Golden Dawn: Return of the Dwemer RP

Post » Sat Feb 19, 2011 3:04 am

Golden Dawn

As the Champion of Cyrodil closed last of the hellish Oblivion gates, strange things were happening in the land of Morrowind. In the ruin that had once long ago been Dumac Dwarfking's citadel, and more recently the lair of the foul Dagoth Ur (now dead and departed from this plane of existence), a mystical energy was stirring. Just as the last portal into the realm of Oblivion closed, another burst open, exposing the plane where Deadric Prince Azura imprisoned the Dwemer race for their unholy experiments with Lorkhan’s Heart. Call it a fluke, a quirk, an accident, whatever you like, but the Dwarves were now free of their prison, existing once more in the plan of Mundus.

Thousands of figures were forced out of the supernatural portal, as if Oblivion was giving birth to a civilization. Stumbling through the ruins in a daze the great mass of dwarves finally came to rest, the portal just winking out of existence like it had never been there. The dwarven people, who had just been freed from statis, gained their bearings, finding themselves in the Red Mountain region of Vvardenfell. Order was quickly established, and the confused Dwemer searched about in an attempt to figure out happened to their once glorious empire.

As the machinery turned on and functioned in sync, the dwarven engineers and scientists recovered the body of Dumac Dwarfking, which was also tossed into Oblivion ages ago. They rebuilt his shattered body, reconstructed his battered skeleton, and restored his organs and flesh with profane magic and technology. Dumac rose once more, sustained by unknown machines, he was the Dwemer god-king once more.
Standing over seven feet tall, he wield a massive jewel-encrusted warhammer, that was about the size of an adolescent, and was outfitted in the thickest, and most elegant armor plates. Breathing apparatuses were built into his massive, forbidding suit, and robotic attachments replaced the limbs that could not be saved. In short- he was formidable.

As he looked at his once great citadel, a great fury burned within his chest. "What is this?!” roared the dwarven king. His voice was like a vicious Dragon’s roar. "My citadel lies in ruins! what has happened?!" He thundered, bellowing his anger into the sky. Anger made the Dwarf king’s vision become obscured by a crimson film. Looking over his tattered people he made one final statement" to war! We will reclaim what is ours! Blood for blood!"

Within a month, the Dwemer has assembled a massive fighting force, and they began to wage war with the citizens of Vvardenfell. Ghostgate and Ald Rhun were the first to succumb to the golden dawn of the dwarven mass army. They pillaged and slew all in their path, and the imperial legions themselves could not stop the onslaught- the Oblivion Crisis had stretched recourses to capacity, any resistance was a waste of time. The great Dwemer generals and architects rose armies of centurions and steam golems from the ruins that used to be cities and outposts. The inhabitants of Vvardenfell were pushed back to the coastlines, leaving only Vivic and Ebonheart still standing. They two great cities prepared for a last ditch defense, but it great legions of Dwemer eviscerated them, burning and crushing the cities under their metallic boots.

The Empire’s response to this was anything but swift. Resources were stretched too thin- and the legions were tasked to capacity due to the oblivion crisis to try and take back Vvardenfell. So they devised a plan- recruit mercenaries, men and woman from all walks of life- to try and make an impact on the province, a tactic used to buy time. The mercenary’s objective is to kill Dumac Dwarfking, or at least make an negative impact on the Dwemer military force trying.



So, the RPers are the mercenaries. You and your merc. Buddies have been dropped off in the abandoned port town Seyeda Neen. Your assigned objective is to travel to the fort/town of Plegiad (which still holds some survivors), hold the fort, and strike back at the Dwemer.

Rules:
1. No Ubering- you will be kicked out faster than Chuck Norris can round house kick
2. Gortock and I are the gods of this RP- our word is law
3. Some non-graphic romance is ok
4. Don’t whine about lore
5. Don’t control another character’s actions for them without permission
6. No major plot changes without permission
7. Don’t make more than one character without permission
8. Type “beaver soup” somewhere in the sign-up sheet so I know you read these
9. If youre a magic user, that does not mean you are god
10. Racism IS allowed- because everyone in the elder scrolls is racist
11. Use the Oblivion skill set, but any weapon/armor from Morrowind is acceptable

Sign-Up Sheet (PM this to me or Gortock):
Name:
Gender:
Age:
Race:
Birthsign:
Skills:
Minor Abilities:
Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it):

Appearance:
Armor/Clothing:
Other gear:
Class:
Class Description (skills):

Background and and History:
Mental Description:
Motivation for aiding Morrowind

Who is interested?
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Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Sat Feb 19, 2011 12:51 am

Dagoth Gojira(me)
Spoiler
Name: Dram
Age: 30
Gender: Male
Race: Dark Elf
Birthsign: The Mage
Skills: Alchemy, Conjuration, Destruction, Blade, Light Armor, Sneak, Speechcraft
Minor Abilities: Some medical training, knows how to survive in the wilderness, likes to cook
Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it): He is very quiet, and tends to have very quiet footfalls, but he loses energy faster than most people

Appearance (Height, eye color, hair style/color, ect.): stands at 6' 2'', red eyes, and longish black hair that hangs down to his eye brows. He is very lean and muscular, yet not bulky.

