Goodbye Oblivion

Post » Fri Nov 18, 2011 3:30 pm

No thanks, although I'm loving Skyrim already(Even though I have only done the College of Winterholds questline, which is amazing and you get a huge quarters and amazing robees)

If I still play Morrowind, why on earth would I want to say goodbye to one of my favorite gaming series?
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x_JeNnY_x
 
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Post » Fri Nov 18, 2011 5:41 pm

If I still play Morrowind, why on earth would I want to say goodbye to one of my favorite gaming series?

You mean, why on Nirn would you say goodbye? :thumbsup:
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Add Me
 
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Post » Fri Nov 18, 2011 5:38 am

Until they re-release Skyrim for the PC using keyboard AND mouse
I have shelved it.
It has the worst user interface of all time for the PC then any game I've ever played,
It's horrible, rotten and stinks! - it's too bad I can't use swear words here to describe my feelings towards what they have done to ruin my fun
and it's not JUST me...
Google tells me that disappointment over the UI is all over the internet and the only happy ones are xboxers.
Damn you Bethesda for this!!!
So it's HELLO to Oblivion and Morrowind again
and GOODBYE to Skyrim


( I'll never look forward to an Elderscrolls game again because I am not buying an xbox now or ever!}
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Laura-Lee Gerwing
 
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Post » Fri Nov 18, 2011 10:54 am

As much as I love Skyrim, I decided to return to Cyrodiil. Why? Who knows? The atmosphere?

Skyrim...doesn't feel like an Elder Scrolls game to me. I have no idea why it doesn't, but it doesn't.

So I'm going to return to Oblivion, do the MQ up to when I have to deliever Martin to Weynon Priory and...explore Cyrodiil with him! 8D Probably will also recruit the Jemayne brothers so I can have a band of essentials with me.

At any rate, why would I quit Oblivion?
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Jack Bryan
 
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Post » Fri Nov 18, 2011 4:26 pm


Google tells me that disappointment over the UI is all over the internet and the only happy ones are xboxers.



Well, I can't help but take issue with this consensus. I am an "xboxer," and I am not happy with the UI either. It is more modern, but clunky, less functional, and freezes/hangs on the 360. This is particularly frustrating when attempting to access favorites, swap weapons, or use potions in the midst of a battle. It is a classic example of style over substance. The map suffers from the same issues. I truly miss the older, less elegant, extremely functional UI in Oblivion. The changes/glitches in the UI, as well as the omission of custom spell making are my primary issues with Skyrim thus far.

However, I think Skyrim is a very good game. To update my first post, I am now approx 28 hrs in @ level 8. I am playing slowly, exploring, talking to npcs, doing activities such as alchemy, smithing, chopping wood rather than burning through the quests. I have done some quests (4 main; 2 side; 1 mage guild) and they are well written. The environment of Skyrim is much harsher than Cyrodil, and when you factor in many of the technology aspects of FO3 which have been blended in, it has a very different feel than Oblivion. I did not think I would care for the whole shouting, dragon soul svcking stuff, but I will say that it is well conceived; it follows the lore from Martin's last battle in Oblivion, and it adds an unexpected sense of suspense to the game. The other thing Skyrim does for me is that it adequately addresses the sense of loneliness that my character felt in Oblivion. The followers/companions are well done, and as a Thane, I truly am attached to my bodyguard. I am greatly enjoying this aspect of Skyrim, and it is a great addition to vanilla Oblivion.

Everything considered, Skyrim is great, but it cannot replace Oblivion for me. I consider it an awesome continuation of the saga, and a serious "reveal" for my Oblivion characters of what lies just north of their wizards tower. The lineage of the lore already makes me want to return to Oblivion to re-read some of the books, and examine Nordish politics and customs in Oblivion closer. As someone who has done programming, none of this surprises me. I knew that Oblivion was a programmer's albatross. It is hardly perfect, but the fact that it is so well conceived and executed for a game from 2006 is a rare feat. It is amazing that it remains worthy of comparason to a game that is 5 years newer; leverages it's technology as well as several other newer technologies. Oblivion is special. My personal anolagy is "The Wizard of Oz." Doesnt mean that you dont enjoy "Avatar." You just enjoy and admire both. Skyrim is great; has some blemishes like Oblivion did; but saying goodbye is nowhere in my thought processes.
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Abi Emily
 
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Post » Fri Nov 18, 2011 3:45 am

Well, I can't help but take issue with this consensus. I am an "xboxer," and I am not happy with the UI either. It is more modern, but clunky, less functional, and freezes/hangs on the 360. This is particularly frustrating when attempting to access favorites, swap weapons, or use potions in the midst of a battle. It is a classic example of style over substance. The map suffers from the same issues. I truly miss the older, less elegant, extremely functional UI in Oblivion. The changes/glitches in the UI, as well as the omission of custom spell making are my primary issues with Skyrim thus far.


