Gold has weight?

Post » Sun Nov 15, 2009 7:59 am

No, it's a (mainly)RPG term refering to the nowhereness that character use to store the many huge items they collect.


ah, i get ya. Never heard that before.

But yeah, without a really detailed economic system it's pointless to have gold with weight. Also it would have to include realistic carrying weight which then would require you to have pack mules and whatever else etc. So no, not really gonna happen.
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GLOW...
 
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Post » Sun Nov 15, 2009 12:08 pm

This is one of the most unneeded "immersion" features out there.

Unless you can pay with a credit card, giving money directly from your bank account, paying for more expensive items would be really annoying.

Also Dungeons don't tend to have Banks around. It's always one of the more annoying parts in Daggerfall, where I have to leave stuff behind because I have way too much money... not to mention different states have different bank accounts...
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Dorian Cozens
 
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Post » Sun Nov 15, 2009 9:44 am

Well, I suppose there could be bank transfers. But that starts to get away from feeling like a fantasy game, and more towards modernity.

Yeah. We wouldn't want to hit the 1100's would we?
http://en.wikipedia.org/wiki/History_of_the_Knights_Templar#Bankers

Banks would be nice as long as we can rob them, get checks/money orders, and have unlimited storage capacity.
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Rebecca Dosch
 
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Post » Sun Nov 15, 2009 4:27 am

If gold has weight then arrows should have weight too , if gold has weight we could carry just a bit, not even enough to repair our stuff , our armor and sword/shield would be the only things we could carry , not to carry 3 types of armor/shields/weapons where would you carry those extra swords? i voted no... :spotted owl:
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Kanaoka
 
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Post » Sun Nov 15, 2009 8:14 am

Only in hardcoe mode, imo.
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Lynne Hinton
 
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Post » Sun Nov 15, 2009 8:05 am

Nothing like being at the 5th level of a dungeon finding out you can't carry any more gold.
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Hairul Hafis
 
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Post » Sun Nov 15, 2009 3:59 pm

Only if it means I have to drop my loot and strip naked to swim through a dungeon without sinking like a rock. If it's just there to increase encumbrance, it wouldn't quite possess any significant purpose.
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Philip Rua
 
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Post » Sun Nov 15, 2009 2:14 am

Gold has weight?

In Daggerfall, there was a limit to how much gold you could carry, thus banks were neccessary, more immersive imo. I vote yes. Also if banks were in skyrim then you could rob them., like the great house vaults in MW.


You got an enphatic and unequivocal

YES!

from me.
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Jhenna lee Lizama
 
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Post » Sun Nov 15, 2009 12:07 pm

Actually, gaming > reality, so I hope it won't have weight. :lol:
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Emma-Jane Merrin
 
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Post » Sun Nov 15, 2009 4:01 pm

Fun vs. Realism
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Tracy Byworth
 
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Post » Sun Nov 15, 2009 9:11 am

Making money have a weight would just be annoying and not add much to the immersion.
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Multi Multi
 
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Post » Sun Nov 15, 2009 11:58 am

The Daggerfall system was brilliant.
Gold had weight.
You stored gold at banks.
Banks would give you written certificates worth any number of gold.
So you could easily withdraw 500.000 septims on a piece of paper and go buy a deadric dagger.
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Phillip Hamilton
 
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Post » Sun Nov 15, 2009 3:00 am

If I can carry 20 swords, 5 hammers, 10 daggers, and 5 sets of armor, I want to be able to carry as much gold as I want.

Now I'd be fine if it had weight, just don't cap me at 20,000 septims regardless of what in my inventory.
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Lynette Wilson
 
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Post » Sun Nov 15, 2009 2:36 am

Fun vs. Realism



No, not really.
Realisn is fun-ier.

The idea of dragging Obelix's menhir worth of weightless gold sounds so insipid. So inconsequential.
Bland.
Boring.
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Becky Palmer
 
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Post » Sun Nov 15, 2009 6:04 am

No, not really.
Realisn is funnier.

The idea of dragging Obelix's menhir worth of weightless gold sounds so insipid. So inconsequential.
Bland.
Boring.


I'd prefer bland and boring over insanely annoying.

