Gold has weight?

Post » Sun Nov 15, 2009 5:33 pm

Can we get an option for "Only in hardcoe mode?"


But why? In hardcoe mode, I would like to see harder enemies and the like, but gold actually having a certain weight is just annoying in gameplay. That's just my opinion, though.
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Kevin Jay
 
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Post » Sun Nov 15, 2009 6:32 pm

But why? In hardcoe mode, I would like to see harder enemies and the like, but gold actually having a certain weight is just annoying in gameplay. That's just my opinion, though.


In Oblivion money was just some phantom statistic.
Id like money to be real.
Coins that have weight for low amounts, certificates for high amounts.
At the very least let us be able to drop it again.
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Princess Johnson
 
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Post » Sun Nov 15, 2009 4:09 am

This is why it is good IT CREATES A NEED FOR BANKS

WHICH creates many possible sidequests and could add an economic element to the game if AI's use banks

also robbing banks

Setting up ponsy scheme's

ect
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Siobhan Wallis-McRobert
 
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Post » Sun Nov 15, 2009 7:38 pm

NO! FOOLS! NO!
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Soph
 
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Post » Sun Nov 15, 2009 6:43 pm

Gold has weight only works if they either give you something more valuable to convert cash into, or if there's nothing in the game that costs alot. (Like, how would you carry 25k+ gold over to the city hall to buy Fancy Mansion?)


Well, I suppose there could be bank transfers. But that starts to get away from feeling like a fantasy game, and more towards modernity.

:shrug:

In real life you can carry enough gold to buy a good house, you can not carry enough to buy a 10 million $ palace. Money for everyday use including serious shopping don't weight much.

Daggerfall had letter of credit, a check the bank or stores gave you.
However to gold and weight system in Daggerfall was totally broken as one septim weighted 0.1 weight unit, it was the only coin in the game and two septims could buy you an apple or other cheap stuff, this made gold extremely heavy, like if the only real world money was pennies. Elven equipment or better was had a better value/ weight relationship so at medium to high levels you soon started to use the drop gold button a lot.
Yes it added a lot to realism, real world thieves usually take your money and then drop it so they can take your tv, in real world money/ gold is very valuable, yes you have more valuable items like artefacts, jewels and expensive drugs but they are usually light.
For gold to have veight they would have to make it more valuable than everything except rare artefacts, jewels and light expensive items like powerful scrolls. Typically you would use copper, silver and gold coins. One gold coin would weight 0.1 and be worth 100 septims.
This would make you able to carry many hundred thousand septims, making the gold has weight pretty irrelevant.
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WTW
 
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Post » Sun Nov 15, 2009 1:19 pm

It would be cool. But will it? No.

And if im wrong, then yay.
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Jaki Birch
 
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Post » Sun Nov 15, 2009 7:07 am

My OB character has over 200K gold, it should definitely not have weight.
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Alexandra Louise Taylor
 
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Post » Sun Nov 15, 2009 12:05 pm

At first i thought it would be a good idea but had never thought about the difference between carrying gold and finding an object that weighs less than your gold but has greater value - the economy is normally pretty weird in Tamriel anyway but i'd hate to toss away my gold just to pick up an object
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Peetay
 
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Post » Sun Nov 15, 2009 3:12 pm

Also guys you don't have to go to the bank and get money to buy something, that what bank notes are for DURP HURP but obviously you would have to use gold for fenced goods.
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sam westover
 
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Post » Sun Nov 15, 2009 11:45 am

I wouldn't necessarily mind if gold had weight, but only if things like mark/recall and divine intervention were brought back, so if I became over encumbered I could teleport out put it all in my house or something and then teleport right back to the dungeon.
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Kelvin
 
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Post » Sun Nov 15, 2009 5:25 am

No. Realism needs limits.
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Josh Lozier
 
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Post » Sun Nov 15, 2009 8:10 am

I voted 'no'. Realism that adds to the adventure is one thing, but unnecessary complication is another. If all it's doing is forcing you to run around more and spend a larger part of your play time taking care of mundane business (sell a loot item, run to the bank to deposit, sell another loot item, back to the bank yet again) while not actually adding something to the gaming experience beyond tedium, then it's somewhat pointless to me.

I would hope that if weighted gold does make it into the game, then it would be a toggle-able feature that could be turned on or off independent of other settings (that is, not part of a 'hard core' setting that you have to accept or decline as an entire package when you may want some of the features but not others).

At the end of the day though, I'll be playing Skyrim on a PC so ultimately the point will be moot. There will be mods to add this feature if it doesn't exist, or mods to remove it if it does.
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Charlie Ramsden
 
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Post » Sun Nov 15, 2009 6:59 am

ONLY if I have the ability, like the OP mentions, to be able to store extras in a bank.
An interest feature would be interesting too :P but let's not get carried away lol
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josh evans
 
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Post » Sun Nov 15, 2009 1:50 pm

I voted 'no'. Realism that adds to the adventure is one thing, but unnecessary complication is another. If all it's doing is forcing you to run around more and spend a larger part of your play time taking care of mundane business (sell a loot item, run to the bank to deposit, sell another loot item, back to the bank yet again) while not actually adding something to the gaming experience beyond tedium, then it's somewhat pointless to me.

