» Thu Oct 21, 2010 7:09 am
Something we won't see, because it's only appreciate by people who like to think.
On the one hand, banks were in Daggerfall. So they fit in the context of the series. I do think, however, "banks" as we think of them didn't start until way later, about 1400 in Italy, and even these were family operations, not something like Bank of Italy or even Bank of Florence, but Bank of Georgio. Earlier tho, you have people being able to change money at a temple, and about 200 AD in Persia you have people being issued "checks" good for a certain amount that could be redeemed elswhere.
So I'd prefer temples or networks of merchants then, instead of "Bank of Skyrim." Two things to help this. One, make items worth less. 1 gold coin should buy at least 4 pieces of bread. Not to mention that each piece of bread should be able to be used at least 4 times (for alchemy or eating). Then you could use pieces of coins (vikings would actually split coins in halves and fourths) for anything less, or as change.
This drives down the amount of gold you actually need to carry on your person. And as people said, wealth should also be carried in things like gems that are worth multiples gold coins. As far of the weight of the coin, even though gold is dense, most coins would actually be the size of a nickel or so, not the half dollars we are used to seeing, so even if it's that big in the game, each gold piece could be as little as .05 units, maybe even .01.