Goodbye Killzone, Hello Brink

Post » Wed Apr 14, 2010 6:24 am

Killzone3 was on the top of my list of games to get until recent reports from beta testers revealed that the controls have been totally reworked to cater to casual audiences ie. the COD crowd. Not only did they completely remove recoil when you aim down sights, but they've added a heaping helping of aim assist when ADS as well..... that combined with ridiculously low health/high bullet damage has effectively turned a skill/objective based realistic shooter into a noob friendly AA campfest that resembles COD more than Killzone. And don't even get me started on the killstreaks and pop up points! It is an outrage and a tragedy that this is happening to my favorite franchise. KZ2 had just the right balance that resulted in more drawn out and heated gunfights that boiled down to skill.... now it comes down to who see's who first. It is a beta after all, but if they don't or won't fix these issues in the next four months then I will regretfully have to skip KZ3...what a shame.

Well at least I still have Brink to look forward to!!!


PS. Does anyone think that we will be able to customize our characters to look like ISA and Helgast soldiers from Killzone (so that I may better pretend that Brink is the true spiritual successor the Killzone2)? I thought I saw some glowing red goggles somewhere in this game.... correct me if I'm wrong.
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sunny lovett
 
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Post » Wed Apr 14, 2010 12:55 am

On the security side it looks like all the pieces are there to attempt a Helgaust or ISA look.
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helliehexx
 
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Post » Wed Apr 14, 2010 3:30 am

Thanks. All the more reason to favor this game over KZ3. Thank god this game is not another sell out. Do you think Brink will come out in February too or shortly after?
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Wanda Maximoff
 
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Post » Wed Apr 14, 2010 1:04 am

Brink is slated for Spring 2011 so you won't be seeing it in February.
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Anna Kyselova
 
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Post » Wed Apr 14, 2010 5:42 am

Brink is slated for Spring 2011 so you won't be seeing it in February.

Well I have Best buy stating it's coming out feb 1. Granted thats likely BS.
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Chris Ellis
 
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Post » Wed Apr 14, 2010 4:16 am

That would be the most optimistic date possible. I suspect the reason SD is keeping the date as general as "Spring 2011" is that they themselves are unsure when the balancing will be done, and it sounds like that's pretty much all there's left to do. Its possible that they stumble upon a magical sweet spot with balancing and finish early, but its unlikely.

Also, the best i would hope for with your Killzone skins would be homage, as SD making anything too similar would probably be subject to copyright. I also have yet to see "glowing" goggles, but with customizations you could probably color some goggles red.
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Rachyroo
 
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Post » Wed Apr 14, 2010 8:47 am

Well I have Best buy stating it's coming out feb 1. Granted thats likely BS.

Stores don't like ambiguous release dates so they'll often put up a specific date even though one hasn't been decided let alone announced. As for why they chose February instead of something in the actual "Spring 2011" range, stores also like to make up release dates. :) If it hasn't been officially announced by the publisher or developer don't trust it.
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Siobhan Wallis-McRobert
 
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Post » Wed Apr 14, 2010 6:16 am

Gather round my children, and hear a tale of loyalty and betrayal. This is the story of Insomniac Games and the tragedy of Resistance.

In the first days of the Playstation 3, there was an FPS known as Resistance: Fall Of Man. This was the first shooter for the console, and it was good. Its storyline was original if flawed, the enemy design was great, and the weapons were expertly designed. There was a multiplayer mode as well, and it was good. Although not as sophisticated or brilliant as the mythical Half-Life or as popular as Halo, it was enjoyed by Playstation owners everywhere.

Then, years later, when Fall Of Man was all but forgotten, there came a sequel. This was Resistance 2, and it was different. Insomniac had seen the success of the legendary COD4, and it was envious. And so, Resistance 2 was warped, mutated, twisted into a horrific form unlike any before from that developer. Resistance 2 had ironsights, and red-screen regenerating health, and it was not good. And so, a paragon of semi-originality sold its soul to the darkness that is COD.
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Flutterby
 
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Post » Wed Apr 14, 2010 8:39 am

I am also a kz2 player. I have played it since release until the kz3 beta.. I have been part of the beta and have found it tiresome. All the old kz2 cic's are livid with gg for completely nurfing it in every way possible. But in truth I now pity GG. They are lost ATM and I cant see them fixing things.
no spawn nades
no custom games
no recoil
a new super boost + disguise + unlimited melee
wall hack

