hmm it sems that my sheet wasn't posted yet, so ill put it in here so people have an idea of who may character is, while its getting put up.
Name: Edwin Marcello (nickname Ed)
Gender: M
Age: 21
Race: Breton
Birthsign: The Apprentice
Skills: Mysticism, Destruction, alchemy, blunt weapons, conjuration
Minor Abilities: can salvage most dwemer tech, and can even bring certain machines back to life with his knowledge (whether or not it just blows up in his face is another one entirely). Has a centurion spider 'sparx' that he can activate/deactivate, and has been modified to compact itself when not in use.
Traits/Quirks: is very intelligent for his age, and is proficient in telekinesis, but his advantages of his mind have left him not to worry about physical prowess, and so he is very weak physically.
Appearance: Ed is a scrawny looking man, looking like he would not even be able to lift a small rock. His short black messy hair gives him an unkempt look (he thinks it will get the ladies, which it probably won’t), and his energetic emerald green eyes makes him almost look like he is on a constant sugar rush. A tattoo of an average sized cog is seen on the left side of his neck, to show how obsessed he is with technology and that he isn’t girly.
Armour/Clothing: Edwin wears a red robe with yellow trimmings (but with plenty of burn marks) modified with a few dwemer metal pieces, as well as a pair of dwemer goggles he enchanted/crafted himself, that has multiple levels of zoom, as well as a night eye enchantment to help him see in the dark.
Other gear: sketchbook filled with invention ideas and other random thoughts, various pieces of dwemer tech (all with a feather enchantment of course), various alchemical items, small mana potions.
Class: Techmage
Class Description (skills): An obsession for dwemer technology, with a natural affinity for mage can allow Ed to be able to create wonderful inventions that can aid (or hinder) him in his daily tasks and protection if the case may be required. He is skilled with telekinesis to make up for the lack of upper-body strength and uses this to aid him with his inventing and as well as throwing objects if he gets in too much trouble...
Background and History: Edwin was born to a family of mages, who were residing in Balmora at the time. As such, he was brought up the way any mage would and was inducted to the mages guild at the age of 6, when it was found out he was a quick learner, and was already using magic even if it was small spells that did not do much. However the spells that stood out the most were his telekinetic abilities. Because of this, he was taught to improve himself in the school of Mysticism and begin his training to use his gifts properly.
As the boy grew older, his fascination with the dwemer artefacts began to become apparent. He spent most of his free time playing with a puzzle box that had been found many years ago, yet none were able to open it. Ed had beaten the puzzle in only a matter of days, and was anxious to find more artefacts of the same of higher calibre. Because of this increasing fascination, he became distracted often, but he was still able to complete his training before many other children his age and even above. When he was 14, Edwin had found a broken centurion spider in a dwemer ruin. Fascinated with this creature, and the possibilities that could come with it, he had brought it home and fixed it. The creature was hostile at first, but the boy didn't know why. However, after some time working on the mechanical spider, he was able to change its behaviour and made a companion for himself.
Continuing with his obsession over the years, Ed had become very good at fixing and modifying dwemer artefacts, and was given praise on his reports by the other mages, but many were annoyed with the boy for his many accomplishments that had caused much damage to the guild hall when they unexpectantly exploded.
After a few promotions, and after the horrors of the oblivion crisis, Ed had been given his own workshop to work on his experiments and inventions, so he wouldn’t cause any more damage to the town when he wasn’t doing his guild duties. Then everything changed when the dwemer returned, leaving what was left of the town in ruins but Ed was ecstatic that the creators of the wonderful inventions had returned, but their hostility was not what he expected from them. He had been one of the survivors from the ordeal, and because of his expertise in dwemer technology the last remnant of the Morrowind mages guild sent Ed to the location where mercenaries were arriving. Maybe there he could be able to make a difference, using the Dwemer's own technology against them.
Mental Description: A genius in his own mind and a bit over-enthusiastic, Ed is always finding new things that he wants to try and build, and thinks himself as a ladies’ man (despite the obvious fact he is ignorant of his over confidence). Because of this over-enthusiasm, he tends to get distracted from everything around him, and may forget there was someone he was even talking to if he gets a new idea.
Motivation for aiding Morrowind: The only reason Edwin is coming along because he wants to see what new things the dwemer have made, but was assigned to the mercenaries because he knew the technology and would be far away from them