Gold has weight.

Post » Thu Oct 21, 2010 2:58 am

YES.

Only if Banks are in the game should gold have weight. We should also have bank notes that we can use when we need massive amounts of gold to buy something.
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Cccurly
 
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Post » Thu Oct 21, 2010 4:38 pm

Yes, absoutely. :happy:
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Eliza Potter
 
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Post » Thu Oct 21, 2010 11:16 am

What'd make you think you'd sacrifice gameplay by giving money weight? It works out fine in actual roleplaying, why not in cRPGs?


Becuase it's annoying. "Oh look more gold, yay! 'You are overencumbered' "Mother [censored]!! Now I have to drop things that I want to sell later and lose out on more gold." One item out of all the others not having weight isn't going to ruin immersion. Me having fun because annoying things like that occur is going to ruin immersion. I play games to have fun, not to get annoyed by stupid things like that.
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NAkeshIa BENNETT
 
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Post » Thu Oct 21, 2010 7:09 am

Something we won't see, because it's only appreciate by people who like to think.

On the one hand, banks were in Daggerfall. So they fit in the context of the series. I do think, however, "banks" as we think of them didn't start until way later, about 1400 in Italy, and even these were family operations, not something like Bank of Italy or even Bank of Florence, but Bank of Georgio. Earlier tho, you have people being able to change money at a temple, and about 200 AD in Persia you have people being issued "checks" good for a certain amount that could be redeemed elswhere.

So I'd prefer temples or networks of merchants then, instead of "Bank of Skyrim." Two things to help this. One, make items worth less. 1 gold coin should buy at least 4 pieces of bread. Not to mention that each piece of bread should be able to be used at least 4 times (for alchemy or eating). Then you could use pieces of coins (vikings would actually split coins in halves and fourths) for anything less, or as change.

This drives down the amount of gold you actually need to carry on your person. And as people said, wealth should also be carried in things like gems that are worth multiples gold coins. As far of the weight of the coin, even though gold is dense, most coins would actually be the size of a nickel or so, not the half dollars we are used to seeing, so even if it's that big in the game, each gold piece could be as little as .05 units, maybe even .01.
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koumba
 
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Post » Thu Oct 21, 2010 4:18 pm

Becuase it's annoying. "Oh look more gold, yay! 'You are overencumbered' "Mother [censored]!! Now I have to drop things that I want to sell later and lose out on more gold." One item out of all the others not having weight isn't going to ruin immersion. Me having fun because annoying things like that occur is going to ruin immersion. I play games to have fun, not to get annoyed by stupid things like that.

You know, in the Oregon Trail computer game your character couldn't carry more than a couple hundred pounds of food back to the caravan after hunting. This isn't anything particularly new or controversial. :P
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Cash n Class
 
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Post » Thu Oct 21, 2010 9:01 am

i think the player should have a gold cap that is expendable. borrow from zelda where you have different sized pouches with different currency caps.
start with a light coin purse that carries up to 1000 gold.
then move on to a mid weight coin purse that can hold 5000
then one that can hold 10000.
and banks to store your excess gold and loot in safe deposit boxes.

or this could be satchels that determine how much weight you can carry. instead of it being based on strength make it a money sink, something you have to work for.
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chloe hampson
 
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Post » Thu Oct 21, 2010 1:56 pm

You know, in the Oregon Trail computer game your character couldn't carry more than a couple hundred pounds of food back to the caravan after hunting. This isn't anything particularly new or controversial. :P

Also the fact that there has already been banks in TES so his point a while back and all subsequent points are moot.
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Alex Blacke
 
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Post » Thu Oct 21, 2010 6:02 pm

You know, in the Oregon Trail computer game your character couldn't carry more than a couple hundred pounds of food back to the caravan after hunting. This isn't anything particularly new or controversial. :P


I think Skyrim might be a little different from Oregon Trail.
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Jay Baby
 
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Post » Thu Oct 21, 2010 4:38 pm

I wouldn't care either way about banks, though i do think it's a little too much detail, and i certainly wouldn't cry if it wasnt included.