All in all its a shower at the moment and they have sworn not to fix the major changes.
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Blaine
 
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Post » Wed Apr 14, 2010 2:55 am

I personally think you should get both i am playing the Killzone 3 beta now and it feels great . I also hate COD after COD4 and it dosent play like that. That being said i have every intention on supporting brink
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IM NOT EASY
 
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Post » Wed Apr 14, 2010 1:04 am

I am also a kz2 player. I have played it since release until the kz3 beta.. I have been part of the beta and have found it tiresome. All the old kz2 cic's are livid with gg for completely nurfing it in every way possible. But in truth I now pity GG. They are lost ATM and I cant see them fixing things.
no spawn nades
no custom games
no recoil
a new super boost + disguise + unlimited melee
wall hack

All in all its a shower at the moment and they have sworn not to fix the major changes.


Its called a beta that means its a test its not a demo
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Natalie Taylor
 
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Post » Wed Apr 14, 2010 6:42 am

that combined with ridiculously low health/high bullet damage has effectively turned a skill/objective based realistic shooter into a noob friendly AA campfest

Wait, what? Being unable to get into cover before your health is all gone takes skill out of a shooter?
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Robert Jr
 
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Post » Tue Apr 13, 2010 10:31 pm

Wait, what? Being unable to get into cover before your health is all gone takes skill out of a shooter?

No, but being killed before you can blink is, always has been, and always will be stupid in video games.
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LADONA
 
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Post » Tue Apr 13, 2010 8:48 pm

No, but being killed before you can blink is, always has been, and always will be stupid in video games.

I agree with the exception of a headshot, since that in itself takes patents and good aim.
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matt oneil
 
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Post » Tue Apr 13, 2010 8:53 pm

I agree with the exception of a headshot, since that in itself takes patents and good aim.

It takes skill, but really doesn't say much about the skill of the person being headshot, i like Brink's unrealistic health which will allow you to survive a headshot to at least shoot back, even if it is an uphill battle.
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electro_fantics
 
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Post » Wed Apr 14, 2010 2:24 am

I agree with the exception of a headshot, since that in itself takes patents and good aim.

Even then, and I'm assuming you're talking about Sniper Rifle headshots, no/quick scoping always leaves room for abuse at any range and often relies more so on luck than "skill", not to mention it still gives someone no time to react.


Oh, and Shadow, are you online like 24/7 or something? You always seem to respond to posts directed to you within a minute or two...


...It's scary...
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clelia vega
 
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Post » Wed Apr 14, 2010 8:40 am

Even then, and I'm assuming you're talking about Sniper Rifle headshots, no/quick scoping always leaves room for abuse at any range and often relies more so on luck than "skill", not to mention it still gives someone no time to react.


Oh, and Shadow, are you online like 24/7 or something? You always seem to respond to posts directed to you within a minute or two...


...It's scary...

I am in the very nice situation of being around computers most of the day.
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Mark Churchman
 
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Post » Wed Apr 14, 2010 2:41 am

Yea as it stands now Killzone 3 isnt looking to great to its community. Everything what made it stand out has been gutted out of the game. It went from being a strategic class/objective oriented fps into a run and gun.

- The super short respawn times make the medic class useless as no ones needs to wait to bleed out to try and get revived. ( On top of this the medic gun has been downgraded from Killzone 2 as now you cannot pull it out to have prepared to revive someone it will only be pulled out once directly over the person in the sweet spot which alot of times leaves you walking over bodies multiple times trying to revive with no luck getting killed for it)

- The new spawn system is also completely flawed and horrible. All matches basically boil down to who can take the TSP (tactical spawn points) first whichever team does that ends up camping the opposing team the rest the game. The spawn grenade system from Killzone 2 was great. It allowed games to be more strategical and added more depth to the game with this new spawn system games are boring and become stale quick. Each match it the same with no variations making the game have little replay value as nothing new ever occurs. With spawn grenades it added kept things fresh and exciting because you never knew what the enemy might do.

