Good Texture Mods That Can run on a low quality system.

Post » Fri May 13, 2011 11:30 am

Don't laught at my spects :confused: although they are hilarious

MS Windows 7 64-bit home premium

AMD sempron 140 processor, 2.0 GB ram NVIDIA Geforce 6150SE NForce 430
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Lily Evans
 
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Post » Fri May 13, 2011 8:20 pm

You can basically use any textures you want.
They rarely have any impact on performance.
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joannARRGH
 
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Post » Fri May 13, 2011 8:34 am

You can basically use any textures you want.
They rarely have any impact on performance.


Yea I agree, unless all the textures you are loading are going to be like 4096x4096 and up, you really have no need to worry about an impact on performance. I never really got why people worry about this, most textures are no more then 1024 and if you have a semi decent computer, you shouldnt have to worry about any odd ones that happen to be larger then that.
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darnell waddington
 
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Post » Fri May 13, 2011 4:50 am

Yes, the texture pack's have minimal to none impact on performance - I've been using Visual Pack XT's on a Athlon 64 @ 2Ghz , 1 GB RAM and Radeon 9800XT without a problem, along with the first versions of MGE.
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tiffany Royal
 
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Post » Fri May 13, 2011 12:47 pm

Yes, the texture pack's have minimal to none impact on performance - I've been using Visual Pack XT's on a Athlon 64 @ 2Ghz , 1 GB RAM and Radeon 9800XT without a problem, along with the first versions of MGE.

Although to be honest, 9800XT is far better than a 6150. Many things in MGE (AA for example) would cause a 6150 to die. Distant land worked, however I can't remember the FPS hit (It was playable) and I never exactly put the distant view distance very far up. Complex shaders tended to kill it IIRC. All this was 2 - 3 years ago, so I may be wrong.

However, given that I ran Oblivion (although badly) on a 6150LE, it shouldn't be that much a problem to add quite a lot of texture replaces.

Hell. I added texture replaces on a Geforce 2 based card.
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Kevin Jay
 
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Post » Fri May 13, 2011 11:05 am

Although to be honest, 9800XT is far better than a 6150. Many things in MGE (AA for example) would cause a 6150 to die. Distant land worked, however I can't remember the FPS hit (It was playable) and I never exactly put the distant view distance very far up. Complex shaders tended to kill it IIRC. All this was 2 - 3 years ago, so I may be wrong.

However, given that I ran Oblivion (although badly) on a 6150LE, it shouldn't be that much a problem to add quite a lot of texture replaces.

Hell. I added texture replaces on a Geforce 2 based card.

6150's are [censored] :shakehead:
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Robyn Lena
 
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Post » Fri May 13, 2011 8:01 pm

Indeed, as said in the previous comments, all the textures replacers currently available for Morrowind, where most of the textures are in 1024x1024, doesn't have any noticeable impact on the performances. ; )

Many years ago, I used the Visual Pack XT texture pack on a Pentium III 1GHz and Geforce 2 MX-based computer (late-2000 mid-range computer) without a major framerate hit. However, mods which add NPCs in exterior cells, especially in the most modded cities (like Balmora or Seyda Neen), can have a huge impact whatever the configuration of the computer used; probably due to how the engine manage the AI and animations... :confused:
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courtnay
 
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Post » Fri May 13, 2011 6:14 pm

i shrink all mine to 512x512 and i have noticed a difference :P
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Soku Nyorah
 
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Post » Fri May 13, 2011 9:24 am

For what it's worth I have a 8200M powered laptop (no MGE XE for me... :( ) so I should be GPU limited; yet textures, even mesh replacers, have almost no hit on FPS vs. mods that add creatures and NPCs. I use Visual Pack with Connary's textures over that and then Darknut's 512x512 textures over that all for a cost of 1-2 fps. MCA and CoM on the other hand...

Edit: Because text would be too mainstream I suppose... :D
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AnDres MeZa
 
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Post » Fri May 13, 2011 5:28 am

For what it's worth I have a 8200M powered laptop (no MGE XE for me... :( ) so I should be GPU limited; yet textures, even mesh replacers, have almost no hit on FPS vs. mods that add creatures and NPCs. I use Visual Pack with Connary's textures over that and then Darknut's 512x512 textures over that all for a cost of 1-2 fps. MCA and CoM on the other hand...

Edit: Because text would be too mainstream I suppose... :D



i ran morrowind on my netbook once. i used a bunch of mods for preformance boosts. i cant remember them. there was also a 3rd party program. cant remember any of them for the life of me.
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Philip Lyon
 
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Post » Fri May 13, 2011 10:07 am

i ran morrowind on my netbook once. i used a bunch of mods for preformance boosts. i cant remember them. there was also a 3rd party program. cant remember any of them for the life of me.


Well it's powered by a dual core 2.1ghz Intel, so with just the plugin-less mods I get 30-60fps indoors (fps is capped at 60), 20-30fps in the wilderness and 15-25fps in towns, so the system performance is already tight. It's just I normally run a whole bunch of mods to add more atmosphere - CoM, MCA, CreaturesX, Realistic Wildlfe, abots wildlife mods, and it's all those additions that kill the FPS.
Worth it though, once I got used to the additions, the world seems so dead without them.
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Dean Ashcroft
 
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Post » Fri May 13, 2011 6:37 pm

Don't laught at my spects :confused: although they are hilarious

MS Windows 7 64-bit home premium

AMD sempron 140 processor, 2.0 GB ram NVIDIA Geforce 6150SE NForce 430

That's low quality? :lmao: No.

You have a much better computer than I do. You can probably run whatever you want on it.
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matt
 
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Post » Fri May 13, 2011 5:59 pm

mine is 8200 gm 2.6 ghz amd turion RM-70 duel core 2 gigs ram


I have found that because morrowind is such a processor hog for labtop that I have to keep textures at around 580 resolution.
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Shelby Huffman
 
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