Gold has weight.

Post » Thu Oct 21, 2010 9:58 am

I would love to have banks and weighted currency again, that's one of the things I really missed while playing Morrowind. ^_^
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Thu Oct 21, 2010 2:32 am

Well thats what most shooting games make you think of ammo (weightless). Fallout NV made ammo have weight in hardcoe mode. It added some strategy to the game IMO

Yeah but Fallout is much more of a 'hardcoe' game. It's atmosphere is a lot different to TES, what with everyone struggling by in life, radiation, dehydration and starvation facts of life, and mutants crawling around the wasteland, so it makes sense to have a hardcoe mode. This is just a fantasy, open-world game.
Weighted gold would be inconvenient and unnecessary. I struggle to take home all the loot I find in a cave in two trips, let alone having to worry about the gold I'm carrying.
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Thu Oct 21, 2010 4:13 am

I would love to have banks and weighted currency again, that's one of the things I really missed while playing Morrowind. ^_^

Uh, Morrowind has weighted gold? And banks?

I don't recall.
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Thu Oct 21, 2010 1:58 am

Yeah but Fallout is much more of a 'hardcoe' game. It's atmosphere is a lot different to TES, what with everyone struggling by in life, radiation, dehydration and starvation facts of life, and mutants crawling around the wasteland, so it makes sense to have a hardcoe mode. This is just a fantasy, open-world game.
Weighted gold would be inconvenient and unnecessary. I struggle to take home all the loot I find in a cave in two trips, let alone having to worry about the gold I'm carrying.


I imagine Skyrim to be a much more dangerous atmosphere. people struggling and dying in war without a unified government. The intense cold.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Thu Oct 21, 2010 7:47 am

Uh, Morrowind has weighted gold? And banks?

I don't recall.


He's saying Daggerfall did.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Thu Oct 21, 2010 8:34 am

I would love to have banks and weighted currency again, that's one of the things I really missed while playing Morrowind. ^_^



Uh, Morrowind has weighted gold? And banks?

I don't recall.

He missed while playing Morrowind. As in, it wasn't present. :P

Ninja'd!!!!!!!!!!!!! :ninja:
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Wed Oct 20, 2010 11:37 pm

Perhaps for you, but a lot of people seem to find the micromanaging of ammo in FO:NV to be perfectly fine, as they play hardcoe mode despite its limits.
So at the very least why not as a toggleable option?

by all means make it a toggle or included in a hardcoe mode. I just don't want it as a default.

In addition what kind of weight are we going for here. If you want a very expensive object do you need to drop everything to buy it to carry all your gold? Is a weak mage character able to buy an expensive item? Or do you end up with banknotes and a cash economy once you have deposited your money into a bank?
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Thu Oct 21, 2010 1:19 am

by all means make it a toggle or included in a hardcoe mode. I just don't want it as a default.

In addition what kind of weight are we going for here. If you want a very expensive object do you need to drop everything to buy it to carry all your gold? Is a weak mage character able to buy an expensive item? Or do you end up with banknotes and a cash economy once you have deposited your money into a bank?


Obviously they wouldn't make it weigh so much. It's be like it was in Daggerfall, which i thought was fine.
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Thu Oct 21, 2010 8:56 am

I'd not hate it if gold had weight, but I'd prefer it not to have any... I'd like to stack my gold in piles, like I could in Morrowind. :disguise:
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Thu Oct 21, 2010 9:32 am

Yeah but Fallout is much more of a 'hardcoe' game. It's atmosphere is a lot different to TES, what with everyone struggling by in life, radiation, dehydration and starvation facts of life, and mutants crawling around the wasteland, so it makes sense to have a hardcoe mode. This is just a fantasy, open-world game.

Eh?

TES, where everyone struggles by through bandits, creatures, undead, Daedric Princes (and not just Ser Mehrunes, in all his attempts), transcontinental invaders, massive plagues, environmental threats (depending on province), Governmential and religious conspiracies (was it Tiber, or Wulfharth, or Arctus that made Talos again?) and other raw facets of existence.

I do see the distinction you're trying to make, but I still find it's a rather arbitrary one at best. A game series can be as 'hardcoe' as the designer wishes to cast it as. Hence in Daggerfall, gold had weight and everything could cut you in half at level 1. And hence in Morrowind and Oblivion gold was weightless and for the latter of those two, by comparison to Daggerfall and the former of the two, everything died at the sight of you at level 1. None of which had any relevance to the grit of the particular environment; Daggerfall had far more civilization than either Morrowind or Oblivion. And yet it still represented those hardcoe elements, quite nicely at that.


In addition what kind of weight are we going for here. If you want a very expensive object do you need to drop everything to buy it to carry all your gold? Is a weak mage character able to buy an expensive item? Or do you end up with banknotes and a cash economy once you have deposited your money into a bank?

Personally, I would prefer the weight of gold to be more on the minimalistic side, such as 0.03 or 0.05 units per gold piece. The idea (for me at least) is to make any gold in the thousands start to get cumbersome, as well as eliminating the ludicrosity of trekking around with a king's fortune in one's pocket. Once the thousand-mark gets hit, that's when bank notes would play a part.
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Wed Oct 20, 2010 10:22 pm

yea.why not have it if its optional
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Wed Oct 20, 2010 7:48 pm

yea.why not have it if its optional


That's my perspective for most things. The only question is if it's too hard to implement... and this definitely isn't
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Wed Oct 20, 2010 9:04 pm

I imagine Skyrim to be a much more dangerous atmosphere. people struggling and dying in war without a unified government. The intense cold.

