» Wed Dec 02, 2015 9:12 am
Imho it is not, I could reference Oblivion, someone else other Bethesda games, I see your point and see the large picture but that would introduce more generalisation: right here, right now for me it's about FO.
But at this point it doesn't matter anymore, Bethesda/Zenimax chose to go that way, good for them, they are losing one customer now (I have Fallout 3, all DLCs, New Vegas, Dishonored, Oblivion, Rage every one CE/SE, NV and Dishonored have been a wrong purchase and are sitting on my shelf unplayed since day one) and many others like me will follow.
And for the record it isn't about Steam but what Steam means today and how with one hand it gives and with the other one it takes away, about a de facto monopoly, I'm not against DRMs but Steam sadly is not only that.
I'm sick and tired about that, I'm an old gamer who was playing games long, long before Steam existed and I've seen basically the PC gaming euthanasia courtesy of Steam and most of all developers and publishers willing to do it.
Steam has become a platform per se with all that comes with it: it turned PC games into something else, something more like console games, just look at the result of Steam surveys to understand what is the target today's games are made for. Let's be clear: not entirely Steam's fault, but that, I hope, is right in front of the eyes of everyone.
As guy working on my game I understand the logic and policies behind that choice and most certainly I will use Steam's services, BUT, the whole discrimination point here is that as a developer/publisher if you really care that most people enjoy your game and you really want to give people's the chance to like your art and your work, if you are really passionate about that and games and making games are your life then you should give ALL people the possibility to enjoy it, an alternative.
But now it is too much, too late.
Sic transit gloria mundi.