No gold on beasts...I beg of you!

Post » Mon Jan 24, 2011 6:05 pm

Oh...c'mon...
hahaha Animals eating gold coins from the NPC corpse. :facepalm:
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Marta Wolko
 
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Post » Mon Jan 24, 2011 5:31 pm

This sums up this topic pretty well: http://www.penny-arcade.com/comic/2002/12/6/

And I never really ran into any enemies carrying anything overly strange. Maybe a little strange, but not too much.
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cassy
 
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Post » Mon Jan 24, 2011 7:45 pm

Neither Morrowind or Oblivion really had this problem, I very much doubt Skyrim will.

Infact, Morrowind was probably the first game where I didn't recive random loot. If I killed a guy, I would be able to get the armor I saw he was wearing instead of some random stuff.
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Ilona Neumann
 
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Post » Mon Jan 24, 2011 11:49 am

I always found this funny sooner than bothering but you're right sometimes it doesn't make sense.
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Cameron Garrod
 
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Post » Mon Jan 24, 2011 5:39 am

The Elder Scrolls already has that, doesn't it? You kill people wearing armor, and you can get that armor, the same with weapons, and animals generally won't have armor or weapons, instead, they'll have things like meat or hides, things you'd expect to find on them, so I see no reason to think Skyrim will break the trend. I suppose I've occassionally seen animals in Oblivion having a couple gold coins, but I always assumed they just accidentally swallowed them when scavanging through garbage or eating corpses, it's not like I've ever found animals with steel armor or anything.

Infact, Morrowind was probably the first game where I didn't recive random loot. If I killed a guy, I would be able to get the armor I saw he was wearing instead of some random stuff.


I think it was also the first game I played where enemies would always drop loot appropriate for them, actually.
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KRistina Karlsson
 
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Post » Mon Jan 24, 2011 4:56 am

Thats how I always assumed it myself. Or at least how our DM in D&D explains it when we gut a worg and find gold coins... Though most mundane objects that go through a monster's digestive track should be unusable.

Don't worry that old shoe just needs a spit and polish!

I fine with just finding the ocassional lock pick or piece of gold. Rarely it happened, but plausible.

But there should really not be that much gold on creatures like ogres or minotaurs. I doubt they have accepted the imperial cvilizations currency and economic market. - Then agaain gold is ....shiney....
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A Boy called Marilyn
 
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Post » Mon Jan 24, 2011 4:58 am

Well I don't remember this problem
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Dark Mogul
 
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Post » Mon Jan 24, 2011 9:24 am

This feature has been a staple of past RPGs and I wouldn't mind seeing Skyrim try to do something more realistic. They are going to be implementing a realistic economy this time around and it would be far more interesting to say skin a Minotaur, take his horns, make arrows out of his teeth, take his hoofs and sell them to somebody in town instead of finding gold on the enemy.

I think its a good idea but it would need to be done properly.

This is a great idea. Beth PLEASE say this is in the game already!

On topic: I would say that only creatures who normally would collect thing should have armor/weapons etcetera. A bear have it's fur and so on, but let's say an ogre would collect small pieces of jewelry(according to a quest in OB) so they should have a small chance of having gold, jewelry etcetera. That's just my opinion though.
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Kat Lehmann
 
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Post » Mon Jan 24, 2011 1:32 pm

I honestly don't find it immersive when games do this and only find it as a reason to clutter my inventory with an ever increasing amount of different items.

I think that's how TES games do it anyway though isn't it?
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Stacey Mason
 
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Post » Mon Jan 24, 2011 4:21 am

According to this link: http://fortheloveofthedogblog.com/health/top-10-things-dogs-commonly-swallow, A Vet compiled a list of the top 10 things that Dogs Swallow.
    1. Socks
    2. Underwear
    3. Pantyhose
    4. Rocks
    5. Balls
    6. Chew toys
    7. Corn cobs
    8. Bones
    9. Hair ties
    10. Sticks
Other things mentioned are golf balls and a husky that ate a fork!

This link: http://www.peoplepets.com/photos/strange/weird-things-dogs-have-swallowed/1, shows things like toys and money :)

Perhaps to make it more realistic, we should be finding a wider variety of things inside the animals of Nirn!
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Sandeep Khatkar
 
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Post » Mon Jan 24, 2011 10:30 am

haha I remembered finding lockpics inside mice.
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kirsty williams
 
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Post » Mon Jan 24, 2011 6:58 pm

Uhm... When has this not been how Bethesda does this? Occasionally a wolf, slaughterfish or something would have like one gold piece. And that IS explained as they just ate it.

Agreed, the op want realism, well its already realistic the way it is.
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YO MAma
 
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Post » Mon Jan 24, 2011 8:23 am

I personally don't care either way. Never affected me before.

