Gold has weight?

Post » Sun Nov 15, 2009 11:52 am

He's saying it's totally subjective. the opinion of something being superfluously realistic will vary from person to person. I think that making gold have weight is a realistic dynamic that should be implemented, but many people disagree (mutually respectively). There is no clear defined line which separates what would be too real in a game, and what should not. Most people will agree things like going to the bathroom is too much, but this is all subjective

"I can't define what is too real for Skyrim, but i know it when i see it" <--subjective viewpoint of everyone in this forum.

Realism should be the rule, to which there are some mundane exceptions. That's my take.


When making a game that aims to be realistic, you still shouldn't just add everything into the game because it is realistic. You should look at it and then deside if it fits the game, not add it straight away because it is realistic. I'm still saying the exactly same thing I have said all the time, but somehow you seem to think I don't want anything realistic into a game and what not. I never said that.

Ofcourse it is subjetive, as I have said all the time. That is why you shouldn't add every realistic thing you see into the game just because it is realistic.

If you don't see where I come from now.. I don't know how I could say it in a different way for you to understand what I mean.
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Far'ed K.G.h.m
 
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Post » Sun Nov 15, 2009 5:24 pm

When making a game that aims to be realistic, you still shouldn't just add everything into the game because it is realistic. You should look at it and then deside if it fits the game, not add it straight away because it is realistic. I'm still saying the exactly same thing I have said all the time, but somehow you seem to think I don't want anything realistic into a game and what not. I never said that.

Ofcourse it is subjetive, as I have said all the time. That is why you shouldn't add every realistic thing you see into the game just because it is realistic.

If you don't see where I come from now.. I don't know how I could say it in a different way for you to understand what I mean.


It's not Ithat I don't understand what you're saying. Hopefully, you get what i'm saying too.
Gold should have weight and occupy space.
It does so in reality and i see no reason not to adhere to objective reality in this instance.
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AnDres MeZa
 
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Post » Sun Nov 15, 2009 2:49 pm

Ofcourse it is subjetive, as I have said all the time. That is why you shouldn't add every realistic thing you see into the game just because it is realistic.

Yeah, Well I think they should add every realistic thing they can if it's fun, and it feels right, not just because it's realistic. So I think I agree with you.

but that's where it gets tricky... the "fun" and the "feels right". How should they (the developers) know what to implement and what is just too much. from this forum alone, you can tell what some people think is fun varies significantly with others. Things like "gold having weight" SHOULD be an option we can choose to have. It'd be easy to do, and it'd satisfy EVERYONE. I really hope TES allows this and other "hardcoe" options to be optional. More options would only make the game better (if they don't ruin the integrity of the game (like No spiders, No Dragons, and No non-"human" races... all ideas I've heard in this forum) or if it wouldn't be too hard to implement)

Realistic Gore
hunger
thirst
weighted currency
the need to sleep
no map travel
and maybe the need to stay warm

should ALL be options in this game.
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Jeff Turner
 
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Post » Sun Nov 15, 2009 4:12 pm

what about super hell no!
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Zach Hunter
 
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Post » Mon Nov 16, 2009 1:06 am

How many people who want gold to have weight, have actually played Daggerfall?

You know, actually tried playing a game where you have to take a trip to the bank after you do anything related with money?

Because if you only imagine banking is fun when you never tried doing the tedious part of the game, you are not understanding why I am against it.

To have gold and paper IOUs in the same game only means you have to constantly spend time changing money one-way from one to the other. My Daggerfall inventory is literally filled with pieces of paper, each worth a different amount of money written on it. It is a horribly cluttered way of knowing your wealth.

If you want gold to have weight, try playing Daggerfall for a while, and then report back to tell us what you feel about it. The game is free anyway.
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Jessica Stokes
 
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Post » Sun Nov 15, 2009 8:10 pm

If you want gold to have weight, try playing Daggerfall for a while, and then report back to tell us what you feel about it. The game is free anyway.

Done and Done. I liked the strategy involved in banking and stuff (in Daggerfall). It's just a minor hint of realism that i enjoyed

I liked having to make the choice to drop gold, in order to get a weapon i really liked or something. Sacrifices. It keeps money from building up too much unless you properly utilize banks, and when you have too much money everything is essentially free (Which imo is a problem with most RPGs involving money) .

EDIT: did you seriously assume everyone who wants weighted gold hasn't played Daggerfall? If i were making assumptions, I would assume that most of the people who want weighted gold HAVE played Daggerfall.
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Eric Hayes
 
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Post » Sun Nov 15, 2009 9:43 pm

How many people who want gold to have weight, have actually played Daggerfall?

You know, actually tried playing a game where you have to take a trip to the bank after you do anything related with money?

