Goodbye Killzone, Hello Brink

Post » Wed Apr 14, 2010 12:19 am

Looks like I got a good discussion going on here..... and thanks to Gotcha for that in-depth review of everything that is wrong with KZ3 (so far). Very accurate anolysis.

For me, as great as custom games and spawn grenades are, they take a backseat to the actual controls. Thankfully, things like strong aim assist and no recoil while ADS in combination with high bullet damage can be fixed with minor tweeking..... unlike matchmaking and TPS layout.

I have no problem with faster controls (seeing as that was the biggest complaint about KZ2), but they went totally overboard with the lack of recoil and heavy AA when ADS. This is what I mean by skill, or lack thereof in KZ3. I know KZ2 had AA with the high precision setting that was patched in but that was barely noticeable, unlike what they have now. I know it is just a beta, but if they can up the recoil and down the AA when aiming down sights then the results would probably be enough to offset the low health/high bullet damage. ADS shouldn't outweigh hip fire that much.....they should be even but used when at the appropriate distance.

They have four months to adjust the controls, rearrange the weapon distribution amongst the classes, tweek the abilities, fix the uneven matchmaking problems, sort out their clan system, smooth out the frame rate issues and find a solution to camping TSPs. None of this is including the myriad of patchwork that this game will likely experience post release, much like it's prodecessor KZ2. I wish them the best of luck and I pray everynight that GG will get this game fixed before Feb. 22, 2011.
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Hayley O'Gara
 
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Post » Wed Apr 14, 2010 6:15 am

If you're looking for a Killzone look, it seems the only option that looks halfway decent is the Wal-Mart preorder bonus. I think I'm gonna get that one. It looks pretty slick.
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Schel[Anne]FTL
 
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Post » Wed Apr 14, 2010 11:23 am

If you're looking for a Killzone look, it seems the only option that looks halfway decent is the Wal-Mart preorder bonus. I think I'm gonna get that one. It looks pretty slick.

Not really lad, well from how the Security version of it looks it's not really Helgausty. The Shield or the Bomb have the closest look.
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Nana Samboy
 
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Post » Wed Apr 14, 2010 11:00 am

Hey guys, my first post here. I'm on the Killzone3 beta and I can confirm that Guerrilla Games has dumbed down the game so much in so many ways (not just gameplay) that it doesn't fell like KZ anymore. True, graphics are still amazing, but a game can't live on graphics alone. So I'm looking for another shooter to keep me busy for next year, and Brink is shaping up to be that game.


J.Guilherme
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Amiee Kent
 
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Post » Wed Apr 14, 2010 8:46 am

Hey guys, my first post here. I'm on the Killzone3 beta and I can confirm that Guerrilla Games has dumbed down the game so much in so many ways (not just gameplay) that it doesn't fell like KZ anymore. True, graphics are still amazing, but a game can't live on graphics alone. So I'm looking for another shooter to keep me busy for next year, and Brink is shaping up to be that game.


J.Guilherme

Hello buddy :)
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carrie roche
 
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Post » Wed Apr 14, 2010 12:00 am

I think that they are actually pretty much finished with Brink. I think the reason that it is set for such a late release date is the spacing between popular games. CoD BO (Body Odor) and Halo Reach came out recently and other giant games have come out this year, and they want a dedicated audience that isn't playing CoD or Halo 24/7.



Might be a reason. However, as I said in many topics before: Do not think that balancing(=the reason for the last delay) is easy or that it doesn't take time. I just hope they don't mess up, but knowing SD, they won't.



Seriously the amount of things they need to boggle is ridicious, but in a good way.

+1, a game without a public beta is going to have glaring imbalances and myraid of bugs, not to mention SD delayed Brink till the Spring so we have plenty of time for one.



There is a closed beta with the company and close friends and family, Apparently they have been doing this. Might have to move to London and start making friends,

Hey guys, my first post here. I'm on the Killzone3 beta and I can confirm that Guerrilla Games has dumbed down the game so much in so many ways (not just gameplay) that it doesn't fell like KZ anymore. True, graphics are still amazing, but a game can't live on graphics alone. So I'm looking for another shooter to keep me busy for next year, and Brink is shaping up to be that game.


J.Guilherme


Well welcome to the party.
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clelia vega
 
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Post » Wed Apr 14, 2010 5:00 am

If a beta was released I'm a bit curious if they'd use the PC version or how that would work as (to me) that seems like it would be the best bet for testing. I'm an avid fan of consoles, but somethings they just can't compete.
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Jarrett Willis
 
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Post » Wed Apr 14, 2010 2:24 am

If a beta was released I'm a bit curious if they'd use the PC version or how that would work as (to me) that seems like it would be the best bet for testing. I'm an avid fan of consoles, but somethings they just can't compete.


I hope they release Brink for the largest community. If more PC users are interested in the Brink beta then Xbox or Playstation, let them. If a console leads in an interest poll, they should receive the beta. That way Splash can stress test their servers and receive the most, and therefore most accurate, data.
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Stu Clarke
 
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Post » Tue Apr 13, 2010 7:54 pm

To get accurate data, you have to test on all systems, due to each of them being different (and the PC itself being much more complex).
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Beast Attire
 
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Post » Tue Apr 13, 2010 9:24 pm

Open betas have many advantages and disadvantages, but ones of the main reason companies don't like to do them is that you get people that either think its a demo or haven't got a clue and just say that the games broken. Although a great advantage to and open beta is that the general public seem very adept at either breaking things or just plain thinking of things that devs/testers don't. I would like to see a beta but, I'd like to see a more polished one so its gets less bad press(and it will) from the public.
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Chica Cheve
 
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Post » Wed Apr 14, 2010 10:35 am

Open betas have many advantages and disadvantages, but ones of the main reason companies don't like to do them is that you get people that either think its a demo or haven't got a clue and just say that the games broken. Although a great advantage to and open beta is that the general public seem very adept at either breaking things or just plain thinking of things that devs/testers don't. I would like to see a beta but, I'd like to see a more polished one so its gets less bad press(and it will) from the public.


