» Thu Oct 21, 2010 8:35 am
I find that what weighted gold adds to the world far outweighs (no pun intended) the detractors of gold having weight. Add banks or other means of storage, letters of credit, and you've got portable means to store gold, tougher choices in exploration and looting, potential plot-connections (as in, who's to say that differing factions in Skyrim will accept differing Letters of Credit?) necessary buildings of infrastructure in Skyrim (how does a world such as that thrive without some form of bank or treasury?), as well as quest-hooks within that infrastructure.
The downsides are only the minor gripes of hitting weight caps in dungeons, which can either be easily mitigated with foresight (i.e. getting rid of excess gold beforehand, acquiring load-boosting spells/scrolls/potions, etc), or result in choices I don't think are above what's already in previous games (should I drop X item to clear up weight, or Y item? Should I return to town now to sell, or should I keep going and just not pick anymore up?) Those are hardly downsides in comparison, IMO.
But at the very least, since I don't expect this to actually happen, I agree with gold being a droppable item once again. Then, modders can take it any which way they please.