Because if you only imagine banking is fun when you never tried doing the tedious part of the game, you are not understanding why I am against it.

To have gold and paper IOUs in the same game only means you have to constantly spend time changing money one-way from one to the other. My Daggerfall inventory is literally filled with pieces of paper, each worth a different amount of money written on it. It is a horribly cluttered way of knowing your wealth.

If you want gold to have weight, try playing Daggerfall for a while, and then report back to tell us what you feel about it. The game is free anyway.


*raises hand*
Ive played Daggerfall a lot, its a fantastic game.
Im actually playing a game right now in preparation for Skyrim. All hail dosbox.

I love gold having weight in Daggerfall.
Together with fatigue not recharging unless you rest, like magicka, makes for a need to visit towns and inns.

The problem with Daggerfall money is that it is too heavy.
This can easily be fixed by keeping a coin at 0.1 weight, but adding lower denominations. Silver and copper.

The way I play Daggerfall atm, I usually dont take any coin drops, but I do take higher tier weapons and armour and make a lot of money out of that.
I go to the bank about once a week. There I bank all my notes and coins and then take up a 50k note and 500 coins.
More than enough to last me a week, unless I want to do some really expensive stuff like enchant or summon a daedra prince.
Going to the bank once a week isnt a hassle.

So, yes I play Daggerfall and I much prefer that system over any that came next, even my beloved Morrowind.
There need to be some minor fixes, true, but gold having weight really puts me in that world. A part of its economics. I have a routine of actually spending the night sleeping, then maybe some training, maybe take a quest, it makes my character feel much more alive.

And anything is better than Oblivion where gold couldnt even be dropped so was nothing more than a stat.
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Nancy RIP
 
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Post » Mon Nov 16, 2009 1:02 am

Gold is incredibly heavy, a house-brick sized bar of gold would weight approx. 150 kg, (330lbs) which is a lot more than most people weigh. It would be counter-productive to add weight to gold in the game, you would have to drop your entire inventory just to carry enough for a magical item purchase, assuming it wasn't too expensive or you would be unable to lift and carry the gold to the store. If someone wants to mod gold weight for Skyrim then great, but I don't wanna see it in game, unless the atomic weight of gold has been fudged to be less realistic.
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Stryke Force
 
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Post » Sun Nov 15, 2009 5:08 pm

I voted yes ONLY in case there are alternatives, such as banks, paper money, royal recognition of value, etc.
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Tina Tupou
 
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Post » Mon Nov 16, 2009 2:39 am

Gold is incredibly heavy, a house-brick sized bar of gold would weight approx. 150 kg, (330lbs) which is a lot more than most people weigh. It would be counter-productive to add weight to gold in the game, you would have to drop your entire inventory just to carry enough for a magical item purchase, assuming it wasn't too expensive or you would be unable to lift and carry the gold to the store. If someone wants to mod gold weight for Skyrim then great, but I don't wanna see it in game, unless the atomic weight of gold has been fudged to be less realistic.



Yeah. You can only have weighted currency if you tweak the system to no longer have things costing several thousand of them. (Dragon Age, for instance, has a currency system that would work with weight - gold coins are terribly valuable, and "incredibly expensive" = 100+ gold.) So, you'd need to make the "top" currency worth more per unit, and create more denominations to handle the small stuff (like silver & copper for low-price goods.)

"Currency has weight" is just obnoxious in games where you're expected to have tens of thousands of them. It's just a massive pain.
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Jennifer Rose
 
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Post » Sun Nov 15, 2009 11:55 pm

"Currency has weight" is just obnoxious in games where you're expected to have tens of thousands of them. It's just a massive pain.


?Currency has weight? is just obnoxious in games where you're expected to have tens of thousands of them. It's just a massive pain...

...were it not for bank notes.
sigh.
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Ana Torrecilla Cabeza
 
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Post » Sun Nov 15, 2009 8:47 pm

?Currency has weight? is just obnoxious in games where you're expected to have tens of thousands of them. It's just a massive pain...

...were it not for bank notes.
sigh.



Vallen Chaos valiant's post makes it sound like having to run back and forth to the bank managing all those banknotes, is a pain. :)

(sounds kind of like some of the hardcoe/survival things people keep suggesting - annoying makework & micromanaging, claimed to be for "realism". :shrug:)
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ZANEY82
 
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Post » Sun Nov 15, 2009 9:00 pm

I'd like to see banks and such indeed, but if there's no way to storage the heavy coin-purses anywhere I think we'd do better without having weight on it.
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darnell waddington
 
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Post » Sun Nov 15, 2009 7:54 pm

I voted yes ONLY in case there are alternatives, such as banks, paper money, royal recognition of value, etc.


