Gore, battle damage and a reactive combat system.

Post » Sun May 02, 2010 1:11 am

Ok so no one can really say how the new games combat system will be. They might have all the things i am covering already but anyways....

I think one aspect of the game that we spend most time on and counts as a majority of gameplay and overall fun is combat. That being said, These are some things I would like to see in the new combat system. :bolt:


- Executions, Gore and battle damage ---- ( NO fallout gore, a more complicated and realisticly reactive system ) ---- A few executions for each weapon and more would become available as you progressed in that skill. Like the spear could be impalement, With a large warhammer you could smash their head or say you are a really strong warrior type you could hit them so hard they fly like 5 feet back and have a huge dent in their armor. I would also like to have the ability to say.. cleave of limbs or when you are really strong cleave someone in half!! I want my warrior to be able to cleave a ogre's leg off I mean when I smash a sword into an Argonians face i want to see it get jammed in there. Also magic should be included in this such as magical executions and damage ( fireball = scorch mark/pile of ash or charred corpse) If done correctly this system would be so much fun and would add to the variety which is key in replayability!! :toughninja:

A few side notes....

- Spears - They are the backbone of old world combat put um back give us a Hoplite build as well!! We also need Shield bash!! :ahhh:


- Beards - I need one.

- Medium armor - Make it happen.

- Horse combat - This really needs to happen Nothing worse than getting attacked and having to dismount. Not to mention so many possibilities for Epic win with this.

- Anything can be a weapon - now i am not saying a tea cup will do a lot of damage but... That needs to happen, I mean what is the world coming to when i can't hit some one over their virtual head with a bar stool?

- Extremely hard to acquire Extremely powerful epic weapons - They need to be really unique looking, elemental effects etc.

Thanks for reading :foodndrink:
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Ria dell
 
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Post » Sat May 01, 2010 12:52 pm

About gore levels - I'd be happy to see gore levels like those of Assassin's Creed where there is weapon penetration but not necessarily visible wounds. It does the job and it's not too powerful for some gamers.
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Marguerite Dabrin
 
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Post » Sat May 01, 2010 11:59 am

Chopping of someones leg would be great :D I also want the abillity to smash my shield in someone's face, like a counter attack sweeping the enemy of their feet, making them vulnerable for a lethal blow.
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Lucky Girl
 
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Post » Sat May 01, 2010 1:40 pm

what im hoping for is true staff combat as well as true dual wielding.i like DR5 for the combat improvments and excellent onehit kills and gore with beheading.lets see if they take skycaptains mod and add it to the new game.
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Add Meeh
 
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Post » Sat May 01, 2010 5:25 pm

They should just hire the guy who made Deadly Reflex to do it, he did a wonderful job.
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Juliet
 
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Post » Sat May 01, 2010 2:20 pm

what im hoping for is true staff combat as well as true dual wielding.i like DR5 for the combat improvments and excellent onehit kills and gore with beheading.lets see if they take skycaptains mod and add it to the new game.



Fun, balanced, and useful Dual wielding if done right could be great! although I would prefer combat to be based around a shield and weapon mainly. Also two handed weapons. I think spears and halberds should encompass staff like combat. Shield bashing is a must!
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Andrew
 
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Post » Sat May 01, 2010 8:37 pm

Why don't they just copy Dark Messiah's combat system and change a few things where necessary? Executions and gratuitous amounts of gore just seem like a way to "reward" the player for dealing with the crappy combat. Instead, the combat should be fun enough that you don't need that kind of stuff. Don't get me wrong, Ninja Gaiden had both of those things and it was fun as hell, but that's because the combat was rock solid and the controls were tight as hell.

As a side note: I love spears, and am always sad when they're missing or super weak in RPGs. Actually, super weak is still better than missing.
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leigh stewart
 
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Post » Sat May 01, 2010 10:43 am

Why don't they just copy Dark Messiah's combat system and change a few things where necessary? Executions and gratuitous amounts of gore just seem like a way to "reward" the player for dealing with the crappy combat. Instead, the combat should be fun enough that you don't need that kind of stuff. Don't get me wrong, Ninja Gaiden had both of those things and it was fun as hell, but that's because the combat was rock solid and the controls were tight as hell.

As a side note: I love spears, and am always sad when they're missing or super weak in RPGs. Actually, super weak is still better than missing.



I agree, i feel like it is a reward myself it is very satisfying.
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Stryke Force
 
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Post » Sat May 01, 2010 5:26 pm

Chopping of someones leg would be great :D I also want the abillity to smash my shield in someone's face, like a counter attack sweeping the enemy of their feet, making them vulnerable for a lethal blow.


Absolutely, I think executions are the best way to reward the player in these kind of games. It's just so satisfying.
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gemma king
 
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