Gore Details

Post » Fri Nov 27, 2015 10:12 pm

The gameplay footage doesn't look too promising concerning an improvement of gore mechanics tbh.

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Lou
 
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Post » Fri Nov 27, 2015 8:29 pm

Just make the severed body parts that don't take enough damage before exploding off the body ............. Dingle Dangle Dingle.

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Elizabeth Lysons
 
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Post » Sat Nov 28, 2015 2:31 am

https://youtu.be/sqZF8XD9Pk4?t=5m11s

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luis ortiz
 
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Post » Sat Nov 28, 2015 7:12 am

I hate over the top gore.

I am not offended by it or sickened by it I just find it silly.

In previous FO games I have installed a mod to reduce the gore to a more reasonable level. IMO only explosives, bladed weapones and Shotguns should cause any form of head explosions or decpaitations

Yeah the exploding head after being hit with a teddy bear pretty much says this is going to be just as comical

This is one reason why I do not use energy weapons, the piles are way to precise, they should be a bit more spread out and not look so unnatural

Honestly I would prefer it if all energy weapons had the option to fire an overcharge shot which would disintegrate but normal shot would just kill

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Emma Louise Adams
 
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Post » Sat Nov 28, 2015 8:38 am

All I can say is thank god for modding. I remember having to go over weapon lists and making sure certain weapons could never cause gore explosions. As another poster said its not a matter of finding it offensive, just silly when a low caliber handgun causes a person to explode.

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Doniesha World
 
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Post » Fri Nov 27, 2015 9:34 pm

Yes, that is a bit frustrating.

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Max Van Morrison
 
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Post » Fri Nov 27, 2015 7:29 pm

Most you can do in regular cases is blow one part (head, limb) off. If enemies are "exploding", you're either using high explosives or you specifically picked Bloody Mess - in which case, you can't really complain about how "silly" it is.

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Cheville Thompson
 
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Post » Sat Nov 28, 2015 8:41 am

I certainly hope whatever Bethesda does with this issue, they do NOT put excessive resources on it. In a world with mini-nukes, Super Mutants and endless energy batteries, I tend to think realistic gore is almost out of place.... I don't particularly like the excessive gore, but it IS part of the game and I consider it's "campiness" to be part of the game's overall art design (not the best part, but unique and identifiable).

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Karine laverre
 
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Post » Fri Nov 27, 2015 8:26 pm

Very frustrating. Although at the other end of the spectrum, what's with the whole eyeball thing? Practically every time I ever scored a critical hit with a headshot, I would end up with eyeballs on the floor, and I don't even use Bloody Mess. Always felt a little OTT.

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Gen Daley
 
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Post » Sat Nov 28, 2015 1:31 am

And you think that's normal? Blowing off a head/limb with a handgun? :icecream:

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phillip crookes
 
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Post » Sat Nov 28, 2015 4:59 am

In an fantastical, over-the-top, dark-humor game with action-movie-ish tendencies and goofy stuff like atomic cars & 50's Z-movie radiation monsters? Mutants, and Weird Science, and Lasers, oh my! :tongue:

Sure, why not. :shrug:

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Nany Smith
 
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Post » Fri Nov 27, 2015 8:17 pm

If they make hats fly away it has to be ensured that you still can take it from the corpse. Providing that they keep the 'undress' option of course. Maybe it's hard to combine, so I'd rather have glued hats than the risk of losing the ability to take it.

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Ross Zombie
 
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Post » Sat Nov 28, 2015 10:41 am

I don't see why it would be hard. I mean the system is in place, the only thing that's needed is a little tweaking.

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kevin ball
 
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Post » Fri Nov 27, 2015 7:22 pm

That really happens? I can't remember a time when a limb popped off that I didn't shoot that limb (like, land the killshot on it).

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Samantha Wood
 
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Post » Sat Nov 28, 2015 2:37 am

https://www.youtube.com/watch?v=9SW7-8C8kL4&t=0m44s

I always find it strange that people talk about realism this and realism that and then ignore how you get shot several times and don't die. There are many other situations where you would die realistically that don't kill you in game. I think that realism has a place in video games but only to tether games to at least a semblance of it.