- Camping is rampant now because the spawn system and short respawn times

- The Infiltrator and his infinite run plus faster run speed is severely abused and reminds me of the glitch from COD MW2 with the care package grenade. People just run around super fast melee everyone even running through direct gun fire.

- With every class having the option of using C4 as it is no longer an ability C4 is placed everywhere and makes it impossible to move a couple feet without checking the ground which will usually end up getting you killed by campers.

- Like I said the Medic class no longer has a purpose. With the short respawn times no one waits to be revived. On top of this no one plays as that class to be used as intended as a support role to help teammates. Most people play as the Medic right now for his superior offensive abilities. Has the best weapon selection, constant health regen, and a Medi Drone which follows him around shooting anyone in his sights basically making the Medic an offensive powerhouse instead of a team player.

- The Engineer has been rendered useless as his main purpose setting turrets are useless for defending. They have super slow response times so much so you could run circles around one quite a few times before it even starts up to try and shoot at you. On top of this it has low health and a very limited tracking range and with the new more open larger maps they have become obsolete as everyone just picks them off outside there attack radius or blows them up before they can even start up.

- Guns need balancing badly. As it stands right now most guns have no balance as there are no disadvantages to balance out the advantages. Take for example the M224 LMG when using ADS the gun is basically a sniper rifle whether burst firing or going full auto it has pin point accuracy long or short does not matter. Add to this its increases dmg per bullet and you have a gun very unbalanced. To make matters worse trying to use the M224 hip firing in CQC is useless as the bullet spread hip firing keeps you from hitting anything but an outline a guy yet using ADS the gun becomes a sniper rifle makes alot of sense huh? lol

- Hit detection seems to be a bit off and headshots do not register the way they should alot of times.

- No custom matches with the new matchmaking system in place custom matches has been taken out. This takes away again alot of replay value as you cannot set games up with pistol only matches ect to switch things up and keep it fresh.

I could keep going on or post my entire feedback/ suggestions thread I made to them but that would be off topic of the forums and dont think I should as it is a beta and hopefully things will be changed soon. This is the MAIN REASON I would like to see Brink have a beta like this. Look at all the bugs,glitches, imbalances ect being found in the Killzone 3 beta right now. Do you honestly expect me to believe that you think you can find all the issues in house and with close friends? Releasing a beta to a few thousand for a peroid to look for such issues could really help Brink be pushes over the top as is would come out a more polished game.
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Antonio Gigliotta
 
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Post » Tue Apr 13, 2010 8:22 pm

Its called a beta that means its a test its not a demo

yes I know. thats why i tested it! But no amount of testing is going to bring back snades or custom games or get rid of exos.
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Sammi Jones
 
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Post » Wed Apr 14, 2010 10:06 am

Yea as it stands now Killzone 3 isnt looking to great to its community. Everything what made it stand out has been gutted out of the game. It went from being a strategic class/objective oriented fps into a run and gun.

- The super short respawn times make the medic class useless as no ones needs to wait to bleed out to try and get revived. ( On top of this the medic gun has been downgraded from Killzone 2 as now you cannot pull it out to have prepared to revive someone it will only be pulled out once directly over the person in the sweet spot which alot of times leaves you walking over bodies multiple times trying to revive with no luck getting killed for it)

- The new spawn system is also completely flawed and horrible. All matches basically boil down to who can take the TSP (tactical spawn points) first whichever team does that ends up camping the opposing team the rest the game. The spawn grenade system from Killzone 2 was great. It allowed games to be more strategical and added more depth to the game with this new spawn system games are boring and become stale quick. Each match it the same with no variations making the game have little replay value as nothing new ever occurs. With spawn grenades it added kept things fresh and exciting because you never knew what the enemy might do.

- Camping is rampant now because the spawn system and short respawn times

- The Infiltrator and his infinite run plus faster run speed is severely abused and reminds me of the glitch from COD MW2 with the care package grenade. People just run around super fast melee everyone even running through direct gun fire.

- With every class having the option of using C4 as it is no longer an ability C4 is placed everywhere and makes it impossible to move a couple feet without checking the ground which will usually end up getting you killed by campers.

- Like I said the Medic class no longer has a purpose. With the short respawn times no one waits to be revived. On top of this no one plays as that class to be used as intended as a support role to help teammates. Most people play as the Medic right now for his superior offensive abilities. Has the best weapon selection, constant health regen, and a Medi Drone which follows him around shooting anyone in his sights basically making the Medic an offensive powerhouse instead of a team player.