Eat
Sleep
Go to Bathroom
Bathe
Only carry 2-4 weapons at a time.
Carry only 250 Gold
Shave beard
Injuries take days to heal
Wear thick clothing or freeze to death.
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Jade Muggeridge
 
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Post » Sun Nov 15, 2009 5:03 pm

No, it's a (mainly)RPG term refering to the nowhereness that character use to store the many huge items they collect
.

And before that, I think it came from those goofy 70s/80s anime comedy series, where the offended girlfriend-type character would whip a gigantic hammer out from nowhere to smack the idiot boyfriend with. :)

No, not really.
Realism is fun-ier.


Not remotely always.

Sometimes yes. Alot of times, no.
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Matt Fletcher
 
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Post » Sun Nov 15, 2009 2:12 pm

I'd prefer bland and boring over insanely annoying.

Eat
Sleep
Go to Bathroom
Bathe
Only carry 2-4 weapons at a time.
Carry only 250 Gold
Shave beard
Injuries take days to heal
Wear thick clothing or freeze to death.



That's just a caricature that nobody is advocating.
Moving on.
Encumberance really isn't an alien concept.
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phillip crookes
 
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Post » Sun Nov 15, 2009 5:50 pm

Meh. I don't care. I enjoy it well enough in Daggerfall, but I don't need them to copy every cool feature, make some new ones! It'd probably work better in Skyrim though as encumberance would be a lesser nuisance than it is when hauling dungeon loot back to the cart every 10 minutes through a cosmic sized game space.

As for it adding to immersion, if I'm able to ignore the stacking of 500 Kg worth of [censored] under your robe, I certainly won't care whether or not gold have weight.
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Misty lt
 
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Post » Sun Nov 15, 2009 6:35 am

.

And before that, I think it came from those goofy 70s/80s anime comedy series, where the offended girlfriend-type character would whip a gigantic hammer out from nowhere to smack the idiot boyfriend with. :)



Not remotely always.

Sometimes yes. Alot of times, no.


I obviously meant it in this context, i. e., of gold having weight.
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Nick Swan
 
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Post » Sun Nov 15, 2009 5:26 pm

No,I would hate using a bank system every time I buy something over 500 gold it would become incredibly annoying. Some things are just fine without encumbrance. It did get me thinking it has been 200 years are we still using septims? Couldn't they just work it into the lore that septims or drakes what ever you call your gold,is enchanted to have no weight to tell them apart from counterfeits thus no encumbrance and a lore explanation as to why.
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Dan Endacott
 
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Post » Sun Nov 15, 2009 12:21 pm

That's just a caricature that nobody is advocating.
Moving on.
Encumberance really isn't an alien concept.


I'd put gold having weight on the same scale of pointless boredom in the name of realism.
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Mr. Ray
 
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Post » Sun Nov 15, 2009 11:41 am

it's realistic, but a bit inconveniencing, so my layiness would prefer it not to.

i can't spell...
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MatthewJontully
 
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Post » Sun Nov 15, 2009 10:44 am

Can we get an option for "Only in hardcoe mode?"
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Valerie Marie
 
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Post » Sun Nov 15, 2009 1:08 pm

Adding weight to gold in my opinion is a terrible idea, Skyrim is a video game, not IRL so this extent of realism is completely unnecessary and I am sure the majority of TES players would disagree with this idea (be aware that this forum is a tiny fraction of all TES players). And because the majority of TES players would disagree with gold having weigh,t it would just be backtracking to Daggerfall instead of progressing to Skyrim.
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Adriana Lenzo
 
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Post » Sun Nov 15, 2009 2:11 pm

Adding weight to gold in my opinion is a terrible idea, Skyrim is a video game, not IRL so this extent of realism is completely unnecessary and I am sure the majority of TES players would disagree with this idea (be aware that this forum is a tiny fraction of all TES players). And because the majority of TES players would disagree with gold having weigh,t it would just be backtracking to Daggerfall instead of progressing to Skyrim.



I'm sure you've conducted a massive poll....how else could you ?be sure? in a certainty extending beyond this forum out into the whole TES community?
Pretty big claim. Oblivion sold almost two million copies...

Me, I just stae my opinion and personal preference. No statistic claims whatsoever.
Yes to encumberance and so, naturally, yes to gold having weight.
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Jessie
 
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