Gold has weight.

Post » Thu Oct 21, 2010 3:13 am

well its the same situation if your trying to get, lets say, a scroll. You pick up one more piece of paper and BOOM you cant move.

The over-encumbered thing needs to be rehauled, but thats a completely different matter.

By your logic, things that weigh < 1lb should all be weightless

Yes, the whole thing needs overhauled, but seeing as that isn't going to happen, leave the money weightless.

There are ways to do it right...max encoumbrence is waay up but once you have too many things you slowly start losing fatigue faster...or you walk slower and can't run or sprint...Don't dismiss a good idea just 'cos you think it can't be implemented...

It can't be implemented, unless they overhaul the encumbrance system.
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sarah simon-rogaume
 
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Post » Wed Oct 20, 2010 11:19 pm

Of course it can be implemented it's a new game.. come on, they're not amateurs.

But I won't like it. I never did like it when games had either a gold cap or weighted gold. Just keep the currency out of the encumbrance system, it only adds unnecessary hassle.
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Kevin Jay
 
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Post » Thu Oct 21, 2010 11:48 am

Yes, the whole thing needs overhauled, but seeing as that isn't going to happen, leave the money weightless.



I dont see why you think that that "isnt going to happen"...
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hannah sillery
 
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Post » Thu Oct 21, 2010 10:58 am

I dont see why you think that that "isnt going to happen"...

Has there even be a hint of any news pertaining to anything even close to this?
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Danger Mouse
 
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Post » Thu Oct 21, 2010 8:47 am

Gold and money has a weight, however this weight has always been extreme low as on of the purpose of money is to don’t have to bring grain or simlar to the shop and exchange it for that you want to trade.
Now in Daggerfall you could almost use grain instead of Septims, one Septim weighed 0.1 the lowest weight in the game. Grain weight 0.2 and is worth 1 Septim.
The solution was the “drop gold” button if you were stupid enough to pick up gold at high levels as elven equipment or better who was more worth for it weight than gold.

To make it realistic you would need something like copper, silver and gold coins, 1 copper bought you the cheapest thing, one gold coin equals 100 copper.
Weight of 1 gold coins would be 0.1 or perhaps 0.2 making 5 gold/ weight = 500 Septim; now you would not want to drop that, so yes here you could carry 100.000 Septim= 1000 gold coins= 100-200 weight units but you would prefer to leave it home.
Think about it gold is expensive,
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Kara Payne
 
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Post » Thu Oct 21, 2010 8:55 am

this topic is starting to piss my kitten off not joking about that it really is

but back on topic there has to be a balance of realistic and unrealistic most games are at unrealistic but nearing balanced the elder scrolls is kind of in the middle depending on the game type it will be either realistic, balanced or unrealistic flight simulations are for the most part realistic games like super meatboy (or meatboy can't remember) are unrealistic now the elder scrolls is in between them both going a bit more to unrealistic but since this game is catering to hardcoe gamers and casual it should be tipping a bit to unrealistic now if you tip it to much to realistic it will piss of the causal games and maybe some hardcoe games if you tip it to unrealistic opposite effect so with the elder scrolls to keep the fans happy they should keep it at the level of realism and unrealistic (with some small improvments, guards hearing a crime no matter how far away in a city)
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Richard
 
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Post » Thu Oct 21, 2010 6:40 am

Has there even be a hint of any news pertaining to anything even close to this?

No, but by that logic, levitation, mounted combat, and traveling merchants just aren't gonna happen either.

In fact, everything other than what has been mentioned will be exactly the same as in oblivion
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Tiffany Carter
 
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Post » Thu Oct 21, 2010 5:41 am

No, but by that logic, levitation, mounted combat, and traveling merchants just aren't gonna happen either.

In fact, everything other than what has been mentioned will be exactly the same as in oblivion

How are you not getting this.. Encumberance isn't a hot button issue. It isn't make or break to anyone. It won't define any aspect of the game, whereas combat and magic do. The encumberance system was just fine as it was, and there was never a huge uproar over it, therefore it was never brought to Bethesda's attention.

Could it happen? Yes. Would I bet on it? Absolutely not.
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Alessandra Botham
 
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Post » Thu Oct 21, 2010 1:17 am

How are you not getting this.. Encumberance isn't a hot button issue. It isn't make or break to anyone. It won't define any aspect of the game, whereas combat and magic do. The encumberance system was just fine as it was, and there was never a huge uproar over it, therefore it was never brought to Bethesda's attention.