As for coin weight, idc about that but as it's been said in this thread, i just want to be able to drop money again, or at the very least see it as an item.
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KRistina Karlsson
 
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Post » Thu Oct 21, 2010 1:23 pm

If you ask me, since it is an RPG I would make everything as realistic as possible. I play Oblivion with many mods and all of them make things not JUST better - BUT as they SHOULD have been in the first place...
Yes, I believe you should not be able to carry 10 weapons and 7 armors and tens of others of things around with you!!! You would be amazed how I set up my Oblivion with great mods...I can carry my own weight at most, get tired fast if I have more than about half my weight. My fatigue goes down so my fighting does less damage. That sums up to about the armour on me, weapon I use and just a few other heavier items that I can carry. I also need to eat, rest, drink and guess what - I can even get WET (you can see droplets of water on my character) when I enter the water...HA HA...how cool is that? :)
Back to encumbrence - 'tis really a no-brainer - if you carry around 100,000 gold with you - it is unrealistic - and I mean it is grossly unrealistic... I am not saying that everything can, or ever will be realistic in games, of course...(like, you can not "feeeel" the fire burning your skin, okey?) But I am saying that 1 gold coin (if they leave it at that) could weight something...0.001 pounds or kilos, or something like that. You would see how much more fun the game would be and you would definetly get more sense of achievement...

P.S. OK, so you clear out the cave, find tons of things...but hey - you can't take all the sh.t with you. That is normal situation people - N O R M A L..You have to make decisions - and people are lazy/unable to make decisions. Pick the most valuable stuff and pick the rest later. So basically Bethesda is catering to "I'm gonna take all the sh.t from this cave with me" people.

By the way, you CAN have lots of things, in your house...then you come, leave some of your sh.t in the chest and pick some new sh.t up...simple as that...HA HA



Hey if this stuff makes you happy mod away. But don't pretend it is because it is realistic or reasonable or anything. If you were realistic, you wouldn't raid the cave, fort or whatever alone. You wouldn't raid a place for loot without ways to carry the effing loot away. You'd bring a wagon., or at least a pack mule or 3. The reason why things like weightless gold, massive carrying capacities etc exist is because they either can't or don't want to add in all the extra details that you would realistically be using in order to carry out a successful raid. The less realistic inventory parts support the game by allowing it to function well without having to add all the extra details they won't be adding. You can physically do one without the other with mods etc, but it is solving a problem without actually looking at the root issues and therefore ends up failing to fix the actual issue.
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Stephy Beck
 
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Post » Thu Oct 21, 2010 3:35 am

I think Skyrim might be a little different from Oregon Trail.

So because they're two different games it automatically makes it not a viable option.

Do you guys really need to carry thirty swords? can't you come back later? what do you do if you're overencumbrred in oblivion? Complain about armor having weight, come on guys, if that bothers you so much because you can't pick up every [censored] thing you come across then rethink your strategy.
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Sasha Brown
 
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Post » Thu Oct 21, 2010 7:33 am

No. Acceptable breaks from reality (read: it'd take the piss).
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Ana
 
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Post » Thu Oct 21, 2010 3:56 am

I wouldn't think about it from "realism" perspective, but purely gameplayperspective. I don't see a coin weighing 0,01 or whatever really adding anything significant to the feeling realism, but as a gameplayfeature which the game takes advantage of it may do big things in the long run.
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Elizabeth Lysons
 
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Post » Thu Oct 21, 2010 1:03 pm

Meh... It would get boring after a while. The player would have to be managing weight/gold all the time and fast-travelling just to get those precious coins to buy that special item. Maybe in a possible hard-core mode...
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Betsy Humpledink
 
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Post » Thu Oct 21, 2010 1:32 pm

If you ask me, since it is an RPG I would make everything as realistic as possible. I play Oblivion with many mods and all of them make things not JUST better - BUT as they SHOULD have been in the first place...
Yes, I believe you should not be able to carry 10 weapons and 7 armors and tens of others of things around with you!!! You would be amazed how I set up my Oblivion with great mods...I can carry my own weight at most, get tired fast if I have more than about half my weight. My fatigue goes down so my fighting does less damage. That sums up to about the armour on me, weapon I use and just a few other heavier items that I can carry. I also need to eat, rest, drink and guess what - I can even get WET (you can see droplets of water on my character) when I enter the water...HA HA...how cool is that? :)
Back to encumbrence - 'tis really a no-brainer - if you carry around 100,000 gold with you - it is unrealistic - and I mean it is grossly unrealistic... I am not saying that everything can, or ever will be realistic in games, of course...(like, you can not "feeeel" the fire burning your skin, okey?) But I am saying that 1 gold coin (if they leave it at that) could weight something...0.001 pounds or kilos, or something like that. You would see how much more fun the game would be and you would definetly get more sense of achievement...

