Gold has weight.

Post » Thu Oct 21, 2010 4:28 pm

Nah, im all for some level of realism, but that would just be no fun at all.

And no [censored] option. If we had options for everything people suggested the game would either be unfinished or ridiculously unbalanced,
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Portions
 
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Post » Thu Oct 21, 2010 4:07 pm

In Skyrim they use credit cards.
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Jinx Sykes
 
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Post » Thu Oct 21, 2010 1:57 pm

And no [censored] option. If we had options for everything people suggested the game would either be unfinished or ridiculously unbalanced,

Can I have a "turn everything off" option? It's like quitting the game, only the game keeps running. :tongue:

Gold weight is too much for me. I don't like things THAT realistic. :blink:
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Ludivine Poussineau
 
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Post » Thu Oct 21, 2010 5:12 am

No
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Kayla Bee
 
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Post » Thu Oct 21, 2010 10:13 am

If you die you loose most of the money you are carying, which makes you use banks.
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hannaH
 
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Post » Thu Oct 21, 2010 7:38 am

Big, fat NO to weighted gold. There are some realism features that should not be implemented and this is one of them.
As immersible as it would be, it would be hellishly annoying to need to use banks or house chests to keep gold and walk left and right if you want to buy something. Daggerfall has already shown how annoying that could be and even the Letters of Credit didn't help much there.

There is a reason why RPG's have unrealistic features like not wighted gold and bottomless inventories (while we are at it, it is quite ironic how ME2 was not RPG anymore just because it had an immersive inventory): some stuff it just too annoying to be there.

Inventories and menus are absolutely not what defines an RPG, the abbreviation is as simple as it gets. Roleplaying defiens an RPG, menus and inventories do not contribute to roleplaying in the slightest.
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Emily Graham
 
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Post » Thu Oct 21, 2010 5:47 pm

Remember in Daggerfall, when gold had weight, and you had to use banks to store your gold. I think that this physicality should be optional in Skyrim, perhaps in "hardcoe" mode or something.

I think that this would really help with immersion, although banks are required, which is definitely a possibility.


An adequate barter system and/or paper money/cashiers-travelers cheques/etc. They way it worked in ancient times is one would go to a money changer in Cyrodill deposit/lend him x amount of gold. He would give you a letter for his cousin, also a money lender, in Daggerfall (your destination) who on arrival would give you the money, minus a small handling fee. I can't remember the name for this.

and yeah, save it for the weight and volume for the Harder Settings
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Emzy Baby!
 
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Post » Thu Oct 21, 2010 2:39 am

Bolded a few points here. Why are there sudden smaller denominations than septims? Why are there suddenly other currencies? Yes, I know the Empire is crumbling, but it's not gone yet -- hence the whole Nordic civil war. Why are bank notes ("checks") being brought into being while the infrastructure that supports them crumbles? Why would anyone honour a piece of paper when the bank it is linked to could get sacked in the aftermath of the next battle? In Oblivion, a system of banks and notes of entitlement could have made sense. In Skyrim... not so much.


Daggerfall had weight, banks, and "checks", and it worked out well. It's only a matter how they balance it.
FO3 NV have wartime and "additional currencies", but there ammo has weight in "hard core mode". Works well too from what I've heard.
Realms of Arcania had denominated currencies (not sure about weight), and it worked out well. Never thought twice about it, was very natural.

Skyrim is said to have independent economies for each major town, which we can influence, so it kinda feels natural to me to bring more gameplay into it than simply having it there. Sounds to me like we're heading for economic warfare, which could be fun :) So the story could be "endless years of war caused most gold reserves to be looted and new currencies had to be invented (more copper and silver mines, practically no gold mines), but the looters was subject to holdups and as such lost a few to road bandits (or whatever suits)".