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Lexy Dick
 
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Post » Fri Nov 27, 2015 10:07 pm

I find it even stranger that people find a reasonable request (imo) for detail improvement, strange. Yes, realism in games is subjective, but that does not mean it should be treated superficially.

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Queen of Spades
 
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Post » Sat Nov 28, 2015 7:24 am

Oh, there are any number of people in the "realism" and "OMG, game so droolingly easy!" camps, who've said they want to change that - so that getting shot in the head is insta-kill, etc. These are the guys who make & use the combat mods that do things like up damage x5, reduce your HP by 75%, etc. ("Oblivion/Skyrim is so easy. You should be legitimately afraid of any random bandit you meet on the road, even if you're lv50. Combat should be brutal/dangerous/'realistic'/blahblahblah")

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Megan Stabler
 
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Post » Fri Nov 27, 2015 11:51 pm

It's not that it's being treated superficially it's just that there are tons of people who want various degrees of realism put in and many different system for realism. There are the people who want a hunger system, fatigue system, thirst system, and gun jamming/overheating. I just feel that compared to some of the other options, heads exploding to small caliber weapons isn't a big deal.

I feel that this especially is a case where fun is better than realism. HEAD EXPLOSIONS FTW.

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John Moore
 
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Post » Sat Nov 28, 2015 1:38 am

Yeah, bloody mess seemed pointless since almost every enemy you shot ended in a bloody mess anyway. I always thought without it you should just see bullet holes or if you used explosives, a missing limb or two, then if you picked bloody mess you'd get all that other crazy stuff.

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Stefanny Cardona
 
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Post » Fri Nov 27, 2015 8:49 pm

Still it wouild make sense if it made some sense, yes small calibre guns has some small chance, heaver weapons like miniguns or large caliber automatic weapons much higher chance.

Mines and other explosive and its common. Mini nukes and similar large explosions like exploding cars give bloody mess on direct hit even if you have the perk or not.

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i grind hard
 
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Post » Sat Nov 28, 2015 5:52 am

I feel like explosives and incendiary weapons could introduce a new type of damage "layer." Burn marks. That would be pretty cool.

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Gemma Archer
 
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Post » Sat Nov 28, 2015 1:27 am

I would like it if the energy weapons didn't disintegrate all of the enemy all the time. Maybe just their head would melt or their arm would melt off leaving a charred stump of a body or something. Rather than them completely burning into ash all the time.

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Jack Walker
 
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Post » Fri Nov 27, 2015 8:03 pm

I've let go of the cheesyness that were body parts being "blocks" as they exploded for last generation, but there's no reason for the same exact style to come back for FO4. It's built on powerful enough hardware now that it should either be A ) more flat and liquidy red where it took place, or B ) if going to have blocky body parts that don't make sense, then you must show more limbs, hands etc. in that scattered pile.

I don't know if Bethesda is intentionally trying to make it 'Fallout cartoony' or it's just a bad design. Once they showed it in the demo, I was let down.

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Sarah Evason
 
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Post » Sat Nov 28, 2015 1:00 am

What I want to see is gore that isn't a kill. I want to be able to blow someone's jaw off and see them squirm around and die later, or if I catch someone on fire I want them to not just continue on like nothing's happening.
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Miranda Taylor
 
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Post » Sat Nov 28, 2015 9:14 am

We seem to have shifted from the original "Gore should be more realistic from a physics standpoint - no small guns blowing off arms" to "I want to see realistic organs & blood & bone shards! Woohoo, splatterhouse!" :confused:

(IMHO, I don't particularly care one way or the other about the first, but I'd rather that they not drive me out of the game by the second. FO3's level of blood&guts was fine - no need to make a medically-accurate splatter game that makes people want to run away & puke. The game's supposed to be fun, not disgusting.)

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Sharra Llenos
 
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