Good video of what DX11 does

Post » Fri Jun 03, 2011 12:24 am

Comparison starts at 2:18

http://www.youtube.com/watch?v=zHjSNhDuUDg
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sally coker
 
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Post » Fri Jun 03, 2011 4:52 am

That's what it CAN do. But that stuff usualy stays in benchamrks for a few years before coming to games.

I doubt it's even practical to add tesselation to every single object in Crysis. You'd kill a GTX 580 doing that.
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Steve Smith
 
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Post » Fri Jun 03, 2011 12:20 am

It's very practical especially with the way DX11 tessellation is implemented. Things in the direct foreground get huge amounts of tessellation while everything else receives little to no tessellation effect. As the player moves through the map, the tessellation is constantly dynamic allowing for the objects closest to the player being tessellized the most and objects not near the player at all receiving much less tessellation.

A GTX 580 would be more than capable for handling the tessellation in Crysis 2 IF DX11 is even implemented. Crysis 2 has a really low polygon count.
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Tyrel
 
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Post » Fri Jun 03, 2011 12:51 am

A GTX 580 would be more than capable for handling the tessellation in Crysis 2 IF DX11 is even implemented. Do you know a game featuring tesselation?
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Ashley Campos
 
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Post » Thu Jun 02, 2011 7:28 pm

A GTX 580 would be more than capable for handling the tessellation in Crysis 2 IF DX11 is even implemented. Do you know a game featuring tesselation?

HAWX 2, AvP, Metro 2033, Stalker CoP...
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Krystina Proietti
 
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Post » Thu Jun 02, 2011 10:15 pm

metro has tesslation avp has it
very minor though
look at 3dmark11 4 580s barely touch 60fps and the graphics still blow in that bench
heavy tesslation+crysis1 graphics=580 getting 10fps
this is what everyone is dreaming for in crysis2
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Rebecca Dosch
 
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Post » Thu Jun 02, 2011 10:17 pm

no-one in their right mind would use heavy tessellation. But some tessellation used to smooth edges and make things like gravel look like gravel would run just fine.
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Ymani Hood
 
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Post » Thu Jun 02, 2011 4:56 pm

that stone giant demo is sick! I want to build a new pc but i'm not really in the know about such things. I'm going to have a friend assist me. Just a ballpark estimate...how much money do you think the computer that guy was running cost?
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Barbequtie
 
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Post » Fri Jun 03, 2011 4:36 am

Watch unreal tech engine 3 demonstration.This is what future game will look(in 2-3 years).See how tesselation really works:)
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danni Marchant
 
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Post » Thu Jun 02, 2011 9:22 pm

A GTX 580 would be more than capable for handling the tessellation in Crysis 2 IF DX11 is even implemented. Do you know a game featuring tesselation?

HAWX 2, AvP, Metro 2033, Stalker CoP... Did you notice a significant difference in case you played some of that with a dx11 card?
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Yonah
 
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Post » Thu Jun 02, 2011 5:37 pm

Hawx 2 makes a big difference with dx11
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Lynette Wilson
 
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Post » Thu Jun 02, 2011 2:45 pm

Judging by this vid it looks just like two versions of a map, and both look about the same in terms of quality, only taste matters.

http://www.youtube.com/watch?v=bHh8D3AzZaU
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Miragel Ginza
 
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Post » Thu Jun 02, 2011 6:29 pm

Judging by this vid it looks just like two versions of a map, and both look about the same in terms of quality, only taste matters.

http://www.youtube.com/watch?v=bHh8D3AzZaU

ya i dont see much of a difference
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Bitter End
 
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Post » Fri Jun 03, 2011 2:13 am

There is a significant difference (in visuals). One of the most obvious differences, is that you know how sometimes circles are rendered as octagons or decagons? Well with tessellation, the circles are actually rendered as real circles - basically because the gpu takes the limit of the polygon equation as the number of sides goes to infinity and renders that integral. It uses a good amount of higher math which is why it's so demanding.

Also, not many people know, DX10 cards are capable of tessellation and have built in hardware tessellators. The reason DX11 is touting this whole tessellation thing is because the programming interface used to access these tessellation abilities was made much simpler.
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Len swann
 
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Post » Fri Jun 03, 2011 3:01 am

Besides, these tech demos/engine demos dont mean ****. the cryengine 2 tech demos still look better than every game out there these days
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Celestine Stardust
 
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Post » Thu Jun 02, 2011 6:17 pm

There is a significant difference (in visuals)... Yes, the significant difference is just another map, but in the same scope regarding detail, maybe some other edges here and there. I am currently talking about practical examples in complete games, and not just about what tesselation is supposed to do.
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Celestine Stardust
 
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Post » Thu Jun 02, 2011 10:24 pm

heres the future of unreal engine
http://www.youtube.com/watch?v=PavaBAm7DXQ
the lighting is just UNREAL
the tesslation where he turns into a creature looks alright
iso cryengine3 dx11 trailer nao
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bimsy
 
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Post » Thu Jun 02, 2011 8:07 pm

Yes, it is unreal-time. You are just watching a pre-rendered-clip. When stuff like that is real-time and the devs want to honestly convince the audience then you are allowed to interact with all this, this is how you can test the marketing is trying to fool you;)

another example: Killzone2-trailer

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Sxc-Mary
 
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Post » Thu Jun 02, 2011 5:09 pm

idk it took 3 580s to render that
http://www.youtube.com/watch?v=59gRtieVofY&feature=related
ss of the features also
crytek 2weeks cough cough
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Strawberry
 
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Post » Fri Jun 03, 2011 3:33 am

Wait, you want games or movies?
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JERMAINE VIDAURRI
 
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Post » Thu Jun 02, 2011 11:44 pm

The best thing tesselation can do is for the characters themselves.Watch nvidia demo for the alien.Also the same is happening to the guy in unreal engine 3 tech demo where he transfomes into a rock beast:D
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Doniesha World
 
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Post » Thu Jun 02, 2011 7:45 pm

Wait, you want games or movies?
That demonstration was realtime, proven by showing the wireframe and moving freely around in the environment with the camera.
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Liv Staff
 
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Post » Thu Jun 02, 2011 9:20 pm

@ unreal-demo(not stone-giant)
Funny how the are cheating you with pre-rendered clips and you still believe it. No wonder they keep doing that, hehe.
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claire ley
 
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Post » Fri Jun 03, 2011 1:53 am

Yes, i was talking about the unreal demo o_O. Are u acting stupid intentionally?
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Emma Copeland
 
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Post » Thu Jun 02, 2011 10:27 pm

this is what I am talking about:
http://www.youtube.com/watch?v=PavaBAm7DXQ

Don't get too hyped. It is a movie, kid.
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Lew.p
 
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