On a side note... I started reading the OP and was like "Uh... what was this about again?" See, when I first saw the title in the Skyrim section, I thought it was "No gold on briasts... I beg of you!" I guess you can see what I was thinking about, lol. But no, seriously, I thought it was that. And I am def not a perv, lol. I was wondering what they were meaning "Gold on briasts" so I had to look. I thought it was referring to armour, and was like "Huh?"

Anyways, back to the topic: Realism is nice, but why does it matter? It shouldn't break immersion, IMO.
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Ashley Hill
 
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Post » Mon Jan 24, 2011 3:43 pm

people carry that stuff, animals eat people, animals accidentally eat stuff.

or

stuff is shinny, animal like shiny, animal eat shiny.


Oh...c'mon...

Erm, when I was living with friends, one of them had a dog that had a habbit of eating nuts. Not the tree kind, but the threaded kind. Or he'd eat other undigestables as well, like the UPS truck (OK so he didn't eat it, but he did catch it) One needed fast reactions in order to get the gagging dog down the stairs and out the door before he puked. No, I don't know how he kept finding the metal.

For the OP, nothing too outlandish to find a bit of junk in animals. Why do you think they make cow magnets? because they taste good?
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John N
 
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Post » Mon Jan 24, 2011 7:40 pm

I always think it's funny when I find gold inside a mudcrab. I'm like 'Oh, this one finally killed someone and ate his gold. Maybe they ARE damgerous after all!'
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Ella Loapaga
 
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Post » Mon Jan 24, 2011 7:10 am

Really, I don't see this as a problem or an issue. Oh look a Wolf I killed had 2 gold on it, who cares it's not like that same wolf is ever going to carry a Daedric Dagger or something similar.
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phillip crookes
 
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Post » Mon Jan 24, 2011 6:52 am

I kind of want to see an armored werewolf running at me :P
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jessica sonny
 
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Post » Mon Jan 24, 2011 5:47 am

I guess we′ll just have to confiscate their stolen goods. :rolleyes:
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Trevor Bostwick
 
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Post » Mon Jan 24, 2011 3:51 pm

Really, I don't see this as a problem or an issue. Oh look a Wolf I killed had 2 gold on it, who cares it's not like that same wolf is ever going to carry a Daedric Dagger or something similar.

ah, but that wolf might have one that was stuck in him, and has now become a legend in the land.

Wolf 1: Look! It's old Iron Side! I always thought he was just a legend! Wow, to think he ate the bugger who stabbed him *whistful*

Pup: Ya, nice, now could you puke up some food for me? Whoa! Shiny! :)

HA! Good fun!

Also, it's interesting what you can find in fish stomaches.
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Natalie Taylor
 
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Post » Mon Jan 24, 2011 7:23 am

I agree with you OP.
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latrina
 
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Post » Mon Jan 24, 2011 9:03 am

To be perfectly honest, what oblivion did with occasionally finding 1-2 gold, lockpicks, gems, or other easily-swallowed-by-an-animal items on wildlife is a lot more plausible than what other RPGs do. I regularly find chainmail cuirasses on on wolves in Dragon Age.

but we dont cut open animals we slay do we? i know i wouldnt for a lousy coin. anyway cant remember creatures in oblivion dropped anything except their skin/etc. i hope its the same in skyrim
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Anna Watts
 
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Post » Mon Jan 24, 2011 7:49 am

Always makes me think of FF games, 12 and 13 have a loot system, every other one had animals inexplicably dropping large quantities of money.

Oblivion was realistic in terms of loot IIRC, would be surprised if in Skyrim it was massively different.
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Cedric Pearson
 
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Post » Mon Jan 24, 2011 3:39 pm

but we dont cut open animals we slay do we? i know i wouldnt for a lousy coin. anyway cant remember creatures in oblivion dropped anything except their skin/etc. i hope its the same in skyrim

hardcoe mode dude! :slap: ;)

It'd be soooo immersive to be able to use the stomache as a water bladder, to make some kidney soup, or to use fishing hooks found in slaughterfish! ;)

And I'm a bit of biology nerd, so I like to find out what's in a stomach if it feels funny. :whistle:
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lolli
 
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Post » Mon Jan 24, 2011 7:35 pm

Well, I wouldn't mind something like what Red Dead did, when it comes to animals. But finding gold or a lockpick in them, especially things like wolves and mudcrabs who probably aren't smart enough to think about what they're doing, is completely plausible. How do you know someone didn't go swimming and a coin fell out of there pants when they took them off? A mudcrab comes over, sees something shiny, and eats it. Makes sense to me. Notice you never find large amounts of anything besides their "animal part?" ie. Wolf pelt, mudcrab meat...
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Chica Cheve
 
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Post » Mon Jan 24, 2011 2:52 pm

Funny I can't recall finding armor on a critter... at all. ever. not in daggerfall, oblivion or morrowind.

coins and small objkects occasionnaly.

it IS an amazing concept.
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Laura Simmonds
 
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