The map in Skyrim, I'm okay with, because I don't use it much anyways. Plus, at least we now get a physical map in Skyrim, assuming we bought a physical copy of the game. at some point, I'm gonna start using this map (or a copy of it) to make my own notations. :) but I know what you mean.

The UI, however I agree with you on that Witch. The new Favorites system is supposed to trump the old hotkey system, because we can put more 8 selections in to Favorites, but it is WAYYYYY clunky to use. It can actually stop our game if we have to "hotkey" something on the spot. Give me the old system of 8 hotkeys!

Also, the text is way too small in Skyrim's UI. I'm lucky to have been blessed with good eyesight, but it's getting tested everytime I have to read those little tiny messages. We're supposed to all have big screen TVs nowadays, Bethesda is seeming to assume.

Not all of us have, can afford, or can budget a huge 40" screen TV, Bethesda! :0 :P

The other thing Skyrim does for me is that it adequately addresses the sense of loneliness that my character felt in Oblivion. The followers/companions are well done, and as a Thane, I truly am attached to my bodyguard. I am greatly enjoying this aspect of Skyrim, and it is a great addition to vanilla Oblivion.


Me too, i'm liking the fact that we have more choices with follower NPCs in Skyrim, although towards the end of Dyan's game in Cyrodiil, she did exploit a "loophole" in Oblivion. This is to say, she never took the Jemane brothers back to Weatherleah, instead they just followed her around for the last 20 hours of her gameplay! ;)

Try this in Oblivion, Witch, you'll be surprised!
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Erich Lendermon
 
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Post » Fri Nov 18, 2011 11:37 am

I logged about 200 hours on Oblivion. It was, and is to this day my all-time favorite game. It's magical to me.
I am really, really enjoying Skyrim so far, and on many fronts it's better than Oblivion, but that won't keep me from playing Oblivion again. It can't simply be replaced.
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SHAWNNA-KAY
 
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Post » Fri Nov 18, 2011 3:10 am

Plus, at least we now get a physical map in Skyrim, assuming we bought a physical copy of the game


And what a lazybutt of a map that is. Only lists like provinces and cities, and doesn't do that accurately at all. As if there was no information on the biggest landmarks other than towns to draw in the map! Compared to the Morrowind map that showed even dungeons, this map is a joke. Damn you!

Damn you, Nataly Dravarel! :P

And yeh, the companions (not the faction but the people with you) are very great. (The faction is, too. :I) Actually every bit of interaction between the PC and NPCs, and even just between NPCs, has been golden both in content and especially in voice acting. Grrrreat job!

I'm only having problems with drawing out weapons still. Old Oblivion and Morrowind commands interfere, and I've changed as many keys to their models as has been possible. Still the problems are what weapon is currently in my hand, and that you can't change between weapons and magicka in the same slot but you have to quickly exit the menu and then pause it again to choose Magicka this time around. These don't massively hinder my awesome playing experiences, though! :)
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james kite
 
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Post » Fri Nov 18, 2011 2:23 pm

As much as I love Skyrim, I decided to return to Cyrodiil. Why? Who knows? The atmosphere?

Skyrim...doesn't feel like an Elder Scrolls game to me. I have no idea why it doesn't, but it doesn't.

So I'm going to return to Oblivion, do the MQ up to when I have to deliever Martin to Weynon Priory and...explore Cyrodiil with him! 8D Probably will also recruit the Jemayne brothers so I can have a band of essentials with me.

At any rate, why would I quit Oblivion?


