Gore level in the next Elder scrolls game

Post » Sat Feb 19, 2011 6:47 am

Hmm.. Yes, we do all seem to agr-

We're in TES General? This has never happened before! :ahhh:

I'm scared...


:ahhh: It's a bad omen.
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jess hughes
 
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Post » Sat Feb 19, 2011 4:10 am

That which is appropriate - nothing more, and certainly nothing less...and in this realm of magic, where the possibilities are certainly abundant regarding the type of pain and destruction one can bring about regarding the elements...anything goes. :gun: :nuke: :chaos: :shocking: :flamethrower: :obliviongate:
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suniti
 
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Post » Fri Feb 18, 2011 9:36 pm

Meh, I just say a tasteful yet realistic amount. If I strike someone with an axe, they're going to be bleeding. And I like my character looking all bloodied up after a tough fight. I just hate over the top gore. Not so much that I can't stomach it, but more for the fact that it doesn't even look cool. I guess in this case, I prefer realism over fantasy.
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Shiarra Curtis
 
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Post » Fri Feb 18, 2011 11:05 pm

i think some dismemberment could actually be good for the game. depends entirely though. hopefully it isn't overly gorey like f3. maybe it is the over the top comic sound effect of dismemberment that has to go.

I don't see why they wouldn't at least consider it.
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sam smith
 
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Post » Sat Feb 19, 2011 12:15 pm

We definitely need more gore, everyone seems to agree on this one for once.


Or perhaps people who don't want more gore tend not to reply to gore threads. ;-)

Anyway, I think that both Fallout 3 and Dragon Age would have been more enjoyable with less. I do not agree that we need more gore.
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Ray
 
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Post » Fri Feb 18, 2011 11:05 pm

Exploding heads, hands falling off, open flesh wounds and BLODD!!! LOADS OF IT!!! But seriously, I don't want TOO much gore. Just open wounds in the same place that I've cut someone or something.
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Amanda Leis
 
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Post » Fri Feb 18, 2011 8:33 pm

I think the general agreement is a realistic amount, without over the top FO3 violence.

Dismemberment however is a different thing entirely. Whilst it would be cool to see someone lose a limb once or twice, it would certainly grow old fast. On top of that, if an NPC survives a fight, but loses say an arm, how would they react for the rest of the game? If the characters are anything like Oblivion, they'd just carry on as normal, which probably makes it even more unrealistic than previously. If this happened to a main quest character too, it would create an even bigger distraction.
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Claire Jackson
 
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Post » Fri Feb 18, 2011 11:59 pm

Wouldn't mind a gore setting.
I can see some of the blood on my sword. Now put it on my armor and give me some gibs.
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Franko AlVarado
 
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Post » Sat Feb 19, 2011 1:01 pm

It would be a nice change to have some gore in the next game. Arena and Daggerfall were much darker games compared to Morrowind and Oblivion.
Gory heads and other things were found in dungeons, and your enemies' bodies become bloody and mangled after being defeated. It was a great atmosphere and actually kind of frightening.

They have the technology in there now. I can see it happening on some degree. Todd Howard said they don't try to aim for a rating when making games, so a brutal Elder Scrolls game is definitely a possibility.
It's kind of funny how they are masters at making things beautiful and disturbing.
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Elisabete Gaspar
 
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Post » Fri Feb 18, 2011 9:38 pm

I'd want a "adequate" amount of gore, not guts and bits flying with every single strike but visible injuries like cuts and burns. Also visible bleedings to indicate someone is, well, bleeding.
I'd also be for dismemberment but not for every little hit, only for ones that are strong enough (enough force of a strike).
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Sarah Knight
 
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Post » Sat Feb 19, 2011 7:29 am

The usual scarring from hacks and slashes with the ability to dismember a corpse. With the ability to make a person explode only with spells or... Artillery.

This... but I'm against artillery. <_<
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Kristian Perez
 
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Post » Sat Feb 19, 2011 4:32 am

What I really want to see more than just gore is weapon animations that don't "bounce" or pass through enemy characters. This is somewhat answered by enemies "staggering" but I feel like the way it has been done is somewhat exaggerated. I would prefer if people didn't "fly back" but sort of "cowered" under the blow. And of course if the person dies during the attack, I would like to see the blade stop, mid thrust or mid chop, as if it had actually penetrated their bodies rather than just glancing off of them.
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quinnnn
 
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Post » Sat Feb 19, 2011 9:06 am

This... but I'm against artillery. <_<

Agreed that would not be something I'd want to see in TES.
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Karl harris
 
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Post » Fri Feb 18, 2011 11:51 pm

I'd want a "adequate" amount of gore, not guts and bits flying with every single strike but visible injuries like cuts and burns. Also visible bleedings to indicate someone is, well, bleeding.
I'd also be for dismemberment but not for every little hit, only for ones that are strong enough (enough force of a strike).


No dismemberment. The amount of force that would be required for even the sharpest blade to slice through bone would be immense. The only way it could be implemented realistically would be if the same area was hacked repeatedly, which would mean dismemberment would be pretty tricky to do on a living target, but I'd rather they just left it out altogether. It's not necessary for realistic combat.
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Paula Ramos
 
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Post » Fri Feb 18, 2011 9:04 pm

I haven't read through the entire topic, so I don't know if this has been discussed before, but why was Oblivion given an M rating? There was no dismemberment and no inappropriate content. (other than Falanu Hlaalu, but MW had the House of Earthly Delights, although a Khajiit did talk about deer...but was that the sole reason for the rating?)
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Jinx Sykes
 
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Post » Sat Feb 19, 2011 12:44 pm

I haven't read through the entire topic, so I don't know if this has been discussed before, but why was Oblivion given an M rating? There was no dismemberment and no inappropriate content. (other than Falanu Hlaalu, but MW had the House of Earthly Delights, although a Khajiit did talk about deer...but was that the sole reason for the rating?)