Weapons: He carries a Silver Longsword as his main weapon, and an Elven dagger as his backup. He also has a few vials of acidic, combustible, and adhesive liquids that he uses as a weapon

Armor/Clothing: Newt-scale cirrus, and rough, fitting leather armor cover his body, while a black hood and cloak shroud his features

Other gear: Some food, bandages and other 1st aid items, 2 healing potions, and random herbs and vegetables

Class: Modified Nightblade
Class description: A stealthy magic swordsman

Background and History: Dram was born into house Televinni, but at the age of 21, he abandoned his house and his inheritance, saying “they are filthy hypocrites” in addition to despising slavery. After that, he disappeared from normal society and found a number of odd jobs, such as thief, explorer, scout, solider for hire, and body-guard. At the age of 25, he began to adventure randomly about, honing his magical skills. He has great respect for the beast races, and is a natural leader. He gathered enough money to buy a manor in northern Skyrim and he resided there with a massive library until the close of the oblivon crisis.

Mental Description: Dram is an intellectual and sensitive individual who had a sense of humor and is optimistic at times, yet he often expresses a very cold disposition towards humanity. He disregards most people, and looks to himself and his few friends. His years of traveling, experience, observation, and meditation have made him very wise.

Reason for aiding Morrowind: Needs adventure, wishes to gain knowledge



Gortock's Bio
Spoiler


Name: Marcus Percious (pronounced "per"see"us"

Gender: Male

Age: 40

Race: Imperial

Birthsign: The warrior

Skills: Blade,Block,Heavy Armor,Armorer, Athletics, Acrobatics, Mercantile

Minor Abilities: simple medical, tracking, fishing ((he is very fond of it))

Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it): He is beyond a master swordsman his skill with the blade is great from his years of practice and experience. However its been many years so he is a bit slower and not as strong as he once was.

Mental Description: Marcus has spent most of his life in service to the empire so he used to following and giving orders. Marcus is a man who thrives in pressure and is someone you can depend on in the worst of times. He is loyal,wise, a leader and can control his temper

Appearance: Stand at 5 feet 11 inches tall Marcus is Handsome man. He has aged well his once dark brown hair that he wears cropped short in the military fashion is now more gray than brown. He has dark brown skin tanned from days marching under the hot sun. He is a strong man but as he is getting older he is not as strong or as fast as he once was but what he lacks in the vigor of youth he more than make sup for with the Wisdom of a veteran warrior. His face is well tanned and he carries the scars of many a battle upon his face and body. He has dark Hazel eyes,these are the eyes of a man that has seen much horror and great tragedy.

Weapons: A well used standard imperial blade, A very old and dented silver legion shield as well as his trusted silver short sword.

Armor/Clothing: Silver imperial armor ((picture the guard captains in oblivion)) underneath he wears a full black cloth outfit its nothing fancy just gets the job done.

Other Gear: his pac which carries,food drink,flint,two daggers, a basic tent,
as far as magical weapons he carries on his person at all times a magical ring that allows him to breath under water as well as see in the dark.

Class: Knight Errant of the Imperial Legion

Class Description: Warrior with no magical skill. Great leadership skills also very adept at melee combat

Background and and History: Marcus Percious is a veteran legion soldier. He spent most of his youth stationed in Pelgiad protecting the imperial citizens and enforcing imperial law. Marcus was a hard working and loyal soldier and moved swiftly through the ranks. He has fought in many battles and countless skirmishes. On his 35 birthday it was decided he was starting to slow down and was moved back to the imperial city were the most action he saw in 5 years was the occasional patrol and short fight with a bandit or two, that was until the oblivion crisis. In the chaos following the Emperors death the legion was in a confusion taking advantage of this Marcus set off on his own to try and fight for his country. Aiding several groups in fight daedra and closing gates to oblivion he felt like his old self again. Marcus was there in the imperial city when the great gate had opened. He fought bravely against the armies of mehrunes dagon, but he was gravely wounded and had to be dragged from the battle. When he came to some time later he found out about Martin's great sacrifice and the new threat to the Empire. The dwemer are back he heard in whispers they have taken most of Morrowind and destroyed almost all our forts and have defeated most of our troops stationed there. Knowing what he had to do Marcus Uralius got out of bed and started to prepare for his journey to Morrowind......

Motivation for aiding Morrowind: Honor,glory and a sense of purpose, vengence for his fallen brothers in arms



Trannigan
Spoiler

Name: Trannigan Drattmer (Nickname: Dratt)

Gender: Male

Age: 27

Race: Imperial

Birthsign: Warrior

Skills: Blade, Armoror, Heavy Armor, Unarmored, Distruction, , Hand to Hand, Axes (but only one handed ones)

Minor Abilities: Mercantile, Speechcraft, Survival, (As in he's capable of living out in the wilderness on his own.) Sleight of Hand.

Traits/Quirks: He is stronger than most men of his race but less agile because of being slightly more built than most. He is slightly more capable of taking damage aswell, except for in his face, thanks to an old arrowhead wound that nearly killed him. He pretty much has a glass jaw now because of the injury, and it tends to give him soreness when it the weather is cold or rainy.

Appearance: Slightly taller than the average Imperial, and with a more muscular body build. He has tanned skin and unkempt hair grown a few inches past the shoulders aswell as a grown out goatee. He also has a small scar on his right cheek bone, from where he took a near fatal shot from an arrow.

Armor/Clothing: Orcish cirrus, steel boots gauntlets and greaves, and an Imperial Horseman helm. His normal clothes consist of a brown wool shirt, blacksmiths pants, self made wolf snik moccasins and a dirty, dark green cowl.

Other gear: Carries with him a sack that has a few store bought health potions aswell as some food to make a meal the next opportunity he gets aswell as a money sack with 100 gold in it and a repair hammer incase he needs to make quick repairs his weapons or armor.

Class: Mercenary

Class Description: see the skills section above

Background and and History: Brief History: Originally from his home land of Cyrodiil, Trannigan grew up in the city of Bravil, Trannigan figured out in his early teen years how much he liked doing tasks that let him use his natural talents, aswell as tasks that came with a payload; so he became a Mercenary. He then traveled the country for years doing most tasks he found that payed well enough, save for a few things that went against his moral code such as slavery or skooma/sugar smuggling. Although Trannigan did gain fame aswell as quite a bit of infamy in Cyrodiil he got the desire to travel around tamriel where he eventually ended up in Morrowind when he learned of the Dwarven threat.

Mental Description: Confident in his abilities yet sometimes very arrogant and full of himself. He has been known to pick fights with individuals for various reasons, the main one being when someone insults him or insinuates that they are better then he is. (which elves tend to do alot.) He also tends to be quiet when in a group, which some people view that as him being a shady individual but he is usually just not a very chatty person unless in a good mood or drunk. Tends to have respect for the beast races of Tamriel on account of where he grew up as a child, he also has a respect for Orcs, Nords and Redguards while strongly disliking most Dunmer for their thinking they can use others as their slaves and male Bosmer as very tiresome to be near for too long. He does however find some of the females of both races attractive. Altmer and Bretons he is indifferent about, as he respects the arcane power that they wield yet finds them to be of the most arrogant of all races.



Motivation for aiding Morrowind: He's in it for his own gain, he doesn't actually care either way what happens to Morrowind.



sprnkl
Spoiler


Name: Yushi
Gender: Female
Age: 29
Race: Khajit
Birthsign: The Thief
Skills: Sneak, Speechcraft, Light Armor, Hand-to-Hand, Marksman, Acrobatics, Armorer
Minor Abilities: Multilingual
Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it): None

Appearance: Standing at 5’ 7’’, Yushi has a light brown color to her fur, and is covered with dark browinish-balck spots. She had large, deep brown eyes, and her face resembles that of a beautiful human female
Armor/Clothing: Light, fitting leather armor
Weapons: Elven bow, 80+ steel arrows
Other gear: A few health potions, food, a book
Class: Clan Mother
Class Description (skills): Khajit thief/bowman. See skills

Background and and History: Yushi used to live in the province of Elyswer, where she was a gifted clan mother. Her tribe was small, but formidable none-the-less, and they thrived in the northern deserts of her home nation. Unfortunately, a large group of slavers attacked the tribe, leaving most of her Khajit brethren slain. The few survivors disbanded and went to live elsewhere in Tamriel, while Yushi randomly traversed the realm of Morrowind for several years until the close of the Oblivion crisis.

Mental Description: She is very intelligent, yet extremely straightforward and stubborn at times. She has a distinct hatred for people who are ignorant and stupid, yet she makes friends easily(pending on the person’s personality).

Motivation for aiding Morrowind: Thirst for adventure



Wearwolf&Vampire
Spoiler

Name: Kraven Desselius

Gender: Male

Age: 26

Race: Imperial

Birthsign: The Warrior

Skills: Hand To Hand, Marksmanship, Blunt, Spear, Athletics and Block.

Minor Abilities: Fishing. Hunting. Cooking. Baking. Skinning.

Traits/Quirks: Resistant to all disases. Has increased senses such as hearing, taste, vision and scent. Far more vulnerable to silver weapons, enchanted or Daedric. He is also a little stronger than most normal individuals, but due to his condition, he doesn't carry much weapons and is dependent on his hand to hand skills.

Appearance: Kravenis considered a handsome man by traditional standards. His skin tone is tanned from his years in Morrowind. His body is muscular and toned from all the years of hard labor and work as well as a lifestyle of fleeing and living free. Ever since hs childhood, Kraven had long black hair that fell a little past his shoulders. He bears a few scratches and scars on his back that are still undergoing the healing process. These scars were from the whips he received during his years of slavery.

Armor/Clothing: Kraven is always seen with a Huntsman Vest and Huntsman Leather pants. A pair of Huntsman Moccasin.

Other gear: Kraven walks around with a silver spear and a ritualistic hunting dagger. He can be seen at times with a bow and arrow, but he won't use them unless he is in the wilderness for a few weeks. For nutrition, Kraven has a few loaves of bread, many meats and cheese and some fruits with a bottle of water mixed with special herbs that he keeps in his sack.

Class: Hunter and HOH.

Class Description (skills): Blunt Weapon, Athletics, Block, Hand To Hand, Spear.

Background and and History: Kraven Desselius was born into a simple family. They were commonors. Not as wealthy as the nobles and aristocrats of the Empire. He was born and raised in Cyrodiil, working as a farmboy. During his late child years, Kraven learned how to fish, cook and even hunt as well as the regular farm duties. Living alone with his mother and abusive father, Kraven was otherwise happy with his life. What Kraven did not know, was that he was part of a Cursed Bloodline that dated back to the conclusion of the Second Era.

During the age of fifteen, Kraven's mother and his father had a serious argument that Kraven could not comprehend. In the end of it, Kraven's father severely beat his mother and left the household with Kraven. They fled from the Imperial Province and went to Morrowind, where Kraven's uncle lived. However, things did not go as expected and Kravem and his father found themselves in the middle of a fight between barbarians and Dunmer slave owners. With the latter group winning, they came across Kraven and his father who were half starved. Instead of aiding them, these slave owners sold the father and son onto slavery. Kraven sold onto House Telvanni, doing slave labor and mining. His father was sent to fight in the Gladiatorial pits for House Redoran. This was the first steps to Kraven's transformation from a frightened young boy to a grown and responsible man.