I have faith the Bethesda team thinks about all aspects of the game, not just the ones people are whining about. So much thought and time is put into the game someone on the staff has surely has brought up over-encumbrance and if it should be changed. I think it'd be very logical and practical to fix it.
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Ludivine Dupuy
 
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Post » Thu Oct 21, 2010 1:47 pm

I always assumes that the number displayed was the value in septims you had not the actual number, and higher denominations were 'under the hood' so to speak. No one would carry that weight in coin without converting it to platinum, mithril or gems. While the different currencies work in a game like DA:O where money is scarce, I personally feel being given a total value is enough in a game in which you can become so wealthy, and different value coins which weigh would just become tedious after a while. Feel free to disagree.
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Jade Payton
 
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Post » Thu Oct 21, 2010 5:10 am

*PTSD flashbacks to end of Daggerfall main quest* Akorithi's promise of 100,000 gold... o.o;;

I don't mind weight to my coins; I'll just end up carrying seven or eight letters of credit anyways, plus some pocket change. I'd say yes, and optional, for those who don't like the idea. Coinage diversity (copper, silver, platinum, different gold alloys) would be nice. Even better would be decent textures... and shine!... for them. Speaking of which, I still want to see BIG FAT ROILING PILES OF COIN in my lair so that I can lounge, sleep, roll, and go swimming in them.

Excuse me while I use this daedric longsword as a scratching stick.
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Hayley O'Gara
 
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Post » Thu Oct 21, 2010 12:25 pm

Wohoo...full loot system.
If the bank idea should be implented, why not add a different version of full loot to (like they have in some MMO games) ?
IF you die the monster could loot your gold, that will make you bank more often (offcourse you could allways load a previous "load")

And if monsters can loot you, they can also loot other monsters they kill, if monster vs monsters is in the game :thumbsup: that makes more loot on a monster that have looted other monsters, they even can be higher lvl if they have slayed other monsters an got some experience

What do you think
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Farrah Barry
 
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Post » Thu Oct 21, 2010 2:09 pm

Wohoo...full loot system.
If the bank idea should be implented, why not add a different version of full loot to (like they have in some MMO games) ?
IF you die the monster could loot your gold, that will make you bank more often (offcourse you could allways load a previous "load")

And if monsters can loot you, they can also loot other monsters they kill, if monster vs monsters is in the game :thumbsup: that makes more loot on a monster that have looted other monsters, they even can be higher lvl if they have slayed other monsters an got some experience

What do you think


if by monster you mean intelligent enemy then yeah. If an NPC kills another NPC, he/she should take anything that he/she could use from the dead body, but i don't think a bear should loot enemies (unless they have a picnic basket)
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Laura Tempel
 
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Post » Thu Oct 21, 2010 2:02 pm

we must be bored if this is the hottest topic about Skyrim - time for some new info
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Shae Munro
 
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Post » Thu Oct 21, 2010 7:21 am

if by monster you mean intelligent enemy then yeah. If an NPC kills another NPC, he/she should take anything that he/she could use from the dead body, but i don't think a bear should loot enemies (unless they have a picnic basket)


Yes, i hate when Animals have human loot on them.
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kelly thomson
 
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Post » Wed Oct 20, 2010 9:47 pm

I don't mind weight to my coins; I'll just end up carrying seven or eight letters of credit anyways...


I keep saying this and no one pays me any mind. Letters of credit/bank notes/cheques/whatever name you give them -- they cannot exist without some form of assurance that you can cash them. Simultaneous outbreaks of dragons and civil war dent this assurance. Will a dragon burn the bank down? Dunno. Will the city holding that bank be sacked and looted, thus rending this piece of paper worthless? Dunno. If you want banks, that's one issue, but I simply don't see letters of credit being realistic in this specific setting - and isn't "realism" the main reason people are pressing for gold to have weight in the first place?
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candice keenan
 
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Post » Thu Oct 21, 2010 1:57 pm

Actualy traveling merchants exist in both fallout 3 and fallout new vegas. As for money having weight... um no thats just not gona happen. In order for it to happen they would need to model higher denominations of currency and thats just one big bother.
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jessica Villacis
 
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Post » Thu Oct 21, 2010 9:32 am

I keep saying this and no one pays me any mind. Letters of credit/bank notes/cheques/whatever name you give them -- they cannot exist without some form of assurance that you can cash them. Simultaneous outbreaks of dragons and civil war dent this assurance. Will a dragon burn the bank down? Dunno. Will the city holding that bank be sacked and looted, thus rending this piece of paper worthless? Dunno. If you want banks, that's one issue, but I simply don't see letters of credit being realistic in this specific setting - and isn't "realism" the main reason people are pressing for gold to have weight in the first place?

