Gold has weight.

Post » Wed Oct 20, 2010 4:35 pm

Remember in Daggerfall, when gold had weight, and you had to use banks to store your gold. I think that this physicality should be optional in Skyrim, perhaps in "hardcoe" mode or something.

I think that this would really help with immersion, although banks are required, which is definitely a possibility.
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NAtIVe GOddess
 
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Post » Thu Oct 21, 2010 1:16 am

I voted other. Assuming gold has weight I would much rather keep it all in a chest in my home instead of a bank :shrug:
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Mari martnez Martinez
 
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Post » Thu Oct 21, 2010 2:54 am

It would be quite annoying esspically if you goto a fort or cave then you can't move because you have to much gold hell most of the time in Morrowind and Oblivion I can only spare 2 weight
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Emma Copeland
 
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Post » Wed Oct 20, 2010 4:46 pm

add banks.
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phillip crookes
 
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Post » Thu Oct 21, 2010 7:53 am

Add banks, give gold (modest) weight. Who's going to need to carry around 100,000 septims anyways.

besides, if there's banks then you have something new to steal from :)

I voted other. Assuming gold has weight I would much rather keep it all in a chest in my home instead of a bank :shrug:


new poll, should there be thieves that steal from your home :D
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Heather Dawson
 
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Post » Wed Oct 20, 2010 5:31 pm

besides, if there's banks then you have something new to steal from :)

Yes please! I love playing a stealth character and would love to rob the banks of Skyrim. :D

Edit* YES. There should be thieves who try to rob your home. That way leaving those Battlehorn fighters to guard my Skingrad house has some meaning besides role-play!
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El Khatiri
 
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Post » Thu Oct 21, 2010 3:21 am

Add banks, give gold (modest) weight. Who's going to need to carry around 100,000 septims anyways.

besides, if there's banks then you have something new to steal from :)



new poll, should there be thieves that steal from your home :D

Hey, you just reminded me.

Is gold still called Septims?
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Kit Marsden
 
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Post » Wed Oct 20, 2010 11:20 pm

I'm thinking of a possible problem: imagine there is something you can buy but the coin is too heavy to carry. :tongue: Write out cheques?
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{Richies Mommy}
 
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Post » Thu Oct 21, 2010 1:48 am

Add banks, give gold (modest) weight. Who's going to need to carry around 100,000 septims anyways.


That was a rather exaggerated example, but iI held way more than that in Morrowind. Taking advantage of the Scamp in Caldera was too tempting for me
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Scarlet Devil
 
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Post » Thu Oct 21, 2010 6:05 am

Ah, good catch. I too wonder if it is still known as a Septim ~200 years later. But absolutely it should have weight, optional or not, I am all for realism
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Shirley BEltran
 
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Post » Wed Oct 20, 2010 11:07 pm

I'm thinking of a possible problem: imagine there is something you can buy but the coin is too heavy to carry. :tongue: Write out cheques?

Good point. Think about houses that cost 70,000 gold+

This has also made me think of something... I'd be a little upset if I couldn't enchant my money bag with feather. :P
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Emily Martell
 
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Post » Wed Oct 20, 2010 4:53 pm

I just want to be able to drop gold again. I could care less about it having weight.
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JR Cash
 
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Post » Thu Oct 21, 2010 7:44 am

Good point. Think about houses that cost 70,000 gold+



Houses are bought through the bank (kinda like in real life and daggerfall), so if you have enough money in your account you can buy it.
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Stacy Hope
 
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Post » Thu Oct 21, 2010 5:37 am

No need to be silly. Fantasy RPG's like TES aren't about realism. It's more convenient being able to carry so much gold. If we wanted realism, why not make it so we can't carry three times our own weight?
I don't see the point. I don't look at my gold and go "Oh now, that's very unrealistic." I don't even notice it, it's just there for when I need to make transactions.
I think this is overthought.
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Trey Johnson
 
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Post » Thu Oct 21, 2010 6:53 am

Houses are bought through the bank (kinda like in real life and daggerfall), so if you have enough money in your account you can buy it.