Ehhh... I suppose... but I still don't think TES give that vibe off at all. It's just an open-world game where you can do whatever you want and be whoever you want in a land full of exciting ruins and caves to explore, creatures to kill, and an abundance of quests to fulfill.
Fallout is an open-world game where you can do whatever you want and be whatever you want, in a game where people struggle to live everyday life dealing with radiation, dehydration, starvation, as well as mutants and savages that roam the wastes.
Can you see the difference? Fallout is so much.. deeper, and more serious. I can't really explain any better than that.
Surviving from mutants and radiation is much more difficult than being involved in a civil war. It's just my opinion I suppose, but I'm strongly against ANY form of realism or hardcoe elements in the game.

He's saying Daggerfall did.

Ah, of course. :P
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Thu Oct 21, 2010 5:51 am

No.
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Thu Oct 21, 2010 12:49 am

Well, this is a must for me...or at least - "please implement it" sort of thing! It really hampers the immersion when I carry around tens of thousands of gold...I mean, I don't understand how people get over that...Thankfully, there are mods for that, but the combination - Gold has weight - cheques (spelled ok?) - and Banks - would be down right fantastic!!!
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Thu Oct 21, 2010 2:14 am

It's a game. Fun beats realism, every time.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Thu Oct 21, 2010 5:28 am

Well, this is a must for me...or at least - "please implement it" sort of thing! It really hampers the immersion when I carry around tens of thousands of gold...I mean, I don't understand how people get over that...Thankfully, there are mods for that, but the combination - Gold has weight - cheques (spelled ok?) - and Banks - would be down right fantastic!!!


I mostly make "please implement it" things. It's like, all my topics. Most of my ideas are pretty well recieved, while a few are shot down pretty fast.

i think its just spelled checks.
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Wed Oct 20, 2010 9:28 pm

The first proper usage of paper money started off in 13th century IIRC, isn't it about time Skyrim go with the flow? lol
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Thu Oct 21, 2010 6:55 am

I think Bethesda cares enough about their fanbase not to piss the majority off and anyway its not the worst damm thing if coins don't have weight
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Thu Oct 21, 2010 4:04 am

Eh?

TES, where everyone struggles by through bandits, creatures, undead, Daedric Princes (and not just Ser Mehrunes, in all his attempts), transcontinental invaders, massive plagues, environmental threats (depending on province), Governmential and religious conspiracies (was it Tiber, or Wulfharth, or Arctus that made Talos again?) and other raw facets of existence.

I do see the distinction you're trying to make, but I still find it's a rather arbitrary one at best.

Although in TES you have big cities with huge walls and dozens of well-equipped soldiers to defend it, whereas in Fallout, you have ramshackle walls made of scrap metal and broken buses, with but a couple of grizzled defenders to protect it, for one example.
Sigh. I'm struggling to explain the differences. Such as between an eccentric, colourful, mythical beast and a horrid, foul mutant. The difference between having all of your water supplies irradiated and little to defend yourself with, and living behind strongly fortified walls with pure water abundant.
God, that's horrible wording. But I can't describe it any other way. Surely you can just feel the difference in atmosphere?
Whatever, have it optional. My attempts at defending my opinion are futile, at best.

It's a whole different world, with a different history in both lore and the previous games. They're not really similar games at all, other than the fact that they're based on the same engine and are open-world adventures.
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Thu Oct 21, 2010 12:55 am

The first proper usage of paper money started off in 13th century IIRC, isn't it about time Skyrim go with the flow? lol


I don't think the collapse of a six hundred year old empire is a great time to turn to centralised banking and notes of currency.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Thu Oct 21, 2010 1:06 am

Although in TES you have big cities with huge walls and dozens of well-equipped soldiers to defend it, whereas in Fallout, you have ramshackle walls made of scrap metal and broken buses, with but a couple of grizzled defenders to protect it, for one example.
Sigh. I'm struggling to explain the differences. Such as between an eccentric, colourful, mythical beast and a horrid, foul mutant. The difference between having all of your water supplies irradiated and little to defend yourself with, and living behind strongly fortified walls with pure water abundant.
God, that's horrible wording. But I can't describe it any other way. Surely you can just feel the difference in atmosphere?
Whatever, have it optional. My attempts at defending my opinion are futile, at best.


Honorable conclusion. my hats off to you
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Wed Oct 20, 2010 11:58 pm

Honorable conclusion. my hats off to you

Lol. I've tried to be diplomatic. :D

But can I ask you something? Don't you also find it unrealistic to be able to carry around 300 pounds of equipment? Do you want that brought down to say.. 50?
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Thu Oct 21, 2010 1:08 am

No need to be silly. Fantasy RPG's like TES aren't about realism. It's more convenient being able to carry so much gold. If we wanted realism, why not make it so we can't carry three times our own weight?
I don't see the point. I don't look at my gold and go "Oh now, that's very unrealistic." I don't even notice it, it's just there for when I need to make transactions.
I think this is overthought.


Who are you to say what a fantasy rpg is supposed to be, especially when it comes to something as rudimentary as realism. Maybe we should remove gravity because that concept is too realistic.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Wed Oct 20, 2010 11:56 pm

What about a magical ATM?
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

PreviousNext

Return to V - Skyrim