» Sun Aug 21, 2011 3:13 am
Two things, limited perks and radiant story, should really add to replay value. Do a mage character, then do a thief, should pan out really differently.
I love all the non combat additions. Insects, friendships and romance, jobs, different bounties in different holds, more varied wildlife, working economies ( however slight, anything in this direction is a good thing imo ), that quote from the hands on : " now I'm in a meeting", the weather ( FOG :celebration: ), more things to collect and harvest, business as usual during conversations. They seem to be giving us more of a world, not just a backdrop to quests and dungeon diving.
The character gen looks to be awesome, if those journalists rushed it , what can we achieve with a bit of time?
Loving the tactical choices in combat, do I risk sheathing my sword to get a spell off while using a shield? Enchanted dagger and spell, or just a bigger spell? May seem a small thing, but puts distance between this game and mindless hack and slash.
Seems like at least a few quests will give you a moral choice which affects the outcome. Might only be some side quests, but again, anything at all in that direction is welcome.
Blind alchemy - yes! Have to experiment now, wonderful.