I know what you mean about Skyrim sometimes not feeling like a TES game. There's something nearly perfect about Oblivion's "generic fantasy" atmosphere, flaws and all.
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Silencio
 
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Post » Fri Nov 18, 2011 5:43 am

And what a lazybutt of a map that is. Only lists like provinces and cities, and doesn't do that accurately at all. As if there was no information on the biggest landmarks other than towns to draw in the map! Compared to the Morrowind map that showed even dungeons, this map is a joke. Damn you!



NOOO! Jeez, don't you get it? I want the map to have minimal detail. This is great because there's no spoilers on the map itself. What I'm planning to do is...

1. make a copy of the map. Maybe Kinkos can make a large-scale copy of it or something.

2. Now I can make my own notations on the map!

This only builds the game for me because Skyrim truely is a land which is unexplored by me and my characters. I dont' have to "roleplay" this lack of exploration (like I did with several Oblivion characters) Skyrim is a totally foreign place!

As I make my own notations on the map, it'll almost be like seeing what my characters see, get it? Instead of gazing upon the in-game map (which is a little too sci-fi in my opinion), I will be using a map an actual barbarian might use. Crude, badly drawn, and inaccurate? Yes, but also much more immersive and much more realistic.

Now all I need is a bottle of honeymead. ;)
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Jeffrey Lawson
 
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Post » Fri Nov 18, 2011 7:24 am

NOOO! Jeez, don't you get it? I want the map to have minimal detail. This is great because there's no spoilers on the map itself. What I'm planning to do is...

1. make a copy of the map. Maybe Kinkos can make a large-scale copy of it or something.

2. Now I can make my own notations on the map!

This only builds the game for me because Skyrim truely is a land which is unexplored by me and my characters. I dont' have to "roleplay" this lack of exploration (like I did with several Oblivion characters) Skyrim is a totally foreign place!

As I make my own notations on the map, it'll almost be like seeing what my characters see, get it? Instead of gazing upon the in-game map (which is a little too sci-fi in my opinion), I will be using a map an actual barbarian might use. Crude, badly drawn, and inaccurate? Yes, but also much more immersive and much more realistic.

Now all I need is a bottle of honeymead. ;)

“It's a dangerous business, Renee, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” :wink_smile:
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Lexy Dick
 
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Post » Fri Nov 18, 2011 2:48 am

I hope they make a OOO for Skyrim or something lol. I still don't get why oblivion has to run slower and look crappier than Skyrim. Sure I have a lot of mods but graphic wise it isn't as detailed as Skyrim. ARGH :) they need cyrodill on the skyrim updated engine
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Alan Cutler
 
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Post » Fri Nov 18, 2011 10:08 am

No, I'm not saying goodbye. I don't understand the attitude of some gamers who put aside one game when a new game in a series comes out. To me, if a game was worth playing last year it is worth playing today and if it's worth playing today it will be worth playing next year.

When a new book is published I don't stop reading the author's older works. When a director releases a new film I don't stop watching his or her old films. Why would I stop playing a game permanently merely because a new game in a series has been released?


Blame Activision and the CoD yearly release mentality. "OMG, a new CoD. Everyone's gonna buy it so I gotta get it and stop playing the last one!"

I swear there was a thread EXACTLY like this one for Fallout 3 the day before New Vegas came out.
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Trevor Bostwick
 
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Post » Fri Nov 18, 2011 3:59 am


Me too, i'm liking the fact that we have more choices with follower NPCs in Skyrim, although towards the end of Dyan's game in Cyrodiil, she did exploit a "loophole" in Oblivion. This is to say, she never took the Jemane brothers back to Weatherleah, instead they just followed her around for the last 20 hours of her gameplay! ;)

Try this in Oblivion, Witch, you'll be surprised!


Been there; done that. Poor Glarthir, Martin, etc. Plus as Arch Mage; Kotn Commander; Cyrodil Champion, Battlehorn Owner, I had legions of knights, mage apprentices and other followers to select from in vanilla Oblivion. Problem is, they just aren't very good. Even in fallout 3, I like to roll with Clover and Dogmeat. FO3 has truly evolved into a pure rpg experience for me because I like their company so much that we just explore the wastelands. Quest progress has halted because I simply cannot keep them alive while doing them. To its credit, Skyrim finally gets this one right. I am playing out of my normal routine of Breton Sorceresses and using a male redguard spellsword as my 1st Skyrim character. He is a Thane, and has Lydia as his bodyguard. She is an awesome fighter and companion. Doesn't hurt at all that she is also a hottie. He has been propositioned by several other females in Skyrim, but has his heart set on his bodyguard. Thus far, no go.. even though the strategy guide says it is possible. I no longer have to role play this. The game does an excellent job with companions, and I think they leveraged the best of all of the Oblivion mods and FO3 short commings to implement it.

