I think you are the one who can make the best guess!
A related question: Why did you make this new scripting system from scratch, why not extend the old system? Is there a major difference at the very foundations of them?
I think you'll see when you see the differences for yourself

I'd bet the SE team will find their way in *pronto. They're awfully crafty. :biggrin:
*http://www.gamesas.com/index.php?/topic/1122265-initial-technical-details/page__view__findpost__p__16509704
Heh, they have to be to figure out where to plug things in in a compiled exe. But I doubt they'll get it day one - this is a bigger change then OB to F3.
I've always been curious...what do you devs think of OBSE? Have you seen (in it's Readme) the list of features that it adds? What do you think about them?
Personally I spent some time on the F3 and Oblivion wikis, figuring out what people liked/didn't like from the old system, and what kinds of things the script extenders added (on top of working with our design team and figuring out what they wanted as well). So at the very least some of the things were simmering in the back of my mind while working on the new stuff. But I didn't intentionally take anything directly from them.
First priority is to the designers here - giving them what they need, and making sure they have tools that work to do their job. But you guys are always in the back of my mind and I look forward to being able to speak more freely and help out once the mod tools are released :biggrin: