good news every one

Post » Wed Mar 30, 2011 2:59 am

READ FIRST, edit: okay, some of you guys don't get this but, this is supposed to be a positive thread for the people who don't like the change, its about optimism, this isn't a revisit on the whethor or not changing the attributes system is good or bad.

so in the new ign interview todd says that originally they had attributes in the game, and they are using CK to make Skyrim and logically when they had attributes they used the CK to put them in. I interpret this as very good news for the ability for us who are opposed to the reduction of attributes to undo that reduction.

the only reason I think that we could not use the CK to make attributes relevent again is that they diliberately disable it, but that would be extremely petty. so yeah, that brightened up my day.
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Travis
 
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Post » Wed Mar 30, 2011 10:08 am

And when you mod them back in, you'll probably realize just how little they actually did, I bet.
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Becky Palmer
 
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Post » Wed Mar 30, 2011 12:59 am

And when you mod them back in, you'll probably realize just how little they actually did, I bet.

This.
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Sara Lee
 
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Post » Wed Mar 30, 2011 6:15 am

Why not try out the new system, then decide whether it's necessary to add them back in.
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Shaylee Shaw
 
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Post » Tue Mar 29, 2011 10:19 pm

And when you mod them back in, you'll probably realize just how little they actually did, I bet.


actually they literally impact every thing in some small way, and they impact skills in a big way directly, thats not debatable. and they still do, the devs have pointed out that attributes still exists (and thats because there would be no game if they didn't) but they have been reduced to three attributes to fulfill the function of 8. any ways, it obviously doesn't bother you, but please don't try to flame bait the people it does bother so that their opinions get locked when the thread gets locked because of trolling.
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CHARLODDE
 
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Post » Wed Mar 30, 2011 7:57 am

but please don't try to flame bait the people it does bother so that their opinions get locked when the thread gets locked because of trolling.

You seem to be the only one getting hostile.
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Reven Lord
 
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Post » Wed Mar 30, 2011 7:31 am

And when you mod them back in, you'll probably realize just how little they actually did, I bet.

Why not try out the new system, then decide whether it's necessary to add them back in.

This and this.

You're always so radically against the removal of attributes when you haven't even seen it in action yet. The developers who sat there playing the game saw them as redundant. Why not trust them? It's already been stated that everything that attributes did is still in the game, why even add them in? I really don't get it.
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Lily
 
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Post » Wed Mar 30, 2011 11:05 am

actually they literally impact every thing in some small way, and they impact skills in a big way directly, thats not debatable. and they still do, the devs have pointed out that attributes still exists (and thats because there would be no game if they didn't) but they have been reduced to three attributes to fulfill the function of 8. any ways, it obviously doesn't bother you, but please don't try to flame bait the people it does bother so that their opinions get locked when the thread gets locked because of trolling.



Right, because you possess knowledge of Skyrim on the developer-level.

You should really wait and see how they would impact Skyrim before trying to mod it in though. Would you destroy game balance just for the sake of having "Attributes"?
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Alina loves Alexandra
 
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Post » Wed Mar 30, 2011 7:43 am

Why not try out the new system, then decide whether it's necessary to add them back in.


Because I like to role play

and I need more than three stats to govern the development of my thief and assasin character, the less choices my design has the make the less variety in those sub type characters, assasins will be more like thiefs than before even though there is a definite difference, no true any more because their governing attributes are now thrown together and they become clone character designs.
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GEo LIme
 
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Post » Wed Mar 30, 2011 11:29 am

told you attributes would still be there just hidden, like the hidden attributes in fallouts
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Tyrone Haywood
 
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Post » Wed Mar 30, 2011 11:27 am

Because I like to role play

and I need more than three stats to govern the development of my thief and assasin character, the less choices my design has the make the less variety in those sub type characters, assasins will be more like thiefs than before even though there is a definite difference, no true any more because their governing attributes are now thrown together and they become clone character designs.


There are 280 perks to customize your characters with.
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chirsty aggas
 
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Post » Wed Mar 30, 2011 4:59 am

Because I like to role play

and I need more than three stats to govern the development of my thief and assasin character, the less choices my design has the make the less variety in those sub type characters, assasins will be more like thiefs than before even though there is a definite difference, no true any more because their governing attributes are now thrown together and they become clone character designs.

How in the world could you possibly come to that conclusion when nothing remotely resembling this has been confirmed yet?

Why are you jumping to such radical conclusions when you have NO IDEA what the system is like?
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Richard
 
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Post » Tue Mar 29, 2011 9:51 pm

You seem to be the only one getting hostile.

I am sorry if you interpret my posting as hostile as it is not entended to be.

This and this.

You're always so radically against the removal of attributes when you haven't even seen it in action yet. The developers who sat there playing the game saw them as redundant. Why not trust them? It's already been stated that everything that attributes did is still in the game, why even add them in? I really don't get it.

I am against generalizing character design, slapping multiple stats into one stat reduces variety in character design. I am not saying you can't play it the new way and have fun, but me and some other people can't enjoy the new system and being able to change the system means I will be able to enjoy the game more. is it wrong for me to want to enjoy this game, or should I just play something I don't like as much.

Right, because you possess knowledge of Skyrim on the developer-level.

You should really wait and see how they would impact Skyrim before trying to mod it in though. Would you destroy game balance just for the sake of having "Attributes"?