Oblivion had nudity files. It wasn't even in the game, it had to be modded in. Facepalm to the game raters.
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Cathrin Hummel
 
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Post » Sat Feb 19, 2011 12:30 am

Yes we need gore, decaps, cutting off limbs etc.
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Mrs shelly Sugarplum
 
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Post » Sat Feb 19, 2011 5:42 am

I played F3, and honestly I thought the amount of gore was a bit much, I was blowing up heads from the very start of the game. 0.o

If there is such gore in TES:V then it should be a lot rarer or you should need higher stats.
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Harry Leon
 
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Post » Fri Feb 18, 2011 10:37 pm

I want it to be slightly more "gory" that it was in real life in medieval times but not too exagerated either. I think it's just plain stupid that in FO3 you can blow someone's body with a pistol but can't chop someone's leg, arm or head in TES with a blade...

I also think that you shouldn't be able to chop something with a hammer or mace ( you could with axes though ), instead there should be some kind of bone crushing effect on the receiver end of the blow.

Although I think it would be pretty hard to do for the devs, if you could leave scars in someone's body and face ( not just random or generic, you use a blade and slice a bandit in the chest the scar will be in his chest and should take in account the direction and force of impact) or bruises it would be awesome! These should gradually disappear, except maybe scars which would only disappear trough the use of a potion or spell (such has cure diseases or heal) or something.
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Jessica Phoenix
 
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Post » Sat Feb 19, 2011 7:54 am

No dismemberment. The amount of force that would be required for even the sharpest blade to slice through bone would be immense. The only way it could be implemented realistically would be if the same area was hacked repeatedly, which would mean dismemberment would be pretty tricky to do on a living target, but I'd rather they just left it out altogether. It's not necessary for realistic combat.


If they are wearing armor, chainmail at the least. Hands, feet, and heads are the easiest to chop off because of the weakness of joints, though feet are less likely because they are away from the action. I've read some accounts of Roman battles that said that their enemies were shell shocked by the gladius, which was able to chop limbs and heads off quite easily. I'm guessing this is because they were sharpened and cared for better than many weapons at the time, and perhaps their shortness allowed them to make quick powerful blows, although generally it is longer, heavier weapons that are better at that sort of thing.

My biggest concern is that it does seem, well, messy. Imagine seeing heads, hands, and fingers rolling around after a battle. Then again, that sounds pretty cool.
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Joanne Crump
 
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Post » Sat Feb 19, 2011 3:53 am

I don't care what level of gore is in the game, but I'd prefer something tastefully done - gashes and wounds, burns, but to see body parts flying around would be really over the top, especially if it was as excessive as in Fallout 3.

My biggest concern is that it does seem, well, messy. Imagine seeing heads, hands, and fingers rolling around after a battle. Then again, that sounds pretty cool.

Dark Messiah. Whenever you land the finishing blow on an enemy they seem to always lose a leg or arm or osmething. Trust me, the novelty wears off.
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Lil Miss
 
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Post » Fri Feb 18, 2011 10:32 pm

I've got screen shot upon screen shot of my character playing golf with a sledgehammer and Greta's head.

http://i115.photobucket.com/albums/n316/DaMuncha/ScreenShot287.jpg?t=1283782498
http://i115.photobucket.com/albums/n316/DaMuncha/ScreenShot278.jpg?t=1283782618
http://i115.photobucket.com/albums/n316/DaMuncha/ScreenShot288.jpg?t=1283782651
http://i115.photobucket.com/albums/n316/DaMuncha/ScreenShot293.jpg?t=1283782673
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Jack Moves
 
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Post » Sat Feb 19, 2011 12:09 pm

Trust me, the novelty wears off.

That's the point. Your battles have shored your mind from feeling. You've become an experienced gamer warrior.
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Nomee
 
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Post » Sat Feb 19, 2011 6:44 am

I don't care what level of gore is in the game, but I'd prefer something tastefully done - gashes and wounds, burns, but to see body parts flying around would be really over the top, especially if it was as excessive as in Fallout 3.


Dark Messiah. Whenever you land the finishing blow on an enemy they seem to always lose a leg or arm or osmething. Trust me, the novelty wears off.


Yea, I actually spent 15 mins a while back watching videos of that game and went from being "This is the coolest combat I've ever seen!" to "Oh. Another slow mo decapitation. Another conveniently placed bed of spikes, and a kick powerful enough to send a full grown orc flying 5 feet."

It seems dismemberment has never been done tastefully. It's either unrealistically non existent or unrealistically common.
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Rhi Edwards
 
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Post » Sat Feb 19, 2011 2:34 am

Thats how I feel about Black Prophecy, I realy lked what I saw when I saw the first few trailors and stuff and game play vids. but now. the more I know about it the less I want to play it.

Think of Eve Online, Think of pirate raids and everything that makes Eve Online a immersive experience. Then eject that thought and replace it with nothing but endless space combat.

Black Prophecy is one of those "Not Eve" games that takes everything you would expect in a space flight sim and throws it all out the window in an attempt to be nothing like Eve Online.

for example. Ya know the boring travel times in Eve? traveling from system to system, taking hours to reach your distincation? The way they combat that in Black Prophecy is having no travel at all. You just click a location from a list, or a mission from a list, and you instantly apear there without any explanation on how you got there, and start fighting.
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Nathan Barker
 
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