Anything that wouldn't actually count as armour if some theoretical, hypothetical "real person" in the gameworld wore it. My second reaction to most such pictures is generally "...That is terrible armour, though." "I mean, you're not Supergirl, you know."[/misquoteAuntMay]
...*This is what happens to your brain when you've watched HEMA (Historial European Martial Arts) videos. Lots of them.
The Francesca Overhaul mod I found had creatures, items, and a few gameplay changes, and seemed to have no option for just the items. The armour looked nice, though, and I'll try to remember to download it to see if it has separate esps later, but I think I got four nights of sleep last week.
Just checked out Maskar's overhaul, and I like the description, thanks. Gonna see if I can find a Youtube video or something to give more info than the description. Also, a few things I already have mods for.
* Also you end up disliking spikes on armour, overly-large weapons, shields that don't offer coverage or manoeuvrability, axes with another axe-head on the back (axes are about the same weight as swords, and neither are heavy, but with most of the weight offset from the end, adding another axe-head on the back may improve your hit options, but not enough to compensate for a weapon nearly twice as heavy), hammers that...Ok, just look at pictures from pretty near any D&D rulebook from 3.0 on. At 7.8 kg per cubic decimeter, you're looking at upwards of 10 kg. Greatswords, by comparison, almost never hit 8 kg, and the heavier ones were wielded like quarterstaves, complete with the first third of the blade being blunt, to use as more handle. Now, put a 10 kg potato sack on the end of a golf club and try to swing that around... ...I didn't even realize I was rambling until I started the "potato sack" sentence.
...Off-topic'd my own thread...