Gold has weight.

Post » Thu Oct 21, 2010 12:00 am

I have enough trouble with all my alchemical supplies and potions in addition to armour and weapons. In oblivion I need to keep a feather spell up in order to move around. My weight is around 750 (can go to 820 if needed) so I don't need any more weight.
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Kevan Olson
 
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Post » Wed Oct 20, 2010 8:37 pm

The realism isn't that precious to me.
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Chris BEvan
 
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Post » Thu Oct 21, 2010 10:10 am

Who are you to say what a fantasy rpg is supposed to be, especially when it comes to something as rudimentary as realism. Maybe we should remove gravity because that concept is too realistic.


Okay, buddy. You go mod yourself some ultra-realism. I'll be over here, capable of carrying both the armour I'm wearing and some worthwhile amount of loot.
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Mariaa EM.
 
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Post » Thu Oct 21, 2010 2:35 am

Yes, but at the same time the overencumberance system could change. right now you can do everything possible when you are at the very limit of your encumberance, but picking up a feather will make you unable to fats travel, move fast, run, etc etc. It needs to come slowly, so when you are nearly encumbered, you get a % of the effect on you, and being too overencumbered would lead to no movement at all.
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Reven Lord
 
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Post » Thu Oct 21, 2010 10:51 am

Yes, but at the same time the overencumberance system could change. right now you can do everything possible when you are at the very limit of your encumberance, but picking up a feather will make you unable to fats travel, move fast, run, etc etc. It needs to come slowly, so when you are nearly encumbered, you get a % of the effect on you, and being too overencumbered would lead to no movement at all.


Yes, the encumbrance system on Baldurs gate (like you mention but just with two effects :slow and cant move) was much better..
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Star Dunkels Macmillan
 
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Post » Wed Oct 20, 2010 8:57 pm

I would like gold to have weight but it's probably not going to happen.
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Portions
 
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Post » Wed Oct 20, 2010 9:51 pm

Would just be a hassle, unless they made much, much higher value coins so that we could convert.
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josie treuberg
 
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Post » Thu Oct 21, 2010 8:53 am

If there are going to be dragons flying about and altercations, I wouldn't want any paper money to go up with the log home. Gold, if melted can still be reworked into bars and coin. Couldn't care less about the weight because there is magic(feather/strength addition/T.A.R.D.I.S. worthy chests and such) so it is kind of moot for me.

As for banks, even though Daggerfall had them, that just feels odd. Bank of Skyrim? Where there are tellers taking in everything from slaughter fish to pigs and slaves? Mead Hall profits down, and your bows and arrows get repossessed? No thanks. Keep it in a chest, bag, wife's shoe, where it is safer. ; )
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Nicole Elocin
 
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Post » Thu Oct 21, 2010 12:21 am

Would just be a hassle, unless they made much, much higher value coins so that we could convert.


Making it too high would make it pointless.

I just dont think you should be able to walk around with nearly enough gold to buy a house.
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Amy Smith
 
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Post » Thu Oct 21, 2010 12:54 am

If you ask me, since it is an RPG I would make everything as realistic as possible. I play Oblivion with many mods and all of them make things not JUST better - BUT as they SHOULD have been in the first place...
Yes, I believe you should not be able to carry 10 weapons and 7 armors and tens of others of things around with you!!! You would be amazed how I set up my Oblivion with great mods...I can carry my own weight at most, get tired fast if I have more than about half my weight. My fatigue goes down so my fighting does less damage. That sums up to about the armour on me, weapon I use and just a few other heavier items that I can carry. I also need to eat, rest, drink and guess what - I can even get WET (you can see droplets of water on my character) when I enter the water...HA HA...how cool is that? :)
Back to encumbrence - 'tis really a no-brainer - if you carry around 100,000 gold with you - it is unrealistic - and I mean it is grossly unrealistic... I am not saying that everything can, or ever will be realistic in games, of course...(like, you can not "feeeel" the fire burning your skin, okey?) But I am saying that 1 gold coin (if they leave it at that) could weight something...0.001 pounds or kilos, or something like that. You would see how much more fun the game would be and you would definetly get more sense of achievement...

