Good AI or Not?

Post » Thu Sep 15, 2011 1:16 am

What you posted was a massive hyperbole. Almost everything you said was an assumption, made up by you. And yes, you completely ignored other posts suggesting logical reasons for the AI behavior in the clip.

If you completely disregard others in your rush to heft up your lofty opinion, you will be treated this way. Enjoy!


Again, get over yourself. This forum is full of speculation and assumptions because we're discussing a game that has not yet been released. The ones I posted were based on my own background in advertising and public relations, though it doesn't take formal education to realize that a company will distribute footage it views favorably over footage it views unfavorably.

Also, note this little gem from my final paragraph: "While one cannot conclude that the presence of that scene means players will encounter that sort of AI when playing the game, I certainly won't expect any better in the final version, since Bethesda apparently likes whats happens there enough to keep showing it to promote its game."
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Elisabete Gaspar
 
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Post » Thu Sep 15, 2011 1:41 pm

Wait.

Since when do you need to do something to make an assumption about it? Assumptions and speculations are pretty much all any of us have.
That's all we can do.
I didn't mean anything by that, I just meant that until we play the game, we'll know what the A.I is like.
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Anna Krzyzanowska
 
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Post » Thu Sep 15, 2011 10:24 am

Again, get over yourself. This forum is full of speculation and assumptions because we're discussing a game that has not yet been released. The ones I posted were based on my own background in advertising and public relations, though it doesn't take formal education to realize that a company will distribute footage it views favorably over footage it views unfavorably.

Also, note this little gem from my final paragraph: "While one cannot conclude that the presence of that scene means players will encounter that sort of AI when playing the game, I certainly won't expect any better in the final version, since Bethesda apparently likes whats happens there enough to keep showing it to promote its game."

I think what you said was very reasonable. The truth is, we'll find out what the AI is like when we play the game. Everything you said in your first post was rational. Speculation, but rational speculation, and not just shooting in the dark.
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casey macmillan
 
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Post » Thu Sep 15, 2011 5:14 am

AI seems terrible. I hope there is a difficult slide bar that razes the difficulty and the enemies get smarter. If not there are going to be many complaints.
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Ysabelle
 
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Post » Thu Sep 15, 2011 3:09 am

What was he supposed to do, Todd was in Toddmode, in stealth mode, at a 100 sneak with 2 perks picked. It's actually a big upgrade that he reacted at all.


Look around, show signs of not being a statue, maybe breath a little.
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Stace
 
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Post » Thu Sep 15, 2011 8:49 am

We haven't played the game yet so we can't make assumptions, just speculate. Unless you've played at the conventions, all we can do is rely on these videos which pretty much are from E3.


No one at the convention made a point of checking out the AI? *googles*

http://pc.gamespy.com/pc/elder-scrolls-v/1192791p1.html
And those villagers, bandits, and creatures won't just look better, they'll act like they've earned a degree in artificial intelligence thanks to the engine's Radiant AI technology. The system allows the devs to design people and animals that appear to truly live in Skyrim's world, working various jobs, eating, drinking, sleeping, killing… You should even expect to see carnivores on the hunt in the wild, as we witnessed in the E3 demo when a dragon swooped out of the sky to grab a woolly mammoth in its talons for a little late afternoon lunch.


Pretty declarative and not very factual :rolleyes:
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Laura Hicks
 
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Post » Thu Sep 15, 2011 3:44 pm

AI looks like [censored], as always.

It's as if distance and/or stealth locks up the AI, and throws all reasonable reaction scenarios out the window. Honestly, the AI department cannot come up with something better than this in the 10 years they've been making these games? It's embarrassing.
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Andrea P
 
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Post » Thu Sep 15, 2011 4:23 pm

hmm

i guess good AI but they could be better

edit: By a long shot
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TIhIsmc L Griot
 
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Post » Thu Sep 15, 2011 4:07 pm

No one at the convention made a point of checking out the AI? *googles*

http://pc.gamespy.com/pc/elder-scrolls-v/1192791p1.html
Did you go? That's what I meant. :rolleyes:
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Prisca Lacour
 
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Post » Thu Sep 15, 2011 11:05 am

He was probably playing on easy, just a guess.
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Hussnein Amin
 
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Post » Thu Sep 15, 2011 2:53 pm

My partner in crime crumples to the ground. I don't know what happened. I pull my sword and freeze, listening for any disturbance as I peer into the shadows. BAM. I'm dead.

or

My partner falls to the ground- there's an arrow sticking out of her back! I pull my sword and prepare to run- but to WHERE? They could be anywhere!! I frantically search the darkness when BAM.


Maybe you think everyone in the world has superhuman reaction skills, but that was a pretty realistic 'frozen in fear' moment to me.


You know, I could come up with a dozen more good reason ... OR, it could just be bad AI. Hard to swallow I know.