It's good the map suits your play style. I don't think it is well done. Oblivion's was much better for my tastes. I have the 660 pound... I mean page strategy guide for Skyrim which does a better job. But the in game map, favorites menu, hot keys, skill/perk trees are all a matter of style over substance. The simple elegance of Oblivion's UI is something I dearly miss in Skyrim. However, just as I forgive some of Oblivions pitfalls, Skyrim is good enough for me to forgive it's short commings. I don't think I would say good bye to either game, and that is ultimately a win-win for Bethesda.
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Strawberry
 
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Post » Fri Nov 18, 2011 6:56 am

NOOO! Jeez, don't you get it? I want the map to have minimal detail. This is great because there's no spoilers on the map itself. What I'm planning to do is...

1. make a copy of the map. Maybe Kinkos can make a large-scale copy of it or something.

2. Now I can make my own notations on the map!

This only builds the game for me because Skyrim truely is a land which is unexplored by me and my characters. I dont' have to "roleplay" this lack of exploration (like I did with several Oblivion characters) Skyrim is a totally foreign place!

As I make my own notations on the map, it'll almost be like seeing what my characters see, get it? Instead of gazing upon the in-game map (which is a little too sci-fi in my opinion), I will be using a map an actual barbarian might use. Crude, badly drawn, and inaccurate? Yes, but also much more immersive and much more realistic.

Now all I need is a bottle of honeymead. ;)


Fair enough. :) I think it should be a bit more in detail though. It being what it is, it's pretty much all the same if we didn't get the map at all. The same info is pretty much in the game map already. That is, the cities.
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Sunnii Bebiieh
 
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Post » Fri Nov 18, 2011 5:14 am

Yes, stuff is missing at the start, and if you had read what I said, you'd see that I am missing this. It's the one thing I wish Behtesda had notcut. :nope:


You're really happy that they removed spellmaking?
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Kate Murrell
 
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Post » Fri Nov 18, 2011 11:59 am

“It's a dangerous business, Renee, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” :wink_smile:


What is that a quote of? Sounds like a quote of something, like from some book or something.

Been there; done that. Poor Glarthir, Martin, etc. Plus as Arch Mage; Kotn Commander; Cyrodil Champion, Battlehorn Owner, I had legions of knights, mage apprentices and other followers to select from in vanilla Oblivion. Problem is, they just aren't very good.


You have to work around Oblivion's NPCs. They're great when travelling across countryside (at lower levels anyways) but in dungeons they're horrible because they always run off into combat. To get around this, though, I got in the habit of telling them to "wait" at the initial room of any dungeon. Now Dyan would go off and explore on her own. If she ever encountered anybody who's too strong for her (hardly ever) she could run back to where the brothers were, who would now come to her aid without getting lost or getting knocked unconscious every 20 seconds.

I dunno. I liked it. :shrug:


Fair enough. :) I think it should be a bit more in detail though. It being what it is, it's pretty much all the same if we didn't get the map at all. The same info is pretty much in the game map already. That is, the cities.


You just don't get what I'm saying, I guess. It's okay. No big deal. I'm
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james kite
 
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Post » Fri Nov 18, 2011 7:54 am

You're really happy that they removed spellmaking?


I don't know yet. To be honest, I rarely used spellmaking in Oblivion, and when I did, it was at the point when my characters were overkilling their world anyways.

I'm upset about missing stats most of all, that really bugs me. Th
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Chris Johnston
 
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Post » Fri Nov 18, 2011 5:01 pm

I don't know yet. To be honest, I rarely used spellmaking in Oblivion, and when I did, it was at the point when my characters were overkilling their world anyways.