As the years passed by, Kraven eventually fell in love with a Dunmer housemaiden who worked in the Manors. Secretly, they had an ongoing relationship that lasted awhile but was doomed from the very beginning. Eventually it came a time where Kraven suddenly underwent a dramatic change and killed his own lover at the same week she was planning to free him. That night, he claimed many lives as he massacred his own fellow slave friends and even the slave owner himself as a sacrifical initiation onto what would be his doomed life. Confused, irritated and alone, Kraven tried to flee the province Morrowind where he was captured by the slave owners who recognized him from the slave market. Yet, to his luck, he wasn't linked to the murders. Kraven was able to put up a fight but was defeated later on. Impressed with his eagerness to fight, he was sold to House Redoran to serve as a gladiator. There, his life took an unexpected turn once more as he rose in the ranks and finally had to fight his own father.

With his fame gained and reputation increased, House Redoran sought to amuse the spectaros with a match between family members. It drew the attention of various individuals in Morrowind that many gambles were made. One being from a famous noblemen from Cyrodiil who had bet the freedom of Kraven and the defeat of his father. It came soon enough that Kraven was pittied against his own flesh and blood. Dark fury mixed with years of harsh punishments and endurance under the constant chastizing of his dad caused Kraven to ultimately win the battle, but at the last second of a chance at taking his father's life, Kraven realized he was not an animal, he was a man. Kraven forgave his father and was freed. However, there were still some individuals after him.

Kraven fled to Skyrim, where he met a young Imperial Bounty Hunter. Together, they fell in love and discovered they had a similar condition. After a series of dangeroud events and near death experiences, Kraven moved to Valenwood with his new lover to live a peaceful life in the jungles alone. When time came, he returned to Morrowind for a brief time. Eventually he got caught up on a Dwemer situation that needed handling.

Mental Description: Every month nearing the fifteen day he becomes temperamental and aggressive. But at other times, Kraven is a gentle, understanding and occasionally a very likable fellow with his own sense of wisdom and advice. He enjoys meeting new people, but is better off alone unless that person shares any similarities like him or his lover.

Motivation for aiding Morrowind: Morrowind was where he truly grew up, it's where he became a man, he feels it's nescessary to aid it. As well as a sense of adventure and thrill he loves to seek.



Yttrium
Spoiler

Name: Roliand Varick

Gender: Male

Age: 17

Race: Imperial

Birthsign: Atronach

Skills: Restoration, Alteration, Alchemy, Speechcraft, Blunt, and Illusion

Minor Abilities: Astrology, and Worship.

Traits/Quirks: None

Appearance: Standing at 5'8 and with a lithe build, giving him a wiry look. His hair is long and brown, worn back into a ponytail, he has tanned/brown skin and hazel eye. Clean shaven, straight and white teeth. Bad burn marks cover torso and legs,

Armor/Clothing: Leather armor/ Black and Burgundy outfit.

Other Gear: Mortar and Pestle, Many herbs and a few beneficial potions. A steel mace.

Class: Priest

Class Description: A class focused more and healing and protecting than fighting.

Bio/History: Born to the Varick family, a long generation of Arkay worshipers. He was born in the The Great Chapel of Arkay, blessed there, raised there, and expected to die there. His early life consisted mostly of being taught how to heal the sick, and watch the stars, as well as vital lessons of the history around the Nine. But most importantly, Arkay.

He showed a great promise in his healing ability and would be the one on the streets of Cheydinhal: listening to beggars, healing the sick, preaching the word of the Nine; and Arkay.

Not all people agreed with his teachings, as he soon would find out from a young Dunmer. The Dunmer did not like the teachings, and wanted him off the streets. He refused and continue to preach, this instantly led to a brawl. However, Roliand was born a pacifist, he would only casts spells to protect himself.

This infuriated the Dunmer and he cast a spell that would have killed Roliand in a nice incendiary explosion, fortunately for Rolian and the stars he was born in, the spell didn't do what it intended. It did leave him in the street with sever burns covering mostly his lower body, though.

It was this incident, that sparked a curiosity in Roliand. He wanted to get out and see why people acted like they did, why the beggars were the beggars, why the sick were the sick...So, he left his home and chapel. With little money, a mace, and the clothes on his back. He has been traveling since then, he wasn't actually that far away when the attack reached his ears.

Their was bound to be wounded and he would be their to help.

Mental Description: A very friendly person who is not prone to anger, and will generally remain in a calm disposition, even under stressful events. He is curios and naive, and by way of raising, he is helpful. He will cure you for nothing more than a piece of bread.

Motivation for Aiding Morrowind: It has been etched into him the very fiber of his being to the help the needy, they are the needing right now. And as far as he is concerned, that is all that is matters.



foxy
Spoiler

Name: Jarn Imgarth

Gender: Male (Beaver soup)

Age: 40

Race: Nord

Birthsign: The Warrior

Skills: Heavy armour, long blade, athletics, block

Minor Abilities: From years of fighting Jarn has some knowledge of treating battlefield injuries. Growing up on a farm, he is good with horses and rides well, if he can find a horse that can bear his weight.

Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it): Jarl hears voices telling him to kill things.