I will wait and see, but I am 99% certain this will adversly impact my ability to role play. when it comes out and if I am wrong and I can actually enjoy the game like I enjoyed the previous games, I swear on what little reputation I have that I will start I thread that I was wrong.


none of you have to agree with me, but you don't have to be rude or put me down.
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Carys
 
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Post » Wed Mar 30, 2011 4:05 am

How in the world could you possibly come to that conclusion when nothing remotely resembling this has been confirmed yet?

Why are you jumping to such radical conclusions when you have NO IDEA what the system is like?


this is what I get for trying to be positive :facepalm:
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bonita mathews
 
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Post » Wed Mar 30, 2011 12:46 pm

this is what I get for trying to be positive :facepalm:

Well some people don't consider changing the vanilla version of the game as good news.
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Josee Leach
 
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Post » Wed Mar 30, 2011 4:37 am

this is what I get for trying to be positive :facepalm:

Because you're stating things that haven't been confirmed by anyone involved with the game as if they're well known facts.

Why would thieves and assassins be the "same type of character" and how could you possibly even know that?

I'm just trying to figure out why you're saying the things you're saying, it doesn't make any sense to me.
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Jennie Skeletons
 
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Post » Wed Mar 30, 2011 2:02 am

Geez guys, this thread is pretty clearly not intended to be a debate about whether the removal of attributes was a good design decision. It's intended to be a discussion about how likely it is that modders will be able to reintroduce attributes with the CK, in light of Todd's comments.
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Dorian Cozens
 
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Post » Wed Mar 30, 2011 2:25 am

And when you mod them back in, you'll probably realize just how little they actually did, I bet.


This. Or you'll find that they cause gross, out of control imbalancing. But that's fine, it's mods, not the base game, so it doesn't matter whether it's imbalanced or not, that's what most mods do anyhow. I'll stick with the new system with more customization options myself and be modding in my armor set I have in mind then working on seeing how much power I can squeeze out of this new engine of theirs. I'm sure I'll end up finding out it has more power than Cryengine does bwahahaha.
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StunnaLiike FiiFii
 
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Post » Wed Mar 30, 2011 11:30 am

Well some people don't consider changing the vanilla version of the game as good news.


you wouldn't have to install the mod on your version, obviously its not your opinion that the reduction in attributes is not bad, but some people feel that they are. why not let them have the ability to play the game in the way that makes them happy. I started this thread to put some positive and optimistic information out there for people who are concerned about the changes to the system.

this thread is not about are the new changes good or bad (we had that debate, so alot of these responses are a bit off topic) but about how every one could be happy. whats wrong with that?
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Adam Baumgartner
 
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Post » Wed Mar 30, 2011 9:59 am

I can roleplay in Fallout. SPECIAL doesn't have too much of an impact on it. So, Deal with it!
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Sandeep Khatkar
 
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Post » Wed Mar 30, 2011 3:38 am

to be honest i hate the attribute system. i like skills increasing as they use them which is a seperate thing.

im supposed to believe that the only people that are smart are mages. what happened to smart warriors who are battlefield commanders or thieves who can figure out how to get by any trap or lock because of their wits. why is a thief who lugs around stolen loot all the time is supposed to be an agile weakling. taking them out removes those mental roadblocks. now i just assume that my character is what i want them to be.

also the 5X levelling system was a complete joke even though i use nGCD and didnt have to deal with it. i bet it was a pain in the ass for console gamers.
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hannaH
 
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Post » Wed Mar 30, 2011 6:29 am

Because I like to role play

and I need more than three stats to govern the development of my thief and assasin character, the less choices my design has the make the less variety in those sub type characters, assasins will be more like thiefs than before even though there is a definite difference, no true any more because their governing attributes are now thrown together and they become clone character designs.

What you're describing as choices are arbitrary and, if anything, take away from the roleplaying experience. Who cares what the number next to my Intelligence is? Or my Willpower? In real life, I don't have stats for these things, I just am.

I am against generalizing character design, slapping multiple stats into one stat reduces variety in character design. I am not saying you can't play it the new way and have fun, but me and some other people can't enjoy the new system and being able to change the system means I will be able to enjoy the game more. is it wrong for me to want to enjoy this game, or should I just play something I don't like as much.

It just seems like your argument is completely baseless. You're already saying you "can't enjoy the new system" when you haven't even seen how it works. For all you know, the new system could work a million times better than the old system did. You come off as holding your hands over your ears and shouting "Lalala I'm not listening!"
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Chavala
 
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Post » Wed Mar 30, 2011 7:37 am

And when you mod them back in, you'll probably realize just how little they actually did, I bet.


Agree, all they are going to do this time (If modded in) is add bonuses already being done by Perks and more Item space.
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Emily abigail Villarreal
 
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Post » Wed Mar 30, 2011 4:25 am

I read the title in Professor Farnsworth's voice.
GOOD NEWS EVERYONE!
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Monika Fiolek
 
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Post » Wed Mar 30, 2011 2:37 am

I think it would be great if you could mod them back in, but I seriously doubt it. I expect it to be like adding skills (not possible).

I'd like to see them in because I think raising attributes will have the same effect as many of tthe less interesting perks, allowing you to focus on the cooler ones. why would I want to pick a perk that raises encumbrance one level, then one hand damage the next, then two hand, when I could just raise a strength attribute instead??
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Dewayne Quattlebaum
 
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