P.S. OK, so you clear out the cave, find tons of things...but hey - you can't take all the sh.t with you. That is normal situation people - N O R M A L..You have to make decisions - and people are lazy/unable to make decisions. Pick the most valuable stuff and pick the rest later. So basically Bethesda is catering to "I'm gonna take all the sh.t from this cave with me" people.

By the way, you CAN have lots of things, in your house...then you come, leave some of your sh.t in the chest and pick some new sh.t up...simple as that...HA HA



You know your shooting fire at people right? If you want ultra realism, go outside.
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Austin England
 
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Post » Thu Oct 21, 2010 9:03 am

The problem is they would have to spend a certain amount of time balancing it out and testing to make sure it worked properly for everyone.. and that time is better spent coding bosty breton hokers in elven miniskirts...
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Micah Judaeah
 
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Post » Thu Oct 21, 2010 11:33 am

Hey if this stuff makes you happy mod away. But don't pretend it is because it is realistic or reasonable or anything. If you were realistic, you wouldn't raid the cave, fort or whatever alone. You wouldn't raid a place for loot without ways to carry the effing loot away. You'd bring a wagon., or at least a pack mule or 3. The reason why things like weightless gold, massive carrying capacities etc exist is because they either can't or don't want to add in all the extra details that you would realistically be using in order to carry out a successful raid. The less realistic inventory parts support the game by allowing it to function well without having to add all the extra details they won't be adding. You can physically do one without the other with mods etc, but it is solving a problem without actually looking at the root issues and therefore ends up failing to fix the actual issue.


I agree with this to a large extent, not everything needs to be realistic, and I'm a big fan of realism I started the "you should be able to take off your underwear" campaign, I don't mind the approach of having a bank and a good reason to have one is because "gold" is heavy (about 50 pieces could way 3 pounds for instance) however making that more unrealistic would be nice like 1 gold piece = 0.001 or 0.0001 pounds. and you could put it in a bank. HOWEVER! This is Skyrim and dragons are attacking and a war is going on, so come on there would be no viable bank around. It'd either get raided or destroyed by dragons. So the bank idea, as well as the weight idea is OTW (out the window) in my opinion.
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Laurenn Doylee
 
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Post » Thu Oct 21, 2010 8:02 am

Remember in Daggerfall, when gold had weight, and you had to use banks to store your gold. I think that this physicality should be optional in Skyrim, perhaps in "hardcoe" mode or something.

I think that this would really help with immersion, although banks are required, which is definitely a possibility.

That's the one thing I was the most annoyed about in Daggerfall... HOWEVER, in a hardcoe mod, it would feel right at home.
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Lucie H
 
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Post » Thu Oct 21, 2010 10:28 am

Oh yes, make gold have weight! Also, make it mandatory that you have to blink your eyes in the game manually, and breathe manually! Also, why not remove the ability to run constantly, and only walk? And let's remove magic too since that's not realistic either! And before I forget, remove the every fictional creature and humanoid beings as well. That should be good.
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Robert Devlin
 
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Post » Thu Oct 21, 2010 5:51 am

Oh yes, make gold have weight! Also, make it mandatory that you have to blink your eyes in the game manually, and breathe manually! Also, why not remove the ability to run constantly, and only walk? And let's remove magic too since that's not realistic either! And before I forget, remove the every fictional creature and humanoid beings as well. That should be good.


Slippery slope fallacy much?
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Alex Blacke
 
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Post » Thu Oct 21, 2010 6:08 am

I just like that games remain games, and not accurate portrayals of reality.
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des lynam
 
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Post » Thu Oct 21, 2010 2:59 pm

I think it would fit fine in a hardcoe mode of some sort.
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Marnesia Steele
 
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Post » Thu Oct 21, 2010 11:03 am

That is a TERRIBLE idea
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Carolyne Bolt
 
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Post » Thu Oct 21, 2010 2:38 pm

How in the world would it be optional? it wouldnt help very much cause you could go "oh look I'm encumbered" and then just turn of the weight of gold.
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Adam Porter
 
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Post » Thu Oct 21, 2010 4:22 am

How in the world would it be optional? it wouldnt help very much cause you could go "oh look I'm encumbered" and then just turn of the weight of gold.


It would work well in a hardcoe mode. Of course you could aways turn it off, but that's rather whimpish-ish of a person. And if over encumbered is handled like fallout one could still walk away with all the loot you wanted, you just couldn't jog/run/fast travel.
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Horror- Puppe
 
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