I realize that Todd was in Todd-Mode and was really wanting to show off some archery kills. Which this video did fine. But like I said in the OP, what if there were 20 bandits in the cave? Would their AI cause all of them to just stand still because they can't see Todd's character, and he would just snipe each one down one at a time while they stood there frozen? If that is how they would act, then yeah, that's really bad AI. If after the second one went down they all scatter that would be excellent AI. I HOPE the game ends up leaning more toward excellent than bad.
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Catherine N
 
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Post » Thu Sep 15, 2011 12:56 am

Not only the AI is crap, the first guy is sneak killed from an arrow that hits him in the right hand/shoulder!!!! this is totally hilarious bethesda!

Look at the image....

[img]http://imageshack.us/photo/my-images/713/skyrj.jpg/[/img]
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Emmie Cate
 
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Post » Thu Sep 15, 2011 9:04 am

Well, if the AI seems too damned omniscient and I have to repeatedly reload over and over because Stealth is just too hard to boost, then I will drop developing the skill early on and look for another skill.

No point in Splinter Cell syndrome screwing me over in Skyrim.
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Anna Beattie
 
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Post » Thu Sep 15, 2011 10:52 am

Not only the AI is crap, the first guy is sneak killed from an arrow that hits him in the right hand/shoulder!!!! this is totally hilarious bethesda!

Look at the image....

[img]http://imageshack.us/photo/my-images/713/skyrj.jpg/[/img]


I started a thread here all about the first kill:

http://www.gamesas.com/index.php?/topic/1230125-archery-assassins/
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emma sweeney
 
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Post » Thu Sep 15, 2011 11:24 am

It looks to me as if the AI has not been changed much since Oblivion.
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Silencio
 
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Post » Thu Sep 15, 2011 11:22 am

it looks to me that many things haven't change much since oblivion. Even the new engine doesn't seems so new, just the old one with minor improvements?.
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Siobhan Wallis-McRobert
 
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Post » Thu Sep 15, 2011 2:54 am

Yes. We all know about the scene in the cave. We've all seen it a million times (since E3 back in June), and people have pointed it out to us time after time (as if we didn't notice ourselves). Face it... the AI is just an improved version of Oblivion/FO3's AI. Surely there have been serious improvements, but it's not perfect. The fact that the NPC doesn't immediately see the player is just a result of the stealth-gameplay system. You know, like when an NPC may or may not see you, based on your sneak skill and position. For the NPC to immediately attack the player character, they'd have to make the player instantly detected by default, after taking out the first enemy, which would remove a lot of the stealth aspect.
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CSar L
 
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Post » Thu Sep 15, 2011 3:52 pm

it looks to me that many things haven't change much since oblivion. Even the new engine doesn't seems so new, just the old one with minor improvements?.

I wouldn't just say minor improvements, but essentially it is an evolved version of what was used before, not that that's a bad thing.
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Reanan-Marie Olsen
 
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Post » Thu Sep 15, 2011 8:11 am

Guys you forget! We have Radient AI! So stop Wineing :)
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Sian Ennis
 
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Post » Thu Sep 15, 2011 4:30 am

Guys you forget! We have Radient AI! So stop Wineing :)



So what you are saying is that if we just stayed hidden after killing the first bandit, the second one would eventually let down their guard, suddenly remember that they are hungry and start to eat cooked rat meat?

Wonderful! :lol:
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My blood
 
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Post » Thu Sep 15, 2011 12:19 pm

Does anyone ever notice that the better these games get, the more we expect from them? I think it's because the closer they get to emulating a believable fantasy world, the more our capacity to suspend disbelief diminishes. I think its a pretty high compliment that TES has set the standard for immersion so high that we actually expect the vanilla (un-modded) game to ship with such high levels of dynamic AI on every random NPC in the game.

I'm actually taking a free online AI class being taught at Standford University this fall, partly in the hope of applying that knowledge to Skyrim via mods. I figure that way, if I am unhappy with the AI, I'll have the power to do something about it. Thanks to Bethesda, modding tools for adjusting everything from AI, to environments, to entire game mechanics are available for tweaking.
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T. tacks Rims
 
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Post » Thu Sep 15, 2011 4:31 am

Do you have proof about that? Imo it's just bad AI and nothing else, I hope they will improve it but I'm not so optimistic.

yes i have proof, check the leaked quakecon footage, he has a sneak skill of a 100. and besides its a video games folks calm down

edit: i was also at quakecon
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Ashley Clifft
 
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Post » Thu Sep 15, 2011 10:14 am

Todd had a VERY high sneak level. Todd had the slow time archery perk.

Hence, what seems in the video to be a few seconds, is really barely any time at all. So no, it's not bad AI, Todd was just OP. If he had been Level 1, no perks, the NPC would have reacted much quicker.

Yes and Yes. Plus it could have been in alpha stage too. Either way it is not an issue.
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Harinder Ghag
 
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