I would hope that if weighted gold does make it into the game, then it would be a toggle-able feature that could be turned on or off independent of other settings (that is, not part of a 'hard core' setting that you have to accept or decline as an entire package when you may want some of the features but not others).

At the end of the day though, I'll be playing Skyrim on a PC so ultimately the point will be moot. There will be mods to add this feature if it doesn't exist, or mods to remove it if it does.



Bank notes problem solved.
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Ryan Lutz
 
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Post » Sun Nov 15, 2009 3:42 pm

Gameplay over realism. I don't think it should have weight.
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Nomee
 
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Post » Sun Nov 15, 2009 7:55 am

Gold has weight only works if they either give you something more valuable to convert cash into, or if there's nothing in the game that costs alot. (Like, how would you carry 25k+ gold over to the city hall to buy Fancy Mansion?)


Well, I suppose there could be bank transfers. But that starts to get away from feeling like a fantasy game, and more towards modernity.

:shrug:

Wealth could be available in many forms for easier transport. Silver, gold, & platinum would cover the precious metals. Gemstones could be the next higher tier of money management, including whatever works best, emeralds, sapphires, rubies, diamonds. The next higher tier could be gem studded medallions/ soul gems which are basically the same thing but even more valuable.
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Nikki Lawrence
 
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Post » Sun Nov 15, 2009 10:45 am

No,I would hate using a bank system every time I buy something over 500 gold it would become incredibly annoying. Some things are just fine without encumbrance. It did get me thinking it has been 200 years are we still using septims? Couldn't they just work it into the lore that septims or drakes what ever you call your gold,is enchanted to have no weight to tell them apart from counterfeits thus no encumbrance and a lore explanation as to why.

Actually thats not a bad idea
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Jordan Moreno
 
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Post » Sun Nov 15, 2009 7:34 pm

It would be nice to at least be able to drop them...

also stuff that has high-value but little use for storing money.
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Sakura Haruno
 
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Post » Sun Nov 15, 2009 9:18 pm

Taken literary this poll is funny. Weightless gold.... lol
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Eire Charlotta
 
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Post » Sun Nov 15, 2009 11:18 am

I think that if they end up with a hardcoe mode, like we have discussed in other threads, I would welcome gold having weight but only in hardcoe mode. I think it has been confirmed though. I have seen so many people say so.
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Shelby Huffman
 
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Post » Sun Nov 15, 2009 9:51 am

Gold has weight only works if they either give you something more valuable to convert cash into, or if there's nothing in the game that costs alot. (Like, how would you carry 25k+ gold over to the city hall to buy Fancy Mansion?)


Well, I suppose there could be bank transfers. But that starts to get away from feeling like a fantasy game, and more towards modernity.

:shrug:

How so even ancient greece and rome had banking with note transfers that could be used as cash, and this has been successfully done in daggerfall and in morrowind if not mistaken not sure on morrowind tho could be wrong on that 1, and who is to say what all aspect have to be fantasy should we actually believe that coinage has no weight in high fantasy even to please a few people ???
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Marguerite Dabrin
 
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Post » Sun Nov 15, 2009 12:15 pm

I think it ought to work like this:

Either gold has no weight; ie, the lore says each coin has a little feather spell on it, or:

Gold is really light and the physical coin in game is small.

The reason we run into trouble is that you shouldn't be able to carry 600 pounds of gold-- but you also shouldn't have to carry 600 pounds of gold. I mean... 1 gold coin is pretty valuable. We should be paying for sandwiches in copper or something similar, not gold coins. Gold is for houses and fancy expensive clothes and daedric armor. Or maybe very small gold coins for sandwiches.

The point is, if we have no weight, there ought to be a reason (tiny feather spells for anti-counterfeiting or something), and if we do have weight, it must not be irritating; I don't want to have to devote half of my encumbrance to gold coins.
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Chavala
 
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Post » Sun Nov 15, 2009 10:12 pm

Realistically yes
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Lucky Boy
 
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Post » Sun Nov 15, 2009 6:18 pm

See, the problem with the Daggerfall system of heavy gold is that all you do is converting them to paper.

It doesn't DO anything except you had to make an extra trip to a bank to change heavy money to light money, after every trip to a shop.

Doing banking in Daggerfall is boring. It really is. Just like in real life. So why would we want to have such a boring mechanic at all?
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Kate Murrell
 
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Post » Sun Nov 15, 2009 8:53 pm

If they do, let us pay with checks. But that doesn't fit Skyrim imo.. I don't care if it has weight, probably it won't however.

Edit: If you want realism, let us only carry what we actually could, meaning not three battle axes, 5 deadric cuirasses and 1000 arrows...
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xxLindsAffec
 
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