Gold has weight.

Post » Thu Oct 21, 2010 3:09 am

Yes, i hate when Animals have human loot on them.

*boots up WoW*
*Kills a bear*
*Loots a pair of mail grieves*
*Scratches head* "Now how did that get there?...." :P

I don't play WoW anymore but that always bothered me about it.

Anyway.... I agree with the Septim thing. I don't really see it getting replaced as it's literally gold. They might call it by a different name. (Drakes, in Morrowind) But I don't see a brand new currency happening.

Edit* also, if we have multiple things, like silver and copper. Wouldn't it just be. X copper = Y silver and X silver = Y gold? Basically making copper and silver practically pointless. :shrug:
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Nicola
 
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Post » Thu Oct 21, 2010 2:20 am

I always assumes that the number displayed was the value in septims you had not the actual number, and higher denominations were 'under the hood' so to speak. No one would carry that weight in coin without converting it to platinum, mithril or gems. While the different currencies work in a game like DA:O where money is scarce, I personally feel being given a total value is enough in a game in which you can become so wealthy, and different value coins which weigh would just become tedious after a while. Feel free to disagree.

That is the logical way to see it; yes they could just display your 10.023 septims as 13 copper, 11 siver and 90 gold weighting 11.4, then you shop something for 2 gold you end up with 10.003 septims or 100 gold and 3 copper weighting 10.3.
On the other hand why bother, yes it feels correct but it takes work to make so they should drop a couple dungeons. It also makes it a little harder to see how much money you have and the value of things.
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Mari martnez Martinez
 
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Post » Thu Oct 21, 2010 9:02 am

Toccata, I know I quoted you, but I was addressing something a few other people kept mentioning as well. Apologies if you took it personally.

No harm done. It gets frustrating when you're trying to make a point and nobody seems to be listening.

Anyways, even if 'septims' as we know them aren't necessarily used, they're still worth something in the strict application of subjective objectivity. Meaning, they're made of gold, therefore, no matter what it looks like, it has value. Secessionists might just melt it down and repurpose, given the resources and tech; unlikely, though, given several reasons as stated above. Could be still used, but at a far lower mark than normal, and those going in cognito will likely have a fair share of both kinds of coinage. I feel like I'm just repeating everyone's thoughts though.

Piles of coins. All I ask. Mmmmyeeesssssss...
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Kayleigh Williams
 
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Post » Thu Oct 21, 2010 1:54 am

well it's been quite a long time (120 years right?), so many things could have happened since the last septim died.


The civil war, however, is implied to be a recent development. The death of Skyrim's king and ensuing war has been mentioned as one of the final signs foretelling Alduin's return.

EDIT: @Toccata -- all good :) Piles of coins we can agree on!
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Marquis T
 
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Post » Thu Oct 21, 2010 1:15 am

Next thing there will be mortgages and horse loans...

Daggerfall had it I usually took a loan to buy a horse, maximum was level scaled you cold borrow 1000 septim for each level.
Now you had loads of provinces that was independent so you could borrow from each. So you borrowed 1000 at start of game, at level 3 you go to another province and borrowed 3000, spend 1100 to payback the first one and take a new loan, around level 10 enemies start dropping expensive loot so you could pay back all the money you borrowed.
Yes it was stupid but also fun.
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Laura Tempel
 
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Post » Thu Oct 21, 2010 2:28 am

if by monster you mean intelligent enemy then yeah. If an NPC kills another NPC, he/she should take anything that he/she could use from the dead body, but i don't think a bear should loot enemies (unless they have a picnic basket)


Bear kills player, eats player's loot, imaginary NPC kills bear, eats bear, poo loots out and sells it to the bank.

OR

Bear kills player, eats player's loot, poo loots out, imaginary NPC finds and sell it to the bank.
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Fiori Pra
 
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Post » Thu Oct 21, 2010 9:10 am

Bear kills player, eats player's loot, imaginary NPC kills bear, eats bear, poo loots out and sells it to the bank.

OR

Bear kills player, eats player's loot, poo loots out, imaginary NPC finds and sell it to the bank.

I can see a bear trying to poo out a full set of daedric now... Not pretty.
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ashleigh bryden
 
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Post » Wed Oct 20, 2010 11:52 pm

As long as there a large and epic banks, with rows of Dwarven Centaurions protecting them..
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darnell waddington
 
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Post » Thu Oct 21, 2010 11:38 am

I like it. I think it should be optional. Bank accounts, loans, letters of credit etc. all helped to make Daggerfall very realistic.
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Queen of Spades
 
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Post » Thu Oct 21, 2010 6:28 am

Simply trivial topic.
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christelle047
 
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Post » Thu Oct 21, 2010 4:40 am

Simply trivial topic.


Lots of little things that add to immersion can be considered trivial, but that doesn't mean that these desires shouldn't be shared.
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R.I.P
 
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Post » Thu Oct 21, 2010 1:29 am

Trivial it may be, but I like the idea of losing equipments, and buying them back at the bank.
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Evaa
 
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Post » Thu Oct 21, 2010 12:39 am

Voted no, it can be easily modded in for those that want it.
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Catherine N
 
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Post » Thu Oct 21, 2010 2:06 pm

Voted no, it can be easily modded in for those that want it.

Not me, the creator of this topic. I play on 360, so i want it optional.
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remi lasisi
 
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Post » Thu Oct 21, 2010 12:10 pm

No. As much as i think immersion is a good thing in roleplaying games, i think gold is fine as it is. I imagine it would just be annoying if you had to use banks.
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Jonny
 
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Post » Thu Oct 21, 2010 6:47 am

Optional wppuld work for me :) as long as the weight is like 100gold coins = 1 weight unit.. :P
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Amanda Furtado
 
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Post » Thu Oct 21, 2010 1:39 am

It would be a terrible idea. The simple solution would be to have less gold in the world or have the merchants be like they were in Fallout's 3, Morrowind and New Vegas. Let the merchants have limited gold instead.
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Bek Rideout
 
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Post » Thu Oct 21, 2010 8:44 am

I'd like banks and loans back from Daggerfall, but I'm not too keen on giving weight to currency. I've played games that did that and it eats up your carrying capacity fast. I wouldn't want to see it unless it were in a hardcoe mode perhaps.
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chloe hampson
 
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Post » Thu Oct 21, 2010 2:58 pm

Give gold like .01 weight. So 100 gold would be 1 pound.
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BrEezy Baby
 
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Post » Thu Oct 21, 2010 3:39 pm

Banking system as of our RL doesn't make a lot of sense in Tamriel. For one thing, they don't have armored cars to carry cash between banks and their branches. The fastest and most practical ways would be using teleport magics and horses, but that wouldn't be cheap enough to make business possible.

Gold should weigh. But for some of high-end adventurers out there with a lot of money, carrying a million septims would be a big challenge. So how do you add the depth of realism without making things too difficult?
Gems and leveled currency. That's how. Adventurers carry their money in forms of Gems or gold coins while peasants use copper coins in their everyday lives.
So I'm suggesting, along with money weight, a more detailed currency system.

1 Copper coin = a septim
1 Silver coin = 100 Copper
1 Gold coin = 100 Silver

Emerald = 120 Gold coins for buying / 80 to sell
Sapphire/Ruby = 340 Gold coins / 285
Diamond = 1k Gold coins / 840
etcetc..

Most stores would take your coins, but some of low-end stores wouldn't have enough change to take your gold coins. Gems cannot be used directly in most case, but can be exchanged to money at pawnshops. Higher mercantile would allow players to buy gems cheaper and sell them at better prices. (A master would have glorious 1:1 ratio) Some of the high-end shops would take your gems for payment, thus saving your money from pawnshop robbers.

With this system in game, while money do have weights, they won't be terrifyingly heavy at higher level. 1 million septim would roughly translate to 10 emeralds. I doubt if anyone would actually need any more than Diamonds, given that the game has similar currency scale as Oblivion.
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matt oneil
 
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Post » Thu Oct 21, 2010 2:29 pm

Septims should equal gold
Drakes should equal silver
and
Medes (Yes, Medes) should equal copper.
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sarah simon-rogaume
 
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Post » Thu Oct 21, 2010 6:46 am

Banks would be cool but theres no real need for money to have weight, heres my logic..
Who said you carried all you gold around with you in oblivion?
Oblivion may have had banks, when you think about you could never drop the coins, they didn't weigh anything and the only people that you traded with where vendors.
You never find more than a small bag of gold in caves so maybe after looting that cave when you go to a vendor they could double as a banker and your character deposits most of your gold with them, hence never being weighed down. Like going to the bathroom, washing, blinking and breathing, doing the banking is just another of the things your character does when your not looking.
If its in ok cool but if its not in you can just Role-play it like always.
problem solved :)
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cassy
 
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Post » Thu Oct 21, 2010 12:48 pm

As long as large transactions are taken care of through the bank or through cheques. Daggerfall had this. In that case I see no problems.
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I’m my own
 
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Post » Thu Oct 21, 2010 11:16 am

It makes sense from a realism perspective, but not necessarily from a gameplay perspective. I'm a bit on the fence on this issue honestly.

On one hand, many people find realism fun, they want their games to be as realistic as possible. I'm not one of those people, but I understand the sentiment to a degree, I never saw why realism was important in games when reality is exactly what I'm trying to take a break from, but whatever floats your metaphorical boat I suppose.

On the other hand, is it really that fun for gold to have weight if you're not in the realism crowd? I'm going to say no. Gold being weightless doesn't bother me at all, I like seeing my gold counter raise and having to travel back and forth between banks and adventuring will eventually feel like a chore, which is not what I want to be doing in my leisure time.

If it was an optional feature, sort of like the hardcoe mode for New Vegas, absolutely, I'd welcome it with open arms. I wouldn't use it personally, but I'd be glad that people who do like that sort of thing had the option. The more players are happy with the game, the better. If it was mandatory, I would mod it out immedately, changing the weight of an item is probably the easiest thing to do in the CS, so again it wouldn't be a problem for me personally. I know not everyone could do that though, so my final sum up will be this:

If it is optional, absolutely, get it in there. If it is not optional however, then no thank you.
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Jacob Phillips
 
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Post » Thu Oct 21, 2010 5:49 am

Absolutely not.
Look, I'm all for realism, I really am, but that's not something that adds immersion via gameplay, that just adds annoyance. Definitely a bad idea.


My thoughts exactly.
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Teghan Harris
 
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