- The Engineer has been rendered useless as his main purpose setting turrets are useless for defending. They have super slow response times so much so you could run circles around one quite a few times before it even starts up to try and shoot at you. On top of this it has low health and a very limited tracking range and with the new more open larger maps they have become obsolete as everyone just picks them off outside there attack radius or blows them up before they can even start up.

- Guns need balancing badly. As it stands right now most guns have no balance as there are no disadvantages to balance out the advantages. Take for example the M224 LMG when using ADS the gun is basically a sniper rifle whether burst firing or going full auto it has pin point accuracy long or short does not matter. Add to this its increases dmg per bullet and you have a gun very unbalanced. To make matters worse trying to use the M224 hip firing in CQC is useless as the bullet spread hip firing keeps you from hitting anything but an outline a guy yet using ADS the gun becomes a sniper rifle makes alot of sense huh? lol

- Hit detection seems to be a bit off and headshots do not register the way they should alot of times.

- No custom matches with the new matchmaking system in place custom matches has been taken out. This takes away again alot of replay value as you cannot set games up with pistol only matches ect to switch things up and keep it fresh.

I could keep going on or post my entire feedback/ suggestions thread I made to them but that would be off topic of the forums and dont think I should as it is a beta and hopefully things will be changed soon. This is the MAIN REASON I would like to see Brink have a beta like this. Look at all the bugs,glitches, imbalances ect being found in the Killzone 3 beta right now. Do you honestly expect me to believe that you think you can find all the issues in house and with close friends? Releasing a beta to a few thousand for a peroid to look for such issues could really help Brink be pushes over the top as is would come out a more polished game.

Totally agree.
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sally coker
 
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Post » Wed Apr 14, 2010 5:49 am

I think that they are actually pretty much finished with Brink. I think the reason that it is set for such a late release date is the spacing between popular games. CoD BO (Body Odor) and Halo Reach came out recently and other giant games have come out this year, and they want a dedicated audience that isn't playing CoD or Halo 24/7.
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Amy Masters
 
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Post » Wed Apr 14, 2010 3:50 am

I think that they are actually pretty much finished with Brink. I think the reason that it is set for such a late release date is the spacing between popular games. CoD BO (Body Odor) and Halo Reach came out recently and other giant games have come out this year, and they want a dedicated audience that isn't playing CoD or Halo 24/7.

Might be a reason. However, as I said in many topics before: Do not think that balancing(=the reason for the last delay) is easy or that it doesn't take time. I just hope they don't mess up, but knowing SD, they won't.
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Elea Rossi
 
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Post » Tue Apr 13, 2010 11:30 pm

I agree with the exception of a headshot, since that in itself takes patents and good aim.

Headshots being OHKs usually makes mindless spraying a reasonable tactic. Which, imho, is a bad thing.
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Harry-James Payne
 
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Post » Tue Apr 13, 2010 8:25 pm

Might be a reason. However, as I said in many topics before: Do not think that balancing(=the reason for the last delay) is easy or that it doesn't take time. I just hope they don't mess up, but knowing SD, they won't.

Yes, perfect balancing in a game with canned classes and weapons takes months. I cant imagine how hard it would be to balance skills based on every conceivable combination, or balance weapon upgrades in such a way as to make the advantages and disadvantages work fairly for any weapon, including when you add more than one to a single gun.
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Matthew Barrows
 
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Post » Wed Apr 14, 2010 6:35 am

I could keep going on or post my entire feedback/ suggestions thread I made to them but that would be off topic of the forums and dont think I should as it is a beta and hopefully things will be changed soon. This is the MAIN REASON I would like to see Brink have a beta like this. Look at all the bugs,glitches, imbalances ect being found in the Killzone 3 beta right now. Do you honestly expect me to believe that you think you can find all the issues in house and with close friends? Releasing a beta to a few thousand for a peroid to look for such issues could really help Brink be pushes over the top as is would come out a more polished game.

+1, a game without a public beta is going to have glaring imbalances and myraid of bugs, not to mention SD delayed Brink till the Spring so we have plenty of time for one.
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Jesus Lopez
 
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