Appearance:Jarn has a towering 6"8 frame filled out with rippling muscles. Everything about the man seems overly large; from his tree trunk legs and his barrel chest to his bear-like hands. He has grey eyes and mousy brown hair, which is shaggy and unkempt and falls to his shoulders. He has a full beard which is the same colour as his hair. He is covered in small scars but he has three of note. The first is on his face which runs down the left hand side of his face. It is not a neat scar but jagged and is a pickish colour. The second is not so much a scar as a missing lump of flesh in his left forearm. The third scar of note (or scars, plural I should say) are the criss cross white lines that run across his back.

He does not have that 'rugged adventurer' look. He has had so many bones broken in his face at one time or another but it almost looks flat.

Armor/Clothing: Jarn wears full steel armour into battle. His helmet covers all of his face leaving a thin gap by which to see through. It is scared from many years of service. He also wears a thick traveling cloak and cotton trousers and shirt when not fighting. He carries his armour in a large pack.

Other gear: Jarn carries large steel claymore. Like his armour, It is dull and heavily notched after years of service. It was specifically built for Jarn and is far larger than a normal claymore. A normal man will struggle to lift the blade with two hands, let alone use it effectively in combat.

Class: Warrior

Class Description (skills):Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle

Background and and History:Jarn was born in a small farming village in western Skyrim. He was always very large as a child and the manual labour suited him very well but he was never particularly happy. Many people couldn't get past his size so he had very few friends. One winter a sickness hit the village as it did every year and killed his ageing parents. He decided there was nothing keeping him from leaving so he signed up to the Legion at the age of 20.

During his career he travelled all around Tamriel and fought in many battles. When he was 26, he witnessed a superior officer [censored] a young Dunmer girl. He attacked the officer and was only prevented by killing him when 6 other soldiers pulled him off. He was spared execution but received 30 lashes and expulsion from the Legion. Perhaps those in charge thought the 30 lashes would kill him. They didn't.

He joined a roving bandit gang for a year but when his leader again tried to [censored] a girl, he killed him. No-one stopped him. Between then and now Jarn has joined a number of mercenary companies.

Mental Description: Jarn is not subtle. When something is in his way, he uses his considerable strength and size to over come it. He realises this and he accepts it. He knows no other way. He is also probably mad. He hears voices in his head. Jarn doesn't know where they came from or what they want but he can't hit them so he accepts them as part of himself.

Motivation for aiding Morrowind: Jarn is a warrior. He knows nothing else. He goes from place to place seeking the next challenge to test his strength against. This is another challenge.



Bryodon
Spoiler

Name: Bryodon

Gender: Male

Age: 33

Race: Imperial

Birthsign: Warrior

Skills: Blade, Block, Heavy Armor, Athletics, Armorer, Restoration, Alteration

Minor Abilities: can cast minor healing and shield spells on himself only.

Traits/Quirks : He is able to inspire his companions by having the enemies focus entirely on him. However, this can be extremely dangerous as he would take massive amounts of damage.

Appearance: 6'1, 180 lbs.

Armor/Clothing: Iron helmet, Imperial Steel cuirass, right and left Imperial Steel pauldrons, Iron greaves, Iron boots, right and left Iron gauntlets, Steel tower shield.

Other gear: Silver Longsword, travel pack containing rations, a few repair hammers, gold, a couple healing potions, and a bedroll.

Class: Fighter

Class Description (skills): Uses heavy armor, good blocking techniques and high endurance to serve as a human shield in combat. Has decent strength to deal significant melee damage, but primarily focuses on absorbing enemy attacks.

Background and History: Born into a very poor family, he left his home at the age of 15 looking for a better life. He was quickly enslaved by a marauder raiding party and taught the ways of warrior, learning how to fight with the sword, shield and heavy armor. A few years later, he was rescued by several adventurers who were looting the fort the marauders had taken up residence in. He swore his allegiance to them, and followed them on several adventures throughout Cyrodiil. Ten years later, his rescuer companions were slaughtered on a cave raid gone terribly wrong. He was the sole survivor, and has been on his own ever since, trying to make a living by plundering dungeons for treasure.

Mental Description: Bryodon is very quiet and calm outside of combat. He speaks rarely and often looks out for himself. However, once someone has earned his trust and friendship, he loyally follows them and protects them to the best of his abilities. If in combat with allies or friends, he will gladly put himself at the front of the battle, using pure rage and adrenaline to absorb enemy attacks.

Motivation for aiding Morrowind : Looting in Cyrodiil has been slow, and he yearns for glory in combat. Having heard of a mercenary opportunity in Morrowind, he quickly made his way there. He knows nothing but warfare, and without the heat of battle, he is lifeless.



Vennix_445
Spoiler

Beaver soup

Name: Jade

Gender: Female

Age: 24

Race: Imperial

Birthsign: Steed

Skills: Sneak, Acrobatics, Marksman, Blade, Lockpick, Agility, Speechcraft

Minor Abilities: Horsemanship, Hunting and Tracking, Sleight of Hand

Traits/Quirks: Her eyes have a tendancy to tell people exactly what she is thinking, this can be a help or a hinderance.

Appearance: Jade is about 5ft 9", she has a slender figure and recognizable feminine features. She has black hair with some red streaks in it. She has also has Jade coloured eyes.

Armor/Clothing: A modified Lightweight leather armor (less bulky than standard leather armor), it is black in colour and does not cover around her stomach or lower back this is for allow for more flexibility the gloves are also fingerless to allow better grip while climbing. she also wears a necklace with a J on it it is made from Jade stone.

