No gold on beasts...I beg of you!

Post » Mon Jan 24, 2011 7:59 am

Ok!

There is this game - Two Worlds (not the sequel - the first part). They made this FASCINATING concept where each mob, beast or enemy gives you the loot APPROPRIATE to what they are. So for example - boars will only give boar husks! From wolves you can only get some wolf hide...not a plate armor. Not gold, potions, maces, scrolls...Can you imagine that? I mean - its frigging awsome! Bethesda - yeah - I am looking at you and you know what I'm talking about! :whisper:
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Lucie H
 
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Post » Mon Jan 24, 2011 2:16 pm

people carry that stuff, animals eat people, animals accidentally eat stuff.

or

stuff is shinny, animal like shiny, animal eat shiny.
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Andrea Pratt
 
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Post » Sun Jan 23, 2011 11:29 pm

people carry that stuff, animals eat people, animals accidentally eat stuff.

or

stuff is shinny, animal like shiny, animal eat shiny.


Oh...c'mon...
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James Smart
 
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Post » Mon Jan 24, 2011 12:33 am

This feature has been a staple of past RPGs and I wouldn't mind seeing Skyrim try to do something more realistic. They are going to be implementing a realistic economy this time around and it would be far more interesting to say skin a Minotaur, take his horns, make arrows out of his teeth, take his hoofs and sell them to somebody in town instead of finding gold on the enemy.

I think its a good idea but it would need to be done properly.
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Eoh
 
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Post » Mon Jan 24, 2011 12:48 pm

Ok!

There is this game - Two Worlds (not the sequel - the first part). They made this FASCINATING concept where each mob, beast or enemy gives you the loot APPROPRIATE to what they are. So for example - boars will only give boar husks! From wolves you can only get some wolf hide...not a plate armor. Not gold, potions, maces, scrolls...Can you imagine that? I mean - its frigging awsome! Bethesda - yeah - I am looking at you and you know what I'm talking about! :whisper:

Uhm... When has this not been how Bethesda does this? Occasionally a wolf, slaughterfish or something would have like one gold piece. And that IS explained as they just ate it.
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JaNnatul Naimah
 
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Post » Mon Jan 24, 2011 6:32 am

I don't recall this being a problem in Oblivion, don't see why they would change it in Skyrim.
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Lil'.KiiDD
 
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Post » Mon Jan 24, 2011 10:23 am

maybe they are trying to start a new life. And need sum gold to do so
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katie TWAVA
 
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Post » Mon Jan 24, 2011 11:18 am

To be perfectly honest, what oblivion did with occasionally finding 1-2 gold, lockpicks, gems, or other easily-swallowed-by-an-animal items on wildlife is a lot more plausible than what other RPGs do. I regularly find chainmail cuirasses on on wolves in Dragon Age.
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Sweet Blighty
 
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Post » Mon Jan 24, 2011 4:41 am

Oh...c'mon...

what, it's not like all the wolves you killed had gold
like 1 in 100 wolves had 1 gold, it's very likely he ate it
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leni
 
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Post » Mon Jan 24, 2011 10:51 am

The animals of Skyrim are coin-operated animatronics. Silly you to believe there's no gold inside.
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Danny Warner
 
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Post » Mon Jan 24, 2011 8:21 am

Bethesda doesn't really have a problem with this, as far as I can remember.
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mike
 
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Post » Mon Jan 24, 2011 12:45 am

Yeah bethesda has no problem with this subject. very rarely would i find an animal with "people items", and whenever it was it was something small enough to eat.

It didn't break immersion or anything when i picked up a single lock pick or gold piece from a wolf.
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Louise Dennis
 
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Post » Mon Jan 24, 2011 12:14 am

I hate finding extremely small amounts of gold at higher levels. It so DAMN tedious.
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Alexander Lee
 
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Post » Mon Jan 24, 2011 10:21 am

Oh...c'mon...

you would be surprised how often this happens, its not like animals pick apart their food, also something they are curious about an object so it is likely they will try and eat it. every had cat that has found sting?
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Kate Norris
 
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Post » Mon Jan 24, 2011 9:51 am

Maybe there's a gold coin or two stuck in the animal's fur. :P
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Russell Davies
 
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Post » Mon Jan 24, 2011 2:08 am

what, it's not like all the wolves you killed had gold
like 1 in 100 wolves had 1 gold, it's very likely he ate it


Well, I just hope they stay with or even improve that concept. ! gold can be eaten, granted...But few other things are likely to be...I mean would a crab eat a potion...I somehow think not...:)
Anyways...I also hope that everything else the mobs carry is lootable....I.e. a bandit has a sword, an armor and nice hat...you get to pick all that up. Not just because I want to have those things, but 'cos of realism...:)
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Shelby Huffman
 
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Post » Mon Jan 24, 2011 4:02 pm

As I remember it only the odd one had eaten a bit, any they did give up there hides ect. In not a new idea.I would like to see more peice from the animals tho, larger skins and more trophy cuts.
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Bek Rideout
 
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Post » Mon Jan 24, 2011 5:10 am

I agree with this but i've never found as much as a peice of gold coin on a wolf or a rat. Never ever seen a platebody.
Still should be just hides and meat loot though.
Also I wish you could get more than just one type of loot from each animal. In OOO (Oscuro's Oblivion Overhaul) you could get an animal hide and meat so the loot was better.
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Rachyroo
 
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Post » Mon Jan 24, 2011 2:51 pm

also monsters should honestly have gold! trolls,ogres these bad boys should have way more loot why because monsters horde its what they are supposed to do. so far the strangest thing i have ever found in an animal was a spoon lol i think bethesda is doing a great job of keeping loot on animals realistic. hell my german shepherd has coughed up weirder stuff than i have ever found in a wolf or lion! seriously one time the big jerk coughed up my wallet whole! iv seen him eat large sticks and rocks too so if animals want to eat it i assure you they will or die trying
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kiss my weasel
 
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Post » Mon Jan 24, 2011 3:22 pm

people carry that stuff, animals eat people, animals accidentally eat stuff.

or

stuff is shinny, animal like shiny, animal eat shiny.

Thats how I always assumed it myself. Or at least how our DM in D&D explains it when we gut a worg and find gold coins... Though most mundane objects that go through a monster's digestive track should be unusable.
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Christie Mitchell
 
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Post » Mon Jan 24, 2011 2:04 am

I'm going to have to agree with you. Killing a bear and then looting some gold that they had on them always made me raise a brow.

"Wonder what he was planning on buying.
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Eibe Novy
 
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Post » Mon Jan 24, 2011 11:54 am

I'm going to have to agree with you. Killing a bear and then looting some gold that they had on them always made me raise a brow.

"Wonder what he was planning on buying.

it was a wereboar, thats why it had the money on him
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Alex [AK]
 
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Post » Mon Jan 24, 2011 6:52 am

"Wonder what he was planning on buying.

A bow and arrows to hunt his prey
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Céline Rémy
 
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Post » Mon Jan 24, 2011 7:16 am

Well, I just hope they stay with or even improve that concept. ! gold can be eaten, granted...But few other things are likely to be...I mean would a crab eat a potion...I somehow think not...:)
Anyways...I also hope that everything else the mobs carry is lootable....I.e. a bandit has a sword, an armor and nice hat...you get to pick all that up. Not just because I want to have those things, but 'cos of realism...:)

:o No mudcrab has ever had a potion when I killed him. I've only seen lock picks and gold. And that's rare.
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Sandeep Khatkar
 
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Post » Mon Jan 24, 2011 8:24 am

I'm going to have to agree with you. Killing a bear and then looting some gold that they had on them always made me raise a brow.

"Wonder what he was planning on buying.


Or perhaps a better quest is, "What was it's last meal?"
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Rebecca Clare Smith
 
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