Reason for denominations (and devalueing) are simple:
* War has made goods hard to come by. Folk rather trade goods than deal with coin, hence the devaluation. So a gold coin is a lot less than it used to be, and everything is also cheaper. Denomination means we can deal with other types of coins rather than selling for 0.03 gold which sounds horrible compared to 3S(ilver).
* For beggars, you typically only deal out copper. Earns you a bit of disposition but doesn't make you a god to them. Basic equipment, drinks, tips etc are also measured in copper.
* For advanced weaponry and armor (and amor? :D), beds, and travel services, we're talking silver.
* For extremely rare equipment, horses, and houses, we're up in the gold business.
So silver crowns are now the "main currency" (read the "story" above) with copper bits to fill in the fractions (like most modern currencies). Gold is something kinda unique and rare, and hell, maybe some won't even trade in it? :D Gold mining and gold as currency might be reintroduced as part of the main quest for all I care, acting as a driving force to complete the main quest to lessen the hassle for the player :) Silver crowns are what you typically carry and "get by" with. If you choose to use copper is up to how cheap your character is. Being cheap have the cost of having more weight to carry around. Being generous buys you disposition for the "keep the change", rather than the silly "buy disposition" mechanic.

How fun is it to find a treasure chest with 56 gold in it? The treasure chest practically screams "loot me, please!", from miles away. It would be much more fun to have the treasure chest having only 56 silver crowns in it, and a couple of well hidden gold coins that was actually worth a bit, and rewarded the careful player. That would be the price for being casual about it. In Oblivion there are some neatly placed gold coins around, but what's the point when they're not really worth anything? It's easier to "hide" one gold septim than many. As they say "the best place to hide something is in plain sight" :) Better to use light and night eye than to bee-line to the chest.

Gold should also weight more than silver, which in turn weights more than copper, *if* player likes "hard core mode". For casual play, they have zero weight, but denominations still have a purpose.

I referenced Realms of Arcania. See manual here:
http://www.lemonamiga.com/games/docs.php?id=1335
and observe the gameplay is A LOT deeper and A LOT less streamlined than any TES game, probably because they got away with simpler "screen code" back in those days. Best CRPG I ever played iirc.
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Daniel Holgate
 
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Post » Thu Oct 21, 2010 3:52 pm

No need to be silly. Fantasy RPG's like TES aren't about realism. It's more convenient being able to carry so much gold. If we wanted realism, why not make it so we can't carry three times our own weight?
I don't see the point. I don't look at my gold and go "Oh now, that's very unrealistic." I don't even notice it, it's just there for when I need to make transactions.
I think this is overthought.


This.
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^_^
 
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Post » Thu Oct 21, 2010 2:45 am

We use Tamriel Express (American Express) and Travelers Checks ... yes it makes sense for them not to weight
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Rachell Katherine
 
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Post » Thu Oct 21, 2010 4:56 pm

It's a fair point that gold is stored in the same place we store the compass, map, journal, and other such gear.
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Beth Belcher
 
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Post » Thu Oct 21, 2010 3:44 am

Id like to have banks in for the robbing aspect, though the problem with that is banks wouldnt fit the lore. Banks have to be regulated by the government, which is kinda falling apart...
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Dale Johnson
 
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Post » Thu Oct 21, 2010 4:50 pm

This brings an interesting idea. I bring this up because this is what most people did in daggerfall.
Just buying a really expensive but light item. When the time comes that you need money you re sell it sometimes even making a profit.
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Kaley X
 
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Post » Thu Oct 21, 2010 6:09 pm

It's a fair point that gold is stored in the same place we store the compass, map, journal, and other such gear.


Can I please store my 150 lbs full plate armor there too then? Cause that would be really convenient.

When the game has become so specific that every little object can be rendered in 3D for your perusal, and even a friggin carrot has weight, gold should have too. And I really don't see why it would be more of a bother to go to the bank to retrieve some gold than, say, going to the smith to sell your loot or to your house to switch weapon or armor. With that argument we might as well be able to convert weapons into gold as soon as we find them, cause that would be more convenient than going to the smith and sell them.

Every city will have a bank, and you really only need gold when you're in a city. So why not use them?
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Josh Sabatini
 
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Post » Thu Oct 21, 2010 11:23 am

Remember in Daggerfall, when gold had weight, and you had to use banks to store your gold. I think that this physicality should be optional in Skyrim, perhaps in "hardcoe" mode or something.