Other gear: Elven Bow, three elven daggers (one on either side of her waist and one in her right boot), Quiver full of Elven arrows and a hair brush

Class: Noble Assassin

Class Description (skills): An assassin who only kills for good reason.

Background and and History: Jade has a shady history, it is known she was born into a fairly well off family in the Imperial city. No one but her knows her second name it is thought that something happened to her family or her family did something and she decided to disown the name and if anyone tries to talk to her about her family she dodges the question entireley. She next turned up working the streets of Anvil when she was 14, Pickpocketing and conning people out of gold. She next appeared on the scene when she was 19 as an assassin for hire, However she was diffrent to the likes of the dark brotherhood, she would only accept contracts from the imperial legion or from third parties but, you had to provide evidence of them being an evil person otherwise the contract would not be accepted, she has never assassinated a good person yet. She has been doing this work up untill the crisis in Morrowind when the legion approached her and offered her the money, in all honesty she was just glad to be able to help people, although she liked the money.

Mental Description: Jade is one of the nicest people you could ever meet, or she could be one of the biggest [censored]es you've ever met, for want of a better word. Jade likes to have friends around her and likes to make friends. When in combat she is completley focused, however in most cases her opponenet's never see her. Jade likes to think things through and double check the details "Its all in the detail" detail she tells herself. From her younger days of pickpocketing and conning she has developed tha ability to talk her way to pretty much anything. Jade is also very feminine, Taking as much care into her appearance as possible at the time.

Motivation for aiding Morrowind: To help as many people as possible, adventure and of course the money offered.



Broken Scale
Spoiler

Name: Captain Maximus Phillida

Gender: Male

Age: 26

Race: Imperial

Birthsign: The Lady

Skills: Maximus is skilled with both bladed and blunt weaponry, as well as shield use, though he prefers to use swords and shields. He is trained in the use of heavy armor, and is a skilled orator. He is also experienced in field repairing his gear and running for long distances. (The skills are Blade, Blunt, Block, Heavy Armor, Speechcraft, Armorer, and Athletics)

Minor Abilities: Maximus is skilled at leading small groups, and has minor training in field medicine. He is also skilled at interrogation.

Traits/Quirks: When feeling nervous, he flips his “lucky” Septim; it’s a compulsive habit.

Appearance: Maximus stands at about 6’1”, filling out his height with a body of well-toned muscle from his years of training. He has strikingly blue eyes, and mid-length brown hair that he sweeps to the right side of his face. He has a small scar on his chin, but is otherwise considered fairly attractive.

Weapons: Maximus wields a silver hand-and-a-half sword in combat, mainly because of its versatility of being able to be used with one hand or two, and because he finds a certain irony in using a “bastard” sword. He also carries an Imperial Steel Round Shield on his back and a silver mace on his right hip.

Armor/Clothing: Maximus is currently equipped with the highest quality Imperial Steel suit of armor that the legion has available. He doesn’t wear the helmet that came with the set of armor.

Other gear: In his small pack, Maximus currently carries some food, and a jug of water. He also has some spare cloth, rope, a torch, bandages, and 2 minor health potions.

Class: Imperial Special Agent

Class Description (skills): Maximus is a part of the elite group of agents working for the Empire. They are the best warriors, mages, archers and agents from the Imperial Legion, who are responsible for ending conflicts before they have a chance to begin. They operate outside of Imperial law for the most part, and answer only to the Elder Council. They are comparable to the Blades, except for the fact that the Blades work exclusively for the Emperor.

Background and History: Maximus was the illegitimate child of Adamus Phillida and a common housemaid. When his mother died a year later, Adamus adopted the child, despite his wife’s demands otherwise. As the child of the most powerful Legion commander in The Imperial city, he had a nice life, getting all that he ever wanted. However, he spent most of his young life squandering this. He partied, and ran with a small-time gang that worked in the Waterfront. This changed when 17 years old. His father, now a widower, had decided to retire, but was cut down by his mortal enemies, the Dark Brotherhood. Maximus swore vengeance, and enlisted with the Legion. He quickly advanced through the ranks, demonstrating above-average combat abilities, and proving himself a skilled diplomat. He was inducted into a secretive Special-Ops force within 2 years, and was assigned to eliminate the Dark Brotherhood’s presence in Cyrodiil. After a year and a half of searching, he tracked them down to their headquarters in Cheydinhal, where he massacred the entire base of assassins. He proved over the next several years to be a capable agent for the Empire, even leading forces in both the Battle of Bruma, and the Battle for the Imperial City. Because of his stature as the most reliable agent the Elder Council had, he was assigned to help save Morrowind.

Mental Description: He is generally calm, and is considered a stabilizing presence to be around, often making lighthearted jokes about situations he gets in. When on a mission, however, he is very serious and no-nonsense, which is why he’s such an effective agent.
Motivation for aiding Morrowind: He was assigned to do so.



Bmont 3779
Spoiler

Name: Julius sixtus
"beaver soup"
Gender: Male
Age: 23
Race: Imperial
Birthsign: The Mage
Skills: Enchant, Conjuration, Mysticism, Destruction, Alteration
Minor Abilities: Illusion, Medium Armor, Blade
Traits/Quirks: Julius strongly believes in the values instilled in the Telvanni people, both the good and the bad. (This includes slavery).