I'm upset about missing stats most of all, that really bugs me. Th


I put up my post, and you respond within a few minutes--at any time. Have you installed an alarm chip in your frontal lobe notifying you of new entries, here? :D

I guess the thing about spellmaking: whether you used it or not in Oblivion, a lot of people did. So that it's removal probably isn't a wise move, anymore than switching to the bizarre inventory/magic/etc interface is. The latter we can speculate was because the PC version was a port, and the design team didn't really care that PC users have always preferred mouse and keyboard to controller. The former...? Maybe the developers felt creating your own magic spells gave the player an unfair advantage over AI spellcasters. I hope this can be modded back in, but I very strongly suspect it can't. Might require a new magic system with a lot more options.
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sam
 
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Post » Fri Nov 18, 2011 2:58 pm

I cannot imagine Spellmaking, the ONE feature that has been in all TES and made the game famous, being removed and how Mages must feel about it.

Expect some mod to bring about many more choices to try and fill in the huge gap his causes.... Also, I am assuming u can NOT delete / rename spells?
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Grace Francis
 
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Post » Fri Nov 18, 2011 6:31 am

I put up my post, and you respond within a few minutes--at any time. Have you installed an alarm chip in your frontal lobe notifying you of new entries, here? :D


Hee hee, no, we just got lucky. I just got to work. didn't even get to finish my post above because an order just came in.

I guess the thing about spellmaking: whether you used it or not in Oblivion, a lot of people did. So that it's removal probably isn't a wise move, anymore than switching to the bizarre inventory/magic/etc interface is. The latter we can speculate was because the PC version was a port, and the design team didn't really care that PC users have always preferred mouse and keyboard to controller. The former...? Maybe the developers felt creating your own magic spells gave the player an unfair advantage over AI spellcasters. I hope this can be modded back in, but I very strongly suspect it can't. Might require a new magic system with a lot more options.


Yea, could be. I don't really know if I miss spellmaking yet myself, because like I said I rarely used it. It was more of a novelty for me, a chance for me to say wwwooooo as my character dazzled up the screen. :shocking: But who knows. Maybe in Skyrim I will miss this feature eventually, because this game is much harder overall.

My current character (and the one before him) were both Nord barbarians, though, which means no magic, except scrolls & potions. So we haven't even used magic yet in my games.
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kirsty williams
 
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Post » Fri Nov 18, 2011 1:50 am

Well, I'm still living in Tamriel. So, no, I won't be leaving any time soon. Plus I have archery lessons to give in Chorrol next week, so...... no. I read some things on the hardware board about issues for 360 users, like texture popping, menu freezes..... so I'm a little concerned. Plus no custom spells is giving me pain in my head. In addition, Skyrim seems to be sold out in Minneapolis....
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Kelly James
 
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Post » Fri Nov 18, 2011 3:59 pm

Like any new game, I won’t touch Skyrim for at least a year to allow for patches, wiki building and sorting out growing pains – I simply don’t do new games. And I also only play one game at a time, usually staying there for 5 or more years. When the time comes to move on, I will give consideration to Skyrim.

In the meantime I am trying to keep an open mind. I must confess however, that I am struggling to get my head around why I would want to move from a game that allows custom spell making to one that does not. Custom spell making is very near the top of a long list of features I like about Oblivion.
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Jynx Anthropic
 
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Post » Fri Nov 18, 2011 11:25 am

In the meantime I am trying to keep an open mind. I must confess however, that I am struggling to get my head around why I would want to move from a game that allows custom spell making to one that does not. Custom spell making is very near the top of a long list of features I like about Oblivion.


I'll tell you why! Exploration of new territory! I love finding new stuff. :yes: I could care less about bugs or shoddy graphics or what-have-you. I love exploring. There's a long long list of other stuff Skyrim has that Cyrodiil does not, but I'm not gonna bore you, we have different priorities for sure. Exploring for me is #1 reason to move on. Not that I'm actually moving on. I'm still gonna do Lady Saga and Kate's games in Oblivion...

I know with Buffy that custom spells is something you probably rely on quite a lot, though, so I get what you're saying.
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k a t e
 
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Post » Fri Nov 18, 2011 4:33 am

Like any new game, I won’t touch Skyrim for at least a year to allow for patches, wiki building and sorting out growing pains – I simply don’t do new games. And I also only play one game at a time, usually staying there for 5 or more years. When the time comes to move on, I will give consideration to Skyrim.

out of curiosity, did u have disappointing experiences with 1 or more games to adopt this approach? Coz I do the same thing, and aside from u$ual con$traint$, this is why i refuse to bite the bait.
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Lily Evans
 
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