:clap:
Well said, I think you have put more thought into this than most. I'm more on the lines of this except it doesn't matter to me if its gold or caps they both are good currencies. I also think its a good idea to use chips like pre-war money and have the ability to cash them in like you said.
Thank you. :hubbahubba:
Back onto the topic of gold, I'll give some of my points again as to why gold coins would not work.
1) We just had Fallout 3 two years ago. New Vegas will bring in both those players and some new players, and seeing as it was only a couple of years ago, changing the currency system would be confusing. Especially for when Fallout 4 comes out (since that'll most likely be on the East Coast) and uses caps again as well.
2) The game is about the
NCR trying to take New Vegas from Caesar. Why would New Vegas use gold coins if they are under a different leadership? That would be like the U.S. going to the national currency of Botswana, the Pula. It just doesn't make sense. And please before anyone says "well we could just use caps for the water merchants and whoever the hell else, New Vegas with chips [or something else], and gold coins with the NCR areas" do you realize how frustrating that would get? Remember this is a game; it is devised to relieve stress and kill time. Collecting different currencies only to have them worthless for an area, or having to go through a currency exchange with a certain NPC(s) would get frustrating for many players. Especially let's say if you have a thousand NCR coins, you're low on ammo, and unfortunately he only accepts caps! (He could just accept that and trade it in for something else, but let's just assume his trading route does not enter NCR territory).
If you really want coins in the game, just assume that at the moment the NCR is using caps since it's the currency of the lower parts of the wasteland until they can replace it with their golden coins.
3) Speaking of gold, do you realize that this is a post-apocalyptic world, not the medieval times? Fine, Fallout 2 had gold coins, but it just doesn't make sense for a game like this. They got away with coins because "oh, we found a gold mine! It'll have enough gold in it to fill the pockets of our people to come for ages!", but newcomers will wonder why the hell a game set in the future is using the most abundant currency in any RPG game. Caps is unique and sets Fallout apart from the rest of RPG games. It also brings in the value of the little things in life; kind of like how a crappy pistol
should do in a Fallout game (a la instead of taking 100 shots to kill a guy with it, and besides finding a plethora of ammo, every bullet counts). It also is iconic to the 50s since, like I stated before, bottlecap collecting was a big thing of the 1940s and 1950s.
4) To the guy that said gold isn't hard to find, please point me to your local gold mine.
In short, caps still makes the most sense on the level that A) The storyline is NCR trying to take over New Vegas and B) Bottlecaps is both iconic to the 1950s, and is not [censored]d as much as an RPG currency as so many other games. Remember, this game is still supposed to be a retrofuturistic game; as if the world never left the 50s and entered the nuclear war our parents and grandparents feared would happen from the Commies. Games like Tactics didn't stay iconic and brought in things like P90s, and even now some of the weapons are going to look more modern (i.e. Assault Rifle is an M4 Carbine now). Just like you guys have a problem with caps, I have a problem with how the weapons are going to be made (at least some of them). My point being though that it makes logical sense for both of these (using an M4 Carbine instead of an AK-47, unless there will be multiple assault rifles in the game, since it is more modern and more people like the M4 over the AK, and caps because gold is overused, it wouldn't make sense for a game not set in a fantasy and/or medieval setting, etc.).
And please for the love of Atom, don't bring in a currency-exchange program for the game.