P.S. OK, so you clear out the cave, find tons of things...but hey - you can't take all the sh.t with you. That is normal situation people - N O R M A L..You have to make decisions - and people are lazy/unable to make decisions. Pick the most valuable stuff and pick the rest later. So basically Bethesda is catering to "I'm gonna take all the sh.t from this cave with me" people.

By the way, you CAN have lots of things, in your house...then you come, leave some of your sh.t in the chest and pick some new sh.t up...simple as that...HA HA
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trisha punch
 
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Post » Wed Oct 20, 2010 9:31 pm

No, gold should not be weighted.

Lets say you're 1 under your maximum encumberance, and then you pick up a coin. Boom, you can't move because that coin weighted you down SOOOO much that you have to drop something in order to move again.

Leave the gold weightless.
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Maria Leon
 
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Post » Thu Oct 21, 2010 2:10 am

No, gold should not be weighted.

Lets say you're 1 under your maximum encumberance, and then you pick up a coin. Boom, you can't move because that coin weighted you down SOOOO much that you have to drop something in order to move again.

Leave the gold weightless.


well its the same situation if your trying to get, lets say, a scroll. You pick up one more piece of paper and BOOM you cant move.

The over-encumbered thing needs to be rehauled, but thats a completely different matter.

By your logic, things that weigh < 1lb should all be weightless
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Beth Belcher
 
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Post » Thu Oct 21, 2010 1:51 am

No, gold should not be weighted.

Lets say you're 1 under your maximum encumberance, and then you pick up a coin. Boom, you can't move because that coin weighted you down SOOOO much that you have to drop something in order to move again.

Leave the gold weightless.



There are ways to do it right...max encoumbrence is waay up but once you have too many things you slowly start losing fatigue faster...or you walk slower and can't run or sprint...Don't dismiss a good idea just 'cos you think it can't be implemented...
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Chris Duncan
 
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Post » Thu Oct 21, 2010 8:31 am

Only if it is optional or I would be all like this guy ----> :brokencomputer:
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Avril Louise
 
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Post » Thu Oct 21, 2010 9:10 am

Who are you to say what a fantasy rpg is supposed to be, especially when it comes to something as rudimentary as realism. Maybe we should remove gravity because that concept is too realistic.

mate don't blow something out of proportion anyway looks at other games for instance the X series in space their is no sound but in space sims they put sound in it because it makes the players more happy with the overall experince
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Alina loves Alexandra
 
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Post » Wed Oct 20, 2010 11:06 pm

mate don't blow something out of proportion anyway looks at other games for instance the X series in space their is no sound but in space sims they put sound in it because it makes the players more happy with the overall experince

although your post is rather incoherent, but i understood one part. he wasn't blowing something out of proportion, he was just stating an extreme to make a point about realism in fantasy games. Some things just should be realistic.
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Ernesto Salinas
 
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Post » Wed Oct 20, 2010 10:39 pm

Good point. Think about houses that cost 70,000 gold+

This has also made me think of something... I'd be a little upset if I couldn't enchant my money bag with feather. :P

That made me laugh about the feather enchanting on a money bag :L

On topic: Anyways the concept of having banks to store money is a good idea but then it reminds me to much of Assassins Creed 2 and brotherhood, I kept getting fed up when I wanted to buy something but I stored it in a bank far away and I have to run all the way back. What if Skyrim had random merchants like in fallout, you'd be climbing a mountain and you come across this guy who is selling this lovely set of armour yet you can't buy it because its in the bank 30 miles away :L. Thats what I have against it as well as I wouldn't like weight on money.
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Greg Cavaliere
 
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Post » Thu Oct 21, 2010 3:06 am

* "Money have weight" only in so called "hard core mode".
* New global system, including gold, silver, and copper, plus local currency to the different cultures.
* Banks and check system for global currency.
* The rest of the encumbrance/inventory have to be scaled to more realism oriented as well.
* Means of carrying more loot, say a couple of followers for medium (can also fight), or a horse and cart for maximum capacity.
* Sub plot to cause peace and join or abandon the cultural currencies, making it easier for the player as game progresses.
* Changing currencies is valued upon your barter skill. At low skill you'll always pay overpriced when using global currency.
* Coinpurse can be pickpocketed by other thieves, but not checks. However not everyone will accept checks.

