As the Champion of Cyrodil closed last of the hellish Oblivion gates, strange things were happening in the land of Morrowind. In the ruin that had once long ago been Dumac Dwarfking's citadel, and more recently the lair of the foul Dagoth Ur (now dead and departed from this plane of existence), a mystical energy was stirring. Just as the last portal into the realm of Oblivion closed, another burst open, exposing the plane where Deadric Prince Azura imprisoned the Dwemer race for their unholy experiments with Lorkhan’s Heart. Call it a fluke, a quirk, an accident, whatever you like, but the Dwarves were now free of their prison, existing once more in the plan of Mundus.
Thousands of figures were forced out of the supernatural portal, as if Oblivion was giving birth to a civilization. Stumbling through the ruins in a daze the great mass of dwarves finally came to rest, the portal just winking out of existence like it had never been there. The dwarven people, who had just been freed from statis, gained their bearings, finding themselves in the Red Mountain region of Vvardenfell. Order was quickly established, and the confused Dwemer searched about in an attempt to figure out happened to their once glorious empire.
As the machinery turned on and functioned in sync, the dwarven engineers and scientists recovered the body of Dumac Dwarfking, which was also tossed into Oblivion ages ago. They rebuilt his shattered body, reconstructed his battered skeleton, and restored his organs and flesh with profane magic and technology. Dumac rose once more, sustained by unknown machines, he was the Dwemer god-king once more.
Standing over seven feet tall, he wield a massive jewel-encrusted warhammer, that was about the size of an adolescent, and was outfitted in the thickest, and most elegant armor plates. Breathing apparatuses were built into his massive, forbidding suit, and robotic attachments replaced the limbs that could not be saved. In short- he was formidable.
As he looked at his once great citadel, a great fury burned within his chest. "What is this?!” roared the dwarven king. His voice was like a vicious Dragon’s roar. "My citadel lies in ruins! what has happened?!" He thundered, bellowing his anger into the sky. Anger made the Dwarf king’s vision become obscured by a crimson film. Looking over his tattered people he made one final statement" to war! We will reclaim what is ours! Blood for blood!"
Within a month, the Dwemer has assembled a massive fighting force, and they began to wage war with the citizens of Vvardenfell. Ghostgate and Ald Rhun were the first to succumb to the golden dawn of the dwarven mass army. They pillaged and slew all in their path, and the imperial legions themselves could not stop the onslaught- the Oblivion Crisis had stretched recourses to capacity, any resistance was a waste of time. The great Dwemer generals and architects rose armies of centurions and steam golems from the ruins that used to be cities and outposts. The inhabitants of Vvardenfell were pushed back to the coastlines, leaving only Vivic and Ebonheart still standing. They two great cities prepared for a last ditch defense, but it great legions of Dwemer eviscerated them, burning and crushing the cities under their metallic boots.
The Empire’s response to this was anything but swift. Resources were stretched too thin- and the legions were tasked to capacity due to the oblivion crisis to try and take back Vvardenfell. So they devised a plan- recruit mercenaries, men and woman from all walks of life- to try and make an impact on the province, a tactic used to buy time. The mercenary’s objective is to kill Dumac Dwarfking, or at least make an negative impact on the Dwemer military force trying.
So, the RPers are the mercenaries. You and your merc. Buddies have been dropped off in the abandoned port town Seyeda Neen. Your assigned objective is to travel to the fort/town of Plegiad (which still holds some survivors), hold the fort, and strike back at the Dwemer.
Rules:
1. No Ubering- you will be kicked out faster than Chuck Norris can round house kick
2. Gortock and I are the gods of this RP- our word is law
3. Some non-graphic romance is ok
4. Don’t whine about lore
5. Don’t control another character’s actions for them without permission
6. No major plot changes without permission
7. Don’t make more than one character without permission
8. Type “beaver soup” somewhere in the sign-up sheet so I know you read these
9. If youre a magic user, that does not mean you are god
10. Racism IS allowed- because everyone in the elder scrolls is racist
11. Use the Oblivion skill set, but any weapon/armor from Morrowind is acceptable
Sign-Up Sheet (PM this to me or Gortock):
Name:
Gender:
Age:
Race:
Birthsign:
Skills:
Minor Abilities:
Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it):
Appearance:
Armor/Clothing:
Other gear:
Class:
Class Description (skills):
Background and and History:
Mental Description:
Motivation for aiding Morrowind
Who is interested?