Magical ATM solves all
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Sandeep Khatkar
 
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Post » Thu Oct 21, 2010 1:08 pm

I voted for optional, I'd really love it but a lot of people would hate it.
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:)Colleenn
 
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Post » Thu Oct 21, 2010 11:46 am

Actualy traveling merchants exist in both fallout 3 and fallout new vegas. As for money having weight... um no thats just not gona happen. In order for it to happen they would need to model higher denominations of currency and thats just one big bother.

Hm, i dont think its a huge bother for the developers (but im not a game designer so i guess i don't know). It shouldnt be a bother for you, cause real money has coins, and different valued dollar bills. The only hassle would possibly be exchanging them to a more valuable coin to reduce weight, and some people would want that challenge. thusly, it should be optional.


Rebels will most likely just melt down the septim IMO. the septim has a fixed cost that is a constant set by government the throughout the empire. They obviously have a government body in place for keeping it's value.

anti-imperialists governments don't have the same value set on the coins. so most likely they wouldn't use it

otherwise, the Empire could increase their supply of the septim in the empire's economy, so the septimes in anti-imperial provinces would become worthless.

a gold standard, however, keeps it's cost, and it takes much more manipulation to change the value, supply, and demand
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Kathryn Medows
 
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Post » Thu Oct 21, 2010 12:44 am

Next thing there will be mortgages and horse loans...
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Kelly Tomlinson
 
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Post » Thu Oct 21, 2010 12:21 am

I keep saying this and no one pays me any mind. Letters of credit/bank notes/cheques/whatever name you give them -- they cannot exist without some form of assurance that you can cash them. Simultaneous outbreaks of dragons and civil war dent this assurance. Will a dragon burn the bank down? Dunno. Will the city holding that bank be sacked and looted, thus rending this piece of paper worthless? Dunno. If you want banks, that's one issue, but I simply don't see letters of credit being realistic in this specific setting - and isn't "realism" the main reason people are pressing for gold to have weight in the first place?

Out of my entire post about the splendor of BIG FAT ROILING PILES OF COINS you had to nitpick about the paper stand-in for money? Yes, I understand what you're saying, and no, I felt no personal need to address it until now. Maybe there's an alternative coinage, like platinum, that weighs less per point of value; no pressing need for these rage-inducing slips of paper then. Hell, that backscratcher daedric longsword could be my alternative currency too, as per a barter system.

All I want is the ability to drop my coins again, with the option of them having weight. How you go about solving the ability to cart them around is a non-issue for me, as either way works fine; I can abuse magic, do what I do in Daggerfall (hey look, a cart!), use the console to warp that money from behind a fence and out my buttcheeks, whatever.
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Gisela Amaya
 
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Post » Thu Oct 21, 2010 5:55 am

Rebels will most likely just melt down the septim IMO. the septim has a fixed cost that is a constant set by government the throughout the empire. They obviously have a government body in place for keeping it's value.

anti-imperialists governments don't have the same value set on the coins. so most likely they wouldn't use it

otherwise, the Empire could increase their supply of the septim in the empire's economy, so the septimes in anti-imperial provinces would become worthless.

a gold standard, however, keeps it's cost, and it takes much more manipulation to change the value, supply, and demand


Septims are neither fiat nor gold-backed. They are made out of gold. They are worth, literally, their weight in gold. Inflating septims would involve shrinking the amount of gold in newly-minted coins -- if memory serves, a Roman emperor did this at least once -- which would really only effect those coins, thus weakening the Imperial currency more than that of the secessionists.

As mentioned before, melting down those septims and re-minting coins would require infrastructure. Solidly held lands, government, the facilities to do so and enough time for the new currency to displace the original.

EDIT: Toccata, I know I quoted you, but I was addressing something a few other people kept mentioning as well. Apologies if you took it personally.
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Mr. Allen
 
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Post » Thu Oct 21, 2010 4:25 am

Will I need horse insurance to legally ride a horse as well?
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Samantha Wood
 
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Post » Thu Oct 21, 2010 7:50 am

As mentioned before, melting down those septims are re-minting coins would require infrastructure. Solidly held lands, government, the facilities to do so and enough time for the new currency to displace the original.


well it's been quite a long time (120 years right?), so many things could have happened since the last septim died.
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Etta Hargrave
 
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