Good pacifist build?

Post » Fri Jun 06, 2014 12:32 pm

I'm planning for my next Nerevarine to be a complete pacifist. (S)he (haven't decided yet) will have made a personal decision to swear non-violence after his/her actions caused the death of a close friend, but (s)he is not sanctimonious about this decision--(s)he doesn't judge others for not making the same choice (this will make it much easier for him/her to travel with Julan ;) ). In order to make the MQ playable, this oath does not extend to Daedra, the undead, or servants of the Sixth House. ;) For those who have played pacifist characters, does this build look doable:

Race: Breton

Class: Sojourner

Class Focus: Magic

Favored Skills: Intelligence, Personality

Major Skills: Unarmored, Illusion, Alteration, Mysticism, Restoration

Minor Skills: Hand-to-Hand, Speechcraft, Alchemy, Enchant, Athletics

Birthsign: Either Atronach or Thief

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Siobhan Wallis-McRobert
 
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Post » Fri Jun 06, 2014 7:49 am

That is not really pacifism then, It might be "just does not want to harm innocents" but it is not pacifism.

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Beth Belcher
 
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Post » Fri Jun 06, 2014 9:01 pm

When it comes to living beings, (s)he practices a code of strict non-violence (or, when absolutely necessary, non-lethal violence). Technically that is still pacifism; we don't exactly have demons and undead in our world for a comparison, but I think Hindu mythology would agree with me. ;) Most of the time, my intention is to avoid combat altogether using Illusion or by running away; when that's not possible, my intention is to practice non-lethal self-defense through Illusion and Mysticism spells before running away. Since the MQ does require the killing of at least four ash vampires and Dagoth Ur (off the top of my head), it seems like I have little choice but to make an exception for them if I want to play the MQ--otherwise, even with Daedra and undead it's not like (s)he's going to go out picking fights or (re)killing them if it's in any way avoidable. I'd also point out that killing a necromancer's bound minion is an act of mercy as it allows them to leave the plane of Mundus; Daedra likewise are not truly killed but simply banished to Oblivion. That's why when necessary (s)he can make an exception for them; again, when the exception is avoidable, (s)he'll avoid it.

If the reference was to Julan, I intend to tell him to stay out of the fight most of the time, but Julan will still fight back if attacked no matter what you tell him. If a commitment to non-violence is a personal choice for my character rather than a prescriptivist moral tenet, (s)he shouldn't have a problem with this, especially since Julan would then be fighting in self-defense.

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Christina Trayler
 
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Post » Fri Jun 06, 2014 12:38 pm

How is killing the members of the six house pacifism. Also, yeah, generally TRUE pacifist adhore violence no matter what, in every way, even if it has nothing to do with them. RPGs are not really meant to be played as a pacifist, they ARE around questing and combat in some shape or form.

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Jinx Sykes
 
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