Uhhhh, paper money? This is the Elder Scrolls.
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Bryanna Vacchiano
 
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Post » Sun Nov 15, 2009 9:05 pm

Uhhhh, paper money? This is the Elder Scrolls.

The point is all weighted gold does is add an extra trip in town to convert gold to banknotes. It doesn't DO anything other than needing an extra step to create weightless money.

For what purpose? As I say, I still end up with weightless money, all that happens is that I now have to spend more time in town visiting a bank rather than playing the game.

Banking is not fun. You ever had to get money out or put money in? It is a boring task that has nothing to do with being an adventurer.

If Bethesda is going to put in a PROPER bank, as in interest rates, home loans, term deposits, investments, stock markets... Sure, have a bank. But if the bank's only job is to make money weightless, then it is just a giant waste of my time.
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Theodore Walling
 
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Post » Sun Nov 15, 2009 7:54 pm

The point is all weighted gold does is add an extra trip in town to convert gold to banknotes. It doesn't DO anything other than needing an extra step to create weightless money.

For what purpose? As I say, I still end up with weightless money, all that happens is that I now have to spend more time in town visiting a bank rather than playing the game.

Banking is not fun. You ever had to get money out or put money in? It is a boring task that has nothing to do with being an adventurer.

If Bethesda is going to put in a PROPER bank, as in interest rates, home loans, term deposits, investments, stock markets... Sure, have a bank. But if the bank's only job is to make money weightless, then it is just a giant waste of my time.


Do you recall them ancient British bank notes? All big, white and thin as air?
Not only do i seek a weight limited inventory i also seek a space limited inventory...

Now it should make sense.
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Amanda Leis
 
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Post » Sun Nov 15, 2009 8:00 pm

If Bethesda is going to put in a PROPER bank, as in interest rates, home loans, term deposits, investments, stock markets... Sure, have a bank. But if the bank's only job is to make money weightless, then it is just a giant waste of my time.

Yes, and since interest rates and loans were in Daggerfall, I'm sure they would build on that system if it was in Skyrim, not work backwards. Investing should be added for sure
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butterfly
 
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Post » Sun Nov 15, 2009 4:41 pm

There are still no banks in the middle of dungeons. One thing I hated in Daggerfall is that I had to drop money just so I could pick up the magical item I found.
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IM NOT EASY
 
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Post » Sun Nov 15, 2009 1:34 pm

Banks should be in the game if only to give mercantile more uses beyond HAGGLE HAGGLE HAGGLE. With that would come letters of credit, loans, and all that fun stuff like getting your legs broken because you defaulted on your payments!
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Catherine Harte
 
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Post » Sun Nov 15, 2009 10:41 pm

Yes I would like weight to gold.

Karilyn2000 - But you don't need to just tweak the system to only sell items for a few hundred you can just add copper, silver, gold system where this could work. But some people(not saying you) would think its to much like WOW and other MMOs hate the idea just because its related.
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Poetic Vice
 
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Post » Sun Nov 15, 2009 2:19 pm

I voted yes, but it should be optional.
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Tikarma Vodicka-McPherson
 
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Post » Sun Nov 15, 2009 5:07 pm

I'm indifferent toward the weight of gold, but I would love to see banks or some vault (not fallout vaults) like structures. I LOVED trying to raid the great house vaults in Vivec. It was so cool to explore the treasuries and stumble upon their fortunes (and steal it all and get rich). I was really disappointed in Oblivion. I burglarized so many homes of "wealthy" people only to find steel daggers and 50 gold. Lame.
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Everardo Montano
 
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Post » Sun Nov 15, 2009 5:59 pm

If they dont add this to the Hard core mode Stuff.

It will be moeded!...to bad we will not have banks to trop that money!
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joeK
 
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Post » Sun Nov 15, 2009 12:18 pm

I said no, until they said robbing banks
HECK YES
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Red Bevinz
 
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Post » Sun Nov 15, 2009 8:25 pm

Karilyn2000 - But you don't need to just tweak the system to only sell items for a few hundred you can just add copper, silver, gold system where this could work. But some people(not saying you) would think its to much like WOW and other MMOs hate the idea just because its related.


Right, that's what I was saying - in order to make gold more "valuable" (so that "expensive" items aren't thousands of gold, and people can actually carry a decent value of weighted coinage), you need smaller coin types (copper, silver, bits, lead, whatever). So that little stuff like a sweetroll & a glass of ale aren't too expensive.




...Too much like WoW? People have actually said that? Games have been using copper/silver/gold since waaaaaaaay before WoW. Like, D&D was doing that back in the '70s. :)
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Terry
 
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