Splash has said that they could have met a Christmas release date, and that instead, they are just working on polishing up the game and working on balancing issues for the 3 or 4 months they added on to their schedule. They could release a beta right around Christmas (which would be awesome) for about a month, ending in January, and then spend 1-2 months addressing issues that came up in the beta. It'd be close enough to the release that it would be in a very good condition, and then still have enough time to do a few tweaks.
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Chloe Botham
 
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Post » Tue Apr 13, 2010 9:28 pm

Splash has said that they could have met a Christmas release date, and that instead, they are just working on polishing up the game and working on balancing issues for the 3 or 4 months they added on to their schedule. They could release a beta right around Christmas (which would be awesome) for about a month, ending in January, and then spend 1-2 months addressing issues that came up in the beta. It'd be close enough to the release that it would be in a very good condition, and then still have enough time to do a few tweaks.

Its not like they are able to work on the game all the way up until the release date. You have to factor in time for creating the master copy, printing all of the games, and distribution. In a beta, you also need to give the testers to actually find the bugs and unbalanced combinations of skills and weapons. Doing a beta only a couple months before the game comes out wouldn't give them much time to actually accomplish anything.
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Lawrence Armijo
 
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Post » Wed Apr 14, 2010 11:38 am

Its not like they are able to work on the game all the way up until the release date. You have to factor in time for creating the master copy, printing all of the games, and distribution. In a beta, you also need to give the testers to actually find the bugs and unbalanced combinations of skills and weapons. Doing a beta only a couple months before the game comes out wouldn't give them much time to actually accomplish anything.


I think in that case they might already be conducting a beta, whether it be with friends, relatives, or whomever. I'm sure that a playable version is out there somewhere.
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Stephanie Nieves
 
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Post » Tue Apr 13, 2010 10:26 pm

I think in that case they might already be conducting a beta, whether it be with friends, relatives, or whomever. I'm sure that a playable version is out there somewhere.

They have been in Beta for a month or two now at the very least, and yes, the game does work. The way they talk about it in interviews makes me think the main focus is balancing at this point, all the way up until release. Even the version that was being used at the expos was reported to be just about bug free.
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Lizzie
 
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Post » Wed Apr 14, 2010 11:30 am

They have been in Beta for a month or two now at the very least, and yes, the game does work. The way they talk about it in interviews makes me think the main focus is balancing at this point, all the way up until release. Even the version that was being used at the expos was reported to be just about bug free.


Just about bug free - I like the sound of that.
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Adam Porter
 
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Post » Tue Apr 13, 2010 8:09 pm

Just about bug free - I like the sound of that.

Well, I cant think of many games that have been in beta longer than Brink, let alone in the FPS genre. I would be surprised if much gets past them.
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Mandi Norton
 
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Post » Wed Apr 14, 2010 6:03 am

And for a while there I considered myself already excited to the point of no return, how wrong was I! One morning I'm going to wake up and see that Brink is finally here and I swear I might just have to wake up all my friends and tell them the amazing news.
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Nana Samboy
 
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Post » Wed Apr 14, 2010 3:08 am

And for a while there I considered myself already excited to the point of no return, how wrong was I! One morning I'm going to wake up and see that Brink is finally here and I swear I might just have to wake up all my friends and tell them the amazing news.


I know the anticipation is going to be killing me...and that I'll talk all my friends' ears off before it is released.
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Ymani Hood
 
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Post » Wed Apr 14, 2010 7:44 am

I try too, yet they tend to not listen (and sending links is easily ignored) so I'll just have to wait for them to stop by and then make them sit and watch a few. Conversion shouldn't take more than one video in all reality, the (albeit fake) cinematic trailer.
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chloe hampson
 
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Post » Tue Apr 13, 2010 10:32 pm

I try too, yet they tend to not listen (and sending links is easily ignored) so I'll just have to wait for them to stop by and then make them sit and watch a few. Conversion shouldn't take more than one video in all reality, the (albeit fake) cinematic trailer.


Its kind of lame, but I was excited to show my little brother the trailer for Brink when he came up to my college (we only have dial up at my house, so we can't watch videos or anything there). Genuinely excited. Showed him the cinematic, container city...and he said how disappointed he'd be that he couldn't play it (due to the dial up). lulz
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NeverStopThe
 
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Post » Wed Apr 14, 2010 12:26 pm

Dial Up... I remember those days. College is a life saver even if it's for that reason alone. I'd still play Brink offline though, bring up the fact of the mad skillz of the Bots and see if that sways him.
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FLYBOYLEAK
 
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Post » Wed Apr 14, 2010 11:29 am

Its still not the same. Like playing Gears of War 2 multiplayer with bots and my brother, then playing it here with full teams of real players...its an improvement. They can think, learn, and adapt...A.I. just isn't up to that point yet, they are just programmed to be better.
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LuBiE LoU
 
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Post » Tue Apr 13, 2010 11:16 pm

Bots on Gears... they need to take a clue from Brink's AI.

Gears AI = stupid, yet ridiculously powerful on Insane.
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Sasha Brown
 
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Post » Wed Apr 14, 2010 4:31 am

Really? I found their Insane difficulty to be...quite average really. They've never proved a challenge, if you know their behaviors, as you can predict where they'll go and how.
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Bethany Short
 
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Post » Tue Apr 13, 2010 9:28 pm

I can concur, just mentioning that they have a ridiculous damage output (via shotgun) if you're not careful.
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Zoe Ratcliffe
 
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