Good point. But still, I want to be able to enchant my money bag with feather. :P I would even be fine with bandits coming after me because I am "known" to carry a ton of gold around.
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Hope Greenhaw
 
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Post » Thu Oct 21, 2010 6:47 am

Also, I feel that gold should be valued higher. I seem to remember Llevana in Cheydinhal saying she only makes like 10 gold in a YEAR. I know she is not supposed to be rich, but she is living in a house and all, she is not a beggar. This would certainly fix the problem of not being able to carry enough gold to buy a house if it only cost a couple thousand.
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Claire Jackson
 
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Post » Thu Oct 21, 2010 9:00 am

No need to be silly. Fantasy RPG's like TES aren't about realism. It's more convenient being able to carry so much gold. If we wanted realism, why not make it so we can't carry three times our own weight?
I don't see the point. I don't look at my gold and go "Oh now, that's very unrealistic." I don't even notice it, it's just there for when I need to make transactions.
I think this is overthought.


Well thats what most shooting games make you think of ammo (weightless). Fallout NV made ammo have weight in hardcoe mode. It added some strategy to the game IMO
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Aaron Clark
 
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Post » Thu Oct 21, 2010 8:51 am

I'd honestly be fine with it being like it was in Oblivion - but I think if there had to be some sort of physicality to the coins then instead of them having an individual weight, we should have varying sizes of bags for coins - so we'd start off with a small one only capable of holding x amount, and then you could buy bigger and bigger ones. If you needed just a little bit more cash there could be a sort of overflow where you can carry a certain amount in the bag and then a small percentage of that in pockets or something.

But really I'd be happy with it just being like Oblivion, it seems to cause problems otherwise.
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Jessica White
 
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Post » Wed Oct 20, 2010 5:18 pm

Absolutely not.
Look, I'm all for realism, I really am, but that's not something that adds immersion via gameplay, that just adds annoyance. Definitely a bad idea.
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Emilie M
 
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Post » Thu Oct 21, 2010 7:41 am

I just want to be able to drop gold again. I could care less about it having weight.

My feelings exactly.
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Jesus Sanchez
 
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Post » Thu Oct 21, 2010 5:41 am

that would be the worst idea ever
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Dan Stevens
 
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Post » Wed Oct 20, 2010 11:13 pm

I'd honestly be fine with it being like it was in Oblivion - but I think if there had to be some sort of physicality to the coins then instead of them having an individual weight, we should have varying sizes of bags for coins - so we'd start off with a small one only capable of holding x amount, and then you could buy bigger and bigger ones. If you needed just a little bit more cash there could be a sort of overflow where you can carry a certain amount in the bag and then a small percentage of that in pockets or something.

But really I'd be happy with it just being like Oblivion, it seems to cause problems otherwise.


of course this is knit-picking. I think we'd all be fine with weightless currency, its not a serious issue.

Your system seem good too, it reminds me of Zelda though, which isn't a bad thing at all.
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Scott
 
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Post » Thu Oct 21, 2010 8:35 am

I find that what weighted gold adds to the world far outweighs (no pun intended) the detractors of gold having weight. Add banks or other means of storage, letters of credit, and you've got portable means to store gold, tougher choices in exploration and looting, potential plot-connections (as in, who's to say that differing factions in Skyrim will accept differing Letters of Credit?) necessary buildings of infrastructure in Skyrim (how does a world such as that thrive without some form of bank or treasury?), as well as quest-hooks within that infrastructure.

The downsides are only the minor gripes of hitting weight caps in dungeons, which can either be easily mitigated with foresight (i.e. getting rid of excess gold beforehand, acquiring load-boosting spells/scrolls/potions, etc), or result in choices I don't think are above what's already in previous games (should I drop X item to clear up weight, or Y item? Should I return to town now to sell, or should I keep going and just not pick anymore up?) Those are hardly downsides in comparison, IMO.



But at the very least, since I don't expect this to actually happen, I agree with gold being a droppable item once again. Then, modders can take it any which way they please.
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Your Mum
 
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Post » Wed Oct 20, 2010 7:47 pm

No. Its just annoying and leads to further micromanaging. By all means make a bank and give a little interest - although you end up mega rich anyway.
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ShOrty
 
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Post » Wed Oct 20, 2010 9:48 pm

No. Its just annoying and leads to further micromanaging. By all means make a bank and give a little interest - although you end up mega rich anyway.

Perhaps for you, but a lot of people seem to find the micromanaging of ammo in FO:NV to be perfectly fine, as they play hardcoe mode despite its limits.
So at the very least why not as a toggleable option?
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Batricia Alele
 
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