Appearance: Julius is taller than your average Imperial standing at 6 foot 3 inches and weighs 225 pounds.
Weapon: Steel saber in a polished steel scabbard
Armor/Clothing: Telvanni Cephalopod Helm, Bonemold Cuirass, Bonemold Greaves, Bonemold Boots. The armor is covered by a blue/gold robe, and under the armor there is basic white cotton shirt and black pants.
Other gear: two healing potions and one cure disease potion, a ring with the Telvanni crest that fortifies his magika, a Netch leather canteen filled with water, and three pieces of hard tack
Class: Telvanni Sorcerer
Class Description (skills): Though spell casters by vocation, sorcerers rely most on summoning and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.

Background and History: Julius was an orphan and taken in by a group of House Telvanni scouts as they were exploring the Grasslands of Morrowind. Born and raised in Tel Vos. The Telvanni are no fools and quickly noticed the child was born with magick abilities. It was at this point that Julius was around the age of five that Master Aryon ordered that the child's abilities to be refined. It was at this moment that the adopted child of common Telvanni citizens became a member of House Telvanni. Julius became one of the rare non-Dunmer Telvanni, and this caused him a great amount of problems in school. He was always the last to be picked for any event or activity and received the hardest of treatment by the professors (elder mages). Julius could not do anything correct in the eyes of the Mage Lords, and they believed that an outsider should never have been allowed to enter their hallowed ranks. Julius was in the upper tier of his graduating class, but he was continuously passed up on for advancement. Julius has become strong in his chosen schools of magic with destruction quickly becoming his favorite. As an outcast Julius became depressed in his teen years and quickly found pleasure in using destruction spells to destroy animals and objects for fun. With the rapid expansion of this new threat the Telvanni are in shambles and have retreated to a temporary home in the Telvanni islands to regroup. Julius heard a rumor regarding a group of mercenaries forming in Seyeda Neen, and Julius knew this was finally his chance to prove once and for all that he is Telvanni. Julius currently holds the rank of Lawman in House Telvanni.

Mental Description: Julius suffers from a mild psychosis; he finds pleasure in eradicating something that has made him angry. Other than that Julius has a mild affect and is general in good spirits. He is well spoken, and generally pleasant and cooperative. He is always beat and well groomed in his dress. He is ego-syntonic, but can also become obsessive with proving himself to the Telvanni Mage Lords.

Motivation for aiding Morrowind: Prove to the remaining Telvanni that he is worthy of a higher rank, more specifically a Councilor position.

User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Fri Feb 18, 2011 10:59 pm

come on peoples! we need some more participants
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Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Sat Feb 19, 2011 11:32 am

I will join. The other Rps died. Let's hope for your sake, this one doesn't die either. I'll whip up my character.
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LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Sat Feb 19, 2011 10:54 am

I will join. The other Rps died. Let's hope for your sake, this one doesn't die either. I'll whip up my character.

thank you my fine fellow. it is truly a pleasure to have you aboard :D
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bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Sat Feb 19, 2011 11:09 am

Thanks.


Name: Kraven Desselius

Gender: Male

Age: 26

Race: Imperial

Birthsign: The Warrior

Skills: Hand To Hand, Marksmanship, Blunt, Spear, Athletics and Block.

Minor Abilities: Fishing. Hunting. Cooking. Baking. Skinning.

Traits/Quirks: Resistant to all disases. Has increased senses such as hearing, taste, vision and scent. Far more vulnerable to silver weapons, enchanted or Daedric. He is also a little stronger than most normal individuals, but due to his condition, he doesn't carry much weapons and is dependent on his hand to hand skills.

http://oi52.tinypic.com/155i8wn.jpg http://oi53.tinypic.com/15dv3wk.jpgis considered a handsome man by traditional standards. His skin tone is tanned from his years in Morrowind. His body is muscular and toned from all the years of hard labor and work as well as a lifestyle of fleeing and living free. Ever since hs childhood, Kraven had long black hair that fell a little past his shoulders. He bears a few scratches and scars on his back that are still undergoing the healing process. These scars were from the whips he received during his years of slavery.

Armor/Clothing: Kraven is always seen with a Huntsman Vest and Huntsman Leather pants. A pair of Huntsman Moccasin.

Other gear: Kraven walks around with a silver spear and a ritualistic hunting dagger. He can be seen at times with a bow and arrow, but he won't use them unless he is in the wilderness for a few weeks. For nutrition, Kraven has a few loaves of bread, many meats and cheese and some fruits with a bottle of water mixed with special herbs that he keeps in his sack.

Class: Hunter and HOH.

Class Description (skills): Blunt Weapon, Athletics, Block, Hand To Hand, Spear.

Background and and History: Kraven Desselius was born into a simple family. They were commonors. Not as wealthy as the nobles and aristocrats of the Empire. He was born and raised in Cyrodiil, working as a farmboy. During his late child years, Kraven learned how to fish, cook and even hunt as well as the regular farm duties. Living alone with his mother and abusive father, Kraven was otherwise happy with his life. What Kraven did not know, was that he was part of a Cursed Bloodline that dated back to the conclusion of the Second Era.

During the age of fifteen, Kraven's mother and his father had a serious argument that Kraven could not comprehend. In the end of it, Kraven's father severely beat his mother and left the household with Kraven. They fled from the Imperial Province and went to Morrowind, where Kraven's uncle lived. However, things did not go as expected and Kravem and his father found themselves in the middle of a fight between barbarians and Dunmer slave owners. With the latter group winning, they came across Kraven and his father who were half starved. Instead of aiding them, these slave owners sold the father and son onto slavery. Kraven sold onto House Telvanni, doing slave labor and mining. His father was sent to fight in the Gladiatorial pits for House Redoran. This was the first steps to Kraven's transformation from a frightened young boy to a grown and responsible man.