I think that this would really help with immersion, although banks are required, which is definitely a possibility.

I'd rather stuff it in my mattress or bury it in the backyard, but this would be a nice feature for a 'hardcoe mode'.
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Rich O'Brien
 
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Post » Thu Oct 21, 2010 8:29 am

I chose other. I'd like gold to have weight but only if it's reasonably small. Perhaps a 500 coin / 1 weight unit ratio.

Banks are interesting but I'd rather just stick gold in a chest in my home. I can't see them being implemented in a way that is fun though - would there be long boring lines? ;)
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ANaIs GRelot
 
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Post » Thu Oct 21, 2010 1:06 pm

Yeah and then they will add credit cards.
C'mon now you don't want to carry money ? It's a game,relax.
That would just lead to frustration.
A game is not supposed to be 100% realistic.
If so,then there shouldn't be magicka or monsters or dragons.
I think you are over-exaggerating.
If we can't carry enough money with us,then how are we going to buy certain things that mechants sell ?
That would leat to problems and frustration except if they change the whole trade system completely and re-price every single thing and change the amount of money we find.
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Shae Munro
 
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Post » Thu Oct 21, 2010 3:53 am

its a nice idea but id rather keep my gold on me.i mean gold i heavy as hell so if we start making it weigh something well it wont be fun. as far as being realistic its cool but its not rely convenient play wise
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Lucky Boy
 
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Post » Thu Oct 21, 2010 5:49 pm

Of course money should have weight, I can't think of any good reason not to include this feature. It would prevent people picking up everything they see, too, to an extend. If I kill a dragon and find tons of gold, I want to be afraid of people finding out it's there and stealing it, I shouldn't just sack it all and go away.
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Emily Jeffs
 
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Post » Thu Oct 21, 2010 4:52 pm

I actually would prefer a more complex system of coins and values like not just gold pieces , but may be silver , bronze , may be glass and obsidian ? like the armour styles anyway this system coul d just be simplier to carry and avoid tons of gold coins in pockets .... like

100 bronze = 1 Silver, 100 Silver = 1 Gold and so on....
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jasminε
 
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Post » Thu Oct 21, 2010 4:42 am

If you die you loose most of the money you are carying, which makes you use banks.


No if you die you lose all your money because you are [censored] worm food. This isn't some Runescape bull [censored] this is srs business lol. i would like banks, the ability to drop gold, and the option to make cash have weight. If Skyrim wasn't in a civil war I would say they could move to paper currency. Because making it rain with Septims is painful.
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Hairul Hafis
 
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Post » Thu Oct 21, 2010 9:56 am

I just found an old screenshot of something I encountered in one of Morrowind's Sixth House bases.

http://i.imgur.com/GRNOY.jpg

Is that enough of a reason to bring back the ability to drop gold, now? :)
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ruCkii
 
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Post » Thu Oct 21, 2010 2:54 am

Why would there be a banking system in what is supposed to be the dark ages of Tamriel? No. Just no. And gold having weight? It's a game. You can't sacrifice gameplay for realism. Thats just a bad idea.
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Jeff Tingler
 
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Post » Thu Oct 21, 2010 12:15 pm

Why would there be a banking system in what is supposed to be the dark ages of Tamriel? No. Just no. And gold having weight? It's a game. You can't sacrifice gameplay for realism. Thats just a bad idea.


What'd make you think you'd sacrifice gameplay by giving money weight? It works out fine in actual roleplaying, why not in cRPGs?
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rae.x
 
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Post » Thu Oct 21, 2010 8:16 am

This brings an interesting idea. I bring this up because this is what most people did in daggerfall.
Just buying a really expensive but light item. When the time comes that you need money you re sell it sometimes even making a profit.


I remember going to the bank and purchasing bank notes in Daggerfall.

Just added an extra step really, which I don't think is necessary.
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Bitter End
 
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