It has to be a little more involved than "just adding weight to gold"...
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tannis
 
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Post » Wed Oct 20, 2010 11:28 pm

if u want to be rational abt this game, then u can't have magic, because it doesn't exist in the real world. The fact that money is games doesn't have weight doesn't bother me, because it is a game u play to gave FUN. And needlessly running around on mundane tasks is tedious.
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George PUluse
 
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Post » Wed Oct 20, 2010 11:42 pm

if u want to be rational abt this game, then u can't have magic, because it doesn't exist in the real world. The fact that money is games doesn't have weight doesn't bother me, because it is a game u play to gave FUN. And needlessly running around on mundane tasks is tedious.


thats not rational:

ra·tion·al
? ?Show Spelled[rash-uh-nl, rash-nl]
–adjective
1.
agreeable to reason; reasonable; sensible: a rational plan for economic development.
2.
having or exercising reason, sound judgment, or good sense: a calm and rational negotiator.

thats ridiculous:

ri·dic·u·lous/ri?diky?l?s/
Adjective: Deserving or inviting derision or mockery; absurd.




daggerfall (and maybe arena) had gold have a weight, and it worked great.
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Megan Stabler
 
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Post » Thu Oct 21, 2010 7:27 am

* "Money have weight" only in so called "hard core mode".
* New global system, including gold, silver, and copper, plus local currency to the different cultures.
* Banks and check system for global currency.
* The rest of the encumbrance/inventory have to be scaled to more realism oriented as well.
* Means of carrying more loot, say a couple of followers for medium (can also fight), or a horse and cart for maximum capacity.
* Sub plot to cause peace and join or abandon the cultural currencies, making it easier for the player as game progresses.
* Changing currencies is valued upon your barter skill. At low skill you'll always pay overpriced when using global currency.
* Coinpurse can be pickpocketed by other thieves, but not checks. However not everyone will accept checks.

It has to be a little more involved than "just adding weight to gold"...


Bolded a few points here. Why are there sudden smaller denominations than septims? Why are there suddenly other currencies? Yes, I know the Empire is crumbling, but it's not gone yet -- hence the whole Nordic civil war. Why are bank notes ("checks") being brought into being while the infrastructure that supports them crumbles? Why would anyone honour a piece of paper when the bank it is linked to could get sacked in the aftermath of the next battle? In Oblivion, a system of banks and notes of entitlement could have made sense. In Skyrim... not so much.
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Rachel Cafferty
 
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Post » Thu Oct 21, 2010 1:22 am

Bolded a few points here. Why are there sudden smaller denominations than septims? Why are there suddenly other currencies? Yes, I know the Empire is crumbling, but it's not gone yet -- hence the whole Nordic civil war. Why are bank notes ("checks") being brought into being while the infrastructure that supports them crumbles? Why would anyone honour a piece of paper when the bank it is linked to could get sacked in the aftermath of the next battle? In Oblivion, a system of banks and notes of entitlement could have made sense. In Skyrim... not so much.


Checks wouldn't work your right, but gold, silver, and bronze are good to anyone. I doubt the rebels will honor Septims, whatever they are made of, as currency, so it makes sense that people reverted to using a currency that is good everywhere.
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Amie Mccubbing
 
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Post » Thu Oct 21, 2010 1:44 am

Making it too high would make it pointless.

I just dont think you should be able to walk around with nearly enough gold to buy a house.


This particular piece of realism doesn't really add any significant game play or immersion improvement for the extra trouble of micro managing your inventory. It's slightly more realistic but a lot more annoying.

Making higher value currency pieces would still add realism, with less of the PITA aspect.

I see no good reason to limit us to carrying a ton of weight in low value pieces, having to clear inventory space to lug thousands of them from point A to B to buy or sell anything expensive.
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+++CAZZY
 
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Post » Thu Oct 21, 2010 3:55 am

Hey, you just reminded me.

Is gold still called Septims?

Now they're called Drakes :P
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Ria dell
 
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Post » Thu Oct 21, 2010 11:32 am

Septims would be honoured because they're not fiat, they're actually made of gold. Minting new coins for the breakaway faction would take time and infrastructure, conditions that would probably take longer than the main quest would allow for.

I still see no reason for smaller denominations to magically start existing.

EDIT: To answer the above poster, "drake" is slang for "septim" due to the dragon markings on it. Think "buck" versus "dollar".
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~Amy~
 
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