne Quattlebaum
 
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Post » Thu May 10, 2012 12:35 am

Actually, it has one quest, the one where you go down on behalf of Jules from North Square to get rid off some Greasers.
Though Obsidian said that content had to be cut, West-side and North Square were suppose to be meatier with content, I suppose that includes the sewers too.-

[edit]

Here are some of the things I have never done in New Vegas:

I've never completed a Yes Man playthrough, so I have tons of combinations left there.
I have never been down to that Arena outside of Westside.
I have never talked friendly with the Vault 19 Powder Gangers.
I have never completed the delivery to Motor-Runner.
I have never completed the quest with Alexis involved.
I have never become crowned Leader.
I have never killed the Think Tank.
I have never talked friendly with Mobius.
I have never talked with Ulysses through House, Independence or NCR dialogue.

Lots of stuff left for me to do. :smile:

Ever turned in Veronica's quest after making Hardin elder?

Dude loses his [censored] and starts screaming the Codex at her.
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Bigze Stacks
 
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Post » Thu May 10, 2012 1:38 am

Ever turned in Veronica's quest after making Hardin elder? Dude loses his [censored] and starts screaming the Codex at her.

[censored] i finished the quest for the brootherhood this afternoon! :swear:
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daniel royle
 
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