As the years passed by, Kraven eventually fell in love with a Dunmer housemaiden who worked in the Manors. Secretly, they had an ongoing relationship that lasted awhile but was doomed from the very beginning. Eventually it came a time where Kraven suddenly underwent a dramatic change and killed his own lover at the same week she was planning to free him. That night, he claimed many lives as he massacred his own fellow slave friends and even the slave owner himself as a sacrifical initiation onto what would be his doomed life. Confused, irritated and alone, Kraven tried to flee the province Morrowind where he was captured by the slave owners who recognized him from the slave market. Yet, to his luck, he wasn't linked to the murders. Kraven was able to put up a fight but was defeated later on. Impressed with his eagerness to fight, he was sold to House Redoran to serve as a gladiator. There, his life took an unexpected turn once more as he rose in the ranks and finally had to fight his own father.

With his fame gained and reputation increased, House Redoran sought to amuse the spectaros with a match between family members. It drew the attention of various individuals in Morrowind that many gambles were made. One being from a famous noblemen from Cyrodiil who had bet the freedom of Kraven and the defeat of his father. It came soon enough that Kraven was pittied against his own flesh and blood. Dark fury mixed with years of harsh punishments and endurance under the constant chastizing of his dad caused Kraven to ultimately win the battle, but at the last second of a chance at taking his father's life, Kraven realized he was not an animal, he was a man. Kraven forgave his father and was freed. However, there were still some individuals after him.

Kraven fled to Skyrim, where he met a young Imperial Bounty Hunter. Together, they fell in love and discovered they had a similar condition. After a series of dangeroud events and near death experiences, Kraven moved to Valenwood with his new lover to live a peaceful life in the jungles alone. When time came, he returned to Morrowind for a brief time. Eventually he got caught up on a Dwemer situation that needed handling.

Mental Description: Every month nearing the fifteen day he becomes temperamental and aggressive. But at other times, Kraven is a gentle, understanding and occasionally a very likable fellow with his own sense of wisdom and advice. He enjoys meeting new people, but is better off alone unless that person shares any similarities like him or his lover.

Motivation for aiding Morrowind: Morrowind was where he truly grew up, it's where he became a man, he feels it's nescessary to aid it. As well as a sense of adventure and thrill he loves to seek.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Sat Feb 19, 2011 1:21 am

rather intense, i like it! thanks, hope we have fun
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sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Sat Feb 19, 2011 12:13 pm

Not that many people, huh?
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Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Fri Feb 18, 2011 11:28 pm

Doesn't seem like it, I'll join. I haven't done an Elder Scroll RP in a long while, so give me a little while with my CS.
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Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Sat Feb 19, 2011 10:32 am

Doesn't seem like it, I'll join. I haven't done an Elder Scroll RP in a long while, so give me a little while with my CS.

alright man, im excited to have ya. PM me your sheet :)
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Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Sat Feb 19, 2011 1:07 am

I'm excited to try this. But I'm new. So I may need some pointers. And some patience...
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Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Sat Feb 19, 2011 1:57 am

I'm excited to try this. But I'm new. So I may need some pointers. And some patience...


Well, as long as you can write and have read that ever so helpful guide pinned to the top, then you'll do just fine :goodjob:
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Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Sat Feb 19, 2011 2:06 am

I'm excited to try this. But I'm new. So I may need some pointers. And some patience...

well help ya out, no worries
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Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Fri Feb 18, 2011 10:58 pm

Well, as long as you can write and have read that ever so helpful guide pinned to the top, then you'll do just fine :goodjob:

I did! But I'm not familiar with the game so much. Oh well. Just a heads up not to mind my inexperience!
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Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Fri Feb 18, 2011 10:16 pm

well help ya out, no worries

Thank ya :)
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Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Fri Feb 18, 2011 9:25 pm

I did! But I'm not familiar with the game so much. Oh well. Just a heads up not to mind my inexperience!

im sure youll do fine :)
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KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Sat Feb 19, 2011 2:07 am

I am so happy this is picking up!! thank you all for joining!! this promises to be a very very fun RP!!!
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Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Sat Feb 19, 2011 9:48 am

I am so happy this is picking up!! thank you all for joining!! this promises to be a very very fun RP!!!

when shall we begin hommie g?
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kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Sat Feb 19, 2011 9:30 am

If not tonight then Tomorrow my friends!!
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sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Fri Feb 18, 2011 10:37 pm

it will be soon. as soon as all sign up sheets have been submitted
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patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Fri Feb 18, 2011 11:33 pm

this is the last call to sign up
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Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Sat Feb 19, 2011 9:41 am

I'll join. Not sure what kind of character I want to use but what's the general forum rule about using a character from an existing RP?
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Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Sat Feb 19, 2011 1:27 am

I'll join. Not sure what kind of character I want to use but what's the general forum rule about using a character from an existing RP?

im not sure, but "the general forum rule" does not apply here, send me that sheet :)
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April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Sat Feb 19, 2011 5:32 am

PM sent
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Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Sat Feb 19, 2011 11:02 am

This sounds really cool, I've always wanted to try one of these. I'll send a sheet asap if it's not too late.
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Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

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