» Fri May 04, 2012 2:43 am
What is funny is you gain more karma for killing an evil creature/person than you lose for eating them (cannibal) so it's a net gain. Also, stealing stuff has next to zero actual effect on karma. Aside from the message, the actual change is insignificant. There have been some mods that attempt to fix this. I wrote one myself and I use it all the time. It's called Bad Karma:
http://modsreloaded.com/bad-karma
Usually when I get to New Vegas around level 8 to 10 I'm either still neutral or just into the good spectrum, if I'm playing good. The readme shows the charts so you can see how this fixes it so karma loss from killing good people, stealing, cannibalism and such more than offsets the gains from killing evil people.
One thing of note, one of the difficulties with New Vegas, is how the game uses those variables to determine, "murder good folks." When you kill someone evil you often get a net karma gain (unless the creature or NPC is not flagged, which happens on many of the respawn ones). But when you kill good people there's no effect on karma. It only counts murder. So a quest like, "Run, Goodsprings Run," once the townsfolk turn hostile killing them does not have the major impact that it should. But if you were to murder Sunny Smiles outside of that quest you'd take a huge karma hit. It's a game engine thing that determines the difference between murder and killing, they're not treated the same even though they probably should be the same or similar.
The readme talks about that. It's a fundamental problem with the game design. But if you murder one or two good folks or steal a lot of stuff, you'll feel it.
But to answer the original question (almost forgot) I prefere Neutral. I often end up on the good side in the end, because neutrals wouldn't just go around murdering and stealing a lot for no good reason, but there have